Xur is back this week in Destiny 2 with some new goodies to sell.
Our man Xur is stationed on Io this week, as it’s this week’s Flashpoint. You’ll find him hanging out at Giant’s Scar.
Exotics on offer this week are a Hunter Helmet, Titan Helmet, and Warlock Chest Armor. The Hunter piece has been in stock before, and we can’t remember if that’s the case with the rest.
The Exotic Weapon this week is the Pulse Rifle Vigilance Wing.
Xur’s inventory for May 25-28
Because Xur has previously sold Vigilance Wing, at least twice before, we won’t publish a Should You Buy post this week.
It is a great weapon for those who enjoy playing in teams, and because of its great stopping power, we totally recommend it. Plus, it’s rather flashy.
State of Decay 2 has only been out a coupe of days, and it’s already hit the one million players mark.
The sequel to Undead Labs’ first outing, State of Decay 2 broke the one million player mark within two days of its May 22 release.
Since Early Access for the Ultimate Edition on May 18 and the global release of the Standard Edition earlier this week, six million combined hours of gameplay have been logged and folks have watched over 3.5 million hours of gameplay across Mixer, Twitch and YouTube.
According to Microsoft, over 675 million zombies have been killed, 6 million firecrackers and fireworks have been thrown, 6 million bags of snacks eaten,2 million textbooks have been read, and survivors typically stay alive around three days.
State of Decay 2, like other Microsoft first parties, was made available day one through Xbox Game Pass.
If you’re just getting started in the game, our State of Decay 2 beginner’s guide will teach you everything you need to know. If you have any questions on the game in regards to multiplayer, matchmaking and the like, we answer as many as we can for you here.
And finally, if you’re still on the fence about it, check out the State of Decay 2 reviews round up.
The post State of Decay 2 had over 1 million players within two days of release appeared...
Telltale Games has delayed The Wolf Among Us 2 into 2019.
The Wolf Among Us – Season Two was announced at SDCC last year for a late 2018 release on Mac, PC, consoles and mobile..
Today, Telltale Games announced its next entry based on Bill Willingham’s Fables comic book series would suffer a delay.
According to the announcement, the delay comes “as the result of a few fundamental changes” at the company.
“Taking this extra time will allow us not only to focus on quality but also to experiment and iterate in order to craft something truly special,” reads the announcement.
“Ultimately our goal is to deliver an experience deserving of the passion you’ve consistently shown for The Wolf Among Us, and these extra months will give us the time we need to do our best work.
“We’re extremely enthusiastic about how the game is progressing so far, and we can’t wait to dig even deeper.”
The studio promised more news on The Wolf Among Us – Season Two would be provided later this year. Previous information from the studio confirmed a fresh story arc for returning characters.
Season one of The Wolf Among Us: A Telltale Games Series was released in 2014.
Next week, Legendary Pokemon Shiny Zygarde will be distributed to Pokemon Sun and Moon, and Pokemon Ultra Sun and Moon players.
Legendary Pokemon Shiny Zygarde will be made available for Pokemon Sun and Moon, and Ultra Sun and Moon players on June 1.
Zygarde is a Dragon/Ground-type with three distinct forms from the Kalos and Alola regions. Due to being Shiny, the Pokemon will feature white and teal coloring.
Unlike some of the previous Legendaries handed out, Zygarde will not be exclusive to one version as it will be available for both Sun and Moon.
Pokemon players in the US will need to visit their local GameStop by June 24 to grab the code. Canadian residents should head to their nearest EB Games location.
Distribution in the UK will take place June 1 -22 through the Nintendo Network. Players can accept the Pokemon as a Mystery Gift.
Stats for the Pokemon are posted in the image below.
How to get Shiny Zygarde for Pokemon Sun and Moon
The next distribution...
Iron Banner 6v6 is back in Destiny 2.
The first 6v6 Iron Banner for Destiny 2 Season 3 is live, and a reprised version of the Bannerfall map has been added to the playlist.
It will available in the Iron Banner playlist until the May 29 resent. After that it can be accessed in Quick Play, Competitive, and Private Matches.
Players might also see it in Trials this weekend, which means you may wish to keep an eye on Bungie’s social channels.
In its weekly update, Bungie touched upon the first wave of Exotic Armor changes coming next week with patch 1.2.1.
Bungie will update two pieces of Exotic Armor for each class as outlined below.
Vampyr, the next game from Life is Strange developer Dontnod, is out very soon and now is a perfect time to get a refresher about everything special about it.
We can all thankfully do that with the help of a new, very lengthy Vampyr gameplay. It’s more of a demo, actually, similar to the ones the press get behind closed doors at trade shows.
The new footage comes accompanied with developer commentary. This is the archive of a recent developer stream Dontnod hosted. It’s pretty good because the developers answer several questions from the chat, and really dig deep into aspects not touched on in edited gameplay, such as the many skills and RPG mechanics.
The video is definitely worth watching, even in part. It shows off a more recent build of the game, it looks like some of the jank seen in earlier footage has been smoothed over.
In Vampyr you play as Dr. Jonathan E. Reid who has the difficult task of working to save people as a surgeon and satisfying the primal needs of his alter ago, a vampire who must feed on others to survive. It’s pretty grim, and the visuals are very reminiscent of Bloodborne’s, though without lovecraftian influences.
Vampyr is out June 5 on PC, PS4, and Xbox One.
The post Watch nearly an hour of Vampyr...
Onrush is unlike any other racing game you may have played, and that is both its biggest strength and toughest challenge.
Onrush is a hard game to characterise. If you take one look at it, you’ll probably come away thinking it’s a racing game, what with all the cars speeding in the same direction. That is not what Onrush is. In fact, there is little here that resembles anything you’d typically associate with racing games. In other words, there’s no sprint, circuit races, or time trials.
If you haven’t played the beta, this may sound bizarre, but it’s also what makes Onrush incredibly interesting, not just as a game, but as a case study for how genre-blending can work in driving games.
Onrush has more in common with a hero shooter than it does with MotorStorm or Driveclub, even if there aren’t any guns or shooting to be found. It’s also just as plainly influenced by Burnout, Blur, Rocket League and Evolution’s own MotorStorm series.
Every mode in Onrush is its own game, and it’s through each one that the game demonstrates the potential for marrying shooter tropes to driving game mechanics.
The first mode I tried was Overdrive. Here, the goal is to reach a target score as a team. Everything you do contributes to your team score. Ramming other cars, doing tricks off a ramp as well as using and maintaining boost. These same actions build up your meter, which, when filled up, lets you unleash an ultimate...
Even if you don’t play Fortnite battle royale, the upgrades Epic has made to the game’s netcode in the last few months are worth paying attention to.
Fortnite has been receiving weekly updates since its release. If you set aside the new content and game modes, Epic Games has been making several key optimisation changes to the engine with each update.
The developer turned the game’s frame-rate from 30fps with drops all the way up to mostly 60fps, even on standard consoles. Reports have been impressed with these upgrades ever since they were implemented.
It’s not everyday a game gets to double its frame-rate, but Epic has also been quietly doubling the performance in other areas. The game’s netcode, which started out running at a tickrate as low as 8hz, got upgraded to 20hz in patch 3.4.
After a number of upgrades and downgrades, Epic was finally able to get the tickrate to a stable 30hz at minimum with the most recent patch, version 4.2. The client update rate has also been upped to 75/s from 50/s.
YouTuber Battle(non)sense, who made a career out of analysing network performance of popular games, looked at the most updated version of Fortnite to compare and contrast. In his recent video, seen below, he investigate the effects these upgrades have on gameplay.
The tests were conducted on two PCs with a ping of 25ms to the same server to...
Time once more to take a look at the best of this week’s best gaming deals, featuring everything from digital PC downloads to Xbox One X consoles.
As usual, we’ve got deals that’ll work in the UK, deals that’ll work in the US and some deals that will work in both the UK and US, as well as presumably many other places. Let’s get started.
UK & US Deals
From right this very second until June 1st, you can grab a quartet of free games that are usually only available as part of a Humble Monthly membership. Knight Club, Quiet City, Hitchhiker and Uurnog may not be titles you recognise but hey, there’s always time to try out some new things, especially if they’re free. Get ‘em while you can.
This week’s GOG sale features recently released puzzler Q.U.B.E. 2 for £15.99, old-school strategy gem Evil Genius for £2.39, Rogue Trooper Redux for £9.99, and dubious shooter Judge Dredd: Dredd vs Death for £1.49. It also features some of the best in campy FMV adventure games, including The 7th Guest for 89p...
First-person horror game Agony is out next week, and the developers have released a rather dark gameplay video.
The latest gameplay video for Agony shows the protagonist going about their day trying to escape Hell, which has been taken over by the mysterious Red Goddess.
Lucifer is apparently on vacation, because this is definitely not the version of hell that’s been beat into us by various dogmas or famous artists over the centuries.
Instead, it’s super dark in more ways than one. There’s no fire, or brimstone – at least in the areas shown – and it plays like a horrible dreamscape of grey and purple with tortured, floating souls.
Unlike the Agony release trailer, this one doesn’t feature menacing vaginas, but there is a vulva apple. Hopefully that will suffice.
Don’t worry: you’ll come into contact with plenty of monsters with hoo-haws for faces, titty demons, and other horrors along the way. That’s pretty damn scary if you ask me.
Mad Mind studio plans to release an optional patch to remove the censorship on PC for those who want an even more horrifying experience.
The post Here’s a new Agony gameplay video ahead of next week’s release appeared first on VG247.
For any genre to survive the test of time, it has to develop alongside its audience. You only need to look at the decline of the MMORPG in the late ‘00s to see that when a genre stagnates, the fans will lose interest.
Battle Royale is the genre du jour. It started in scrappy mods and Early Access, got picked up by developers quick to realise its potential and popularity, and is now rolling into the biggest annual blockbusters like Call of Duty and Battlefield 5. There’s no better example of the popularity of the genre than Epic’s Fortnite, which didn’t even begin life as a battle royale game, but is now clearly the leader in the field in terms of sales and mainstream success.
Battle Royale is established, then, but if it’s to grow and remain a popular genre, where will it go next? I spoke to some of the developers who are making innovative strides in the genre, in the hopes of gaining some insight into where battle royale might be heading over the next couple of years.
Even the most passionate PUBG enthusiast out there would have to admit that the game’s melee combat isn’t exactly deep. That’s where Egress comes in. Currently under development for PC, PS4 and Xbox by St. Petersburg-based studio, Fazan, it has a notably Souls-like combat aesthetic, with dodging and swinging taking place from a third person perspective. Axes, picks...
Ubisoft has confirmed appearances by some of its most anticipated games at this year’s E3.
From June 11 to June 14, Ubisoft will be showing a number of big games, many of them playable. The publisher has confirmed the initial line-up, and teased a few surprises.
At Ubisoft’s E3 2018 show, which is scheduled for 1pm PDT, 4pm EDT, 9pm UK on Monday, June 11, we’ll get a fresh look at The Division 2, Beyond Good & Evil 2, Skull and Bones, Starlink: Battle for Atlas, and Transference.
Before that, though, a pre-show will kick off 45 minutes prior that’ll give viewers a behind-the-scenes look at some of what’s coming at E3.
With the exception of The Division 2, all other games were revealed at last year’s E3, so it’ll be interesting to see what changes Ubisoft made in the year since. The Division 2, and Skull and Bones are both expected to release in 2019, whereas the other two should be out this year.
For Honor, whose developer has been teasing something big for a while now, will also be at the show for the reveal of new content. Ubisoft didn’t elaborate much, but it’s safe to assume we’ll be getting a new season of characters.
There are a few other surprises Ubisoft is not talking about. Let’s hope one of them involves Splinter Cell.
For more on what to expect from Ubisoft, as well as all big publishers...
Harry Potter Hogwarts Mystery is available to download on Android and iOS now, and has been for a few weeks. In the game you create your own student at Hogwarts and learn spells, make potions and make friends and rivals – all the while solving the mystery of the Cursed Vaults and what happened to your sibling.
As you make your way through school life and participate in lessons, teachers will sometimes ask you questions where the answers aren’t always obvious. Here is the answer to every lesson question we’ve found so far in Harry Potter Hogwarts Mystery.What does the lumos charm provide?
LightNo spell yet devised allows a wizard to do what?
Fly unaidedDistract Rowan to win at Gobstones:
What are your favourite books? This is the best answer. Did you hear something? Is the second best answer.
Let’s talk about Wand wood – Is the best answer. I think it’s distracting – This is the second best answer.
Let’s bunk off school – This is the best answer. Let’s get distracted instead – Is the second best answer.
The library burned down – Is the best answer. Snape is a vampire – This is the second best answer.Which ingredient is not used in Shrinking Solution?
Valve revealed that Apple has rejected the Steam Link iOS app, twice.
The Steam Link app is a software version of the device of the same name. It does what the Steam Link was designed to do; let PC players stream their games over LAN to their phones, or the TV through Apple TV.
Valve designed the app to work with both, and it’s already been released on Android, but it seems Apple has other ideas. The app was actually available on iOS in beta for a while before Apple pulled it.
“On Monday, May 7, Apple approved the Steam Link app for release. On Weds, May 9, Valve released news of the app,” explains Valve in a statement.
“The following morning, Apple revoked its approval citing business conflicts with app guidelines that had allegedly not been realised by the original review team.
“Valve appealed, explaining the Steam Link app simply functions as a LAN-based remote desktop similar to numerous remote desktop applications already available on the App Store. Ultimately, that appeal was denied leaving the Steam Link app for iOS blocked from release.
“The team here spent many hours on this project and the approval process, so we’re clearly disappointed. But we hope Apple will reconsider in the future.”
Valve press statement on the Steam Link app for iOS being rejected by Apple. pic.twitter.com/dIAW22izfz
— Steam Database (@SteamDB) May 24, 2018
It’s hard to know exactly what business conflict Apple is referring to here. Like Valve...
Thanks to backwards compatibility, Battlefield 1943 can now be played on an Xbox One.
In a surprise move, EA made Battlefield 1943 playable on Xbox One, likely as a way of promoting the recently revealed Battlefield 5.
Battlefield 1943 was one of the most fondly remembered entries in the series. Released as a download-only title in an age where publishers were still trying to figure out how to cater to the increasingly digital-first market, the game is a casual take on the classic Battlefield 1942.
Built on the then-recent Frostbite engine, Battlefield 1943 featured all the hallmarks of the celebrated Bad Company, such as destruction and more accessible controls on a gamepad. EA didn’t support the game much after release, but you’ll still be able to find a decent player base even today.
Battlefield 1943 launched with three maps, and supported a player count of up to 24 players. Wake Island, the iconic real-life location and classic Battlefield map, was recreated in Frostbite for the first time.
Like all Battlefield games, you’re able to command vehicles in land, air, and sea.
If you’re an EA Access subscriber, you’ll be happy to know that Battlefield 1943 is also available as part of the EA Access Vault. If you bought the game on Xbox 360 back in the day, you’ll also have access to it on Xbox One.
The event mode this weekend in PlayerUnknown’s Battlegrounds is called Ghillie Crossing, and it’s already live.
Ghillie Crossing is one of the more interesting PUBG event modes in a while. In the mode, players only have access to crossbows and melee weapons, including the pan.
What’s more, the ghillie suit will also spawn as random loot, so you can be extra sneaky. The mode is played on Erangel, available only in four-player squads.
There are a few other changes as well to enhance the slower pace. You won’t find any vehicles, and the blue zone will increase in damage exponentially as the endgame approaches.
As far as scopes, the highest you’ll find is the 4x, with 2x and 3x also available. Bizarrely, though, you’ll still be able to find grenades at the usual rate. Players who hate the red zone will be happy to know that it’s not in this mode, neither are care packages.
This should be a relatively easy way to get the Shoot the Knee achievement, which requires killing ten players with a crossbow.
Players in North America, Europe, Asia, South America, Southeast Asia, and Oceania have access to both first and third-person. Players in Korea, and Japan are only limited to third-person.
The mode is available now all the way until 7pm PT, 10pm ET on Sunday, May 27 – which is 3am BST on Monday,...
God of War’s first month sales are even more impressive than we thought.
God of War has undoubtedly been one of the biggest hits of the year. Shortly after launch, the game became the fastest-selling PS4 exclusive ever, selling 3.1 million units in just three days.
Now that we’re just over a month away from launch, the numbers for the first month are in.
As part of Sony’s Investor Relations day 2018, Sony Interactive Entertainment president John Kodera revealed that God of War has sold through – meaning to consumers – over 5 million units during its first month on sale.
That’s certainly an achievement, especially for a strictly single-player game on a single platform. In fact, God of War has been setting record everywhere you look.
The game was the top-seller in April in the US, according to the NPD Group, and has been topping the UK charts for five weeks, something the majority of games don’t do.
It also seems like God of War enjoyed a healthy digital-to-physical sales ratio, as well, with an estimated 2.1 million of copies being digital.
As sales continue to grow, the number will likely be even higher by the end of the year.
Fortnite’s new shotguns and jetpacks mode begins today, May 25. Prepare for carnage.
Called Close Encounters LTM, the mode floods the map with shotguns and jetpacks. Heavy Shotguns and Jetpacks are found in chests and supply drops. Other shotguns are spawned on the map.
The Storm Circle will move much quicker in this mode during the mid to late game, meaning matches will last about 15 minutes.
If you’re looking to complete any Challenges requiring shotgun eliminations then get involved, because stats are turned on and being tracked.
If you need help with any of Fortnite’s Week 4 Challenges we have a full map so you can search between a bench, ice cream truck and helicopter, as well as advice on how to visit different storm circles in a single match.
Epic Games has revealed details of a bunch of quality of life, LTM, building and control improvements it’s making behind the scenes.
Some of them have already rolled out, while some improvements will get staggered releases over the coming weeks and months.Playground LTM
One of the biggest additions is the new Playground Limited Time Mode, which allows players to explore the Battle Royale map, build structures and gather plenty of resources.
Epic describes this as the first steps in a “creative mode” intended for players to “practise and strategise” as it supports Squads, so you can play with buddies.
Friendly fire will be turned on, but players will respawn “instantly” if they’re killed. Stats and challenges will not be tracked during Playground LTM.Control changes and bindings
After the changes put into place with Builder Pro last month, Epic intends to continue to improve controls with changes already made to Builder Pro and Turbo Building. In fact, Turbo Building is now faster than ever so that gaps won’t appear in structures when aiming quickly.
A new aim assist will kick in when editing structures, pulling your crosshair to the closest square and you’ll be able to toggle Edit Mode Aim Assist on and off in version 4.3.
Epic also intends to offer custom bindings to controllers in the near future. “We’re investigating giving you ways to bind actions to whichever buttons you would...
EA is taking the multi-currency route with Battlefield 5.
EA has confirmed that Battlefield 5 will include two different in-game currencies when it launches in October. The names for either weren’t provided, but their functions should be familiar to players everywhere.
The first currency can be earned through regular play. Then there’s the premium currency, which can be bought using real-world money. The premium currency will be used to buy cosmetic items, which will be a major part of the game now that the season pass is gone.
Having two currencies is one of two likely options EA could have gone with, the other would have been to use a single currency that can be both bought and acquired through play.
EA could obviously still dole out the premium currency at special events or as a reward for clearing certain objectives, the same way it does with Star Wars: Battlefront 2 today.
It’s not clear if the free currency can be used to buy cosmetics. The exact structure of all this, and presumably prices for the various items, will likely be revealed closer to launch.
In other Battlefield 5 news, developer DICE said that it’s currently