On Twitter, Pokémon designer James Turner shared an image from a manga about series’ creator and Game Freak founder Satoshi Tajiri, featuring designs of the original Pokémon. Some of them are instantly recognizable — Venonat, Voltorb, Gastly — but some of them never saw the light of day.
Fans have taken to the internet to show these almost-Pokémon some love by creating fan art dedicated to them, including pieces by one artist that recreates how Ken Sugimori might have rendered them in his distinctive style back in the 90s.
Some fans believe this image also gives further insight into Missingno encounters in Red and Blue. Missingno appears when the games get confused about which Pokémon the player should be encountering in that moment, but based on the numbers assigned to the Pokémon in the excerpt from the manga, including those that didn’t make it into the game, some Missingno appearances seem to be referencing the stored data of the unused Pokémon.This gives a more accurate idea of what MissingNo actually are. They are not necessarily a leftover of Pokemon data that was inserted and then removed; they just had someone make numbered designs, and the Pokemon were inserted following those numbers, thus leaving empty slots. https://t.co/4zOCWfqMtw — Crystal_ (@crystal_rby) May 17,...
D-Pad Studio is really feeling the Owlboy love from Nintendo Switch owners, as the platformer has already turned a profit within 24 hours of launching on the console.
According to programmer and CEO J-Remi Madsen in a Reddit AMA:
“We don’t have numbers from remaining platforms yet, but ‘Owlboy’ turned a profit within 24h of its launch on the Switch alone, taking us by complete surprise! @o@ It bodes really well for funding our future projects.”
Owlboy has received high praise from reviews of the game on other platforms, so its no surprise that Switch owners were eager to get it into their library of games.
Have you picked up Owlboy for Switch? What are you thoughts? Let us know in the comments.
Source: Nintendo Life
Physical copies of Shantae: Half-Genie Hero – Ultimate Day One Edition are flying off the shelves in record numbers, according to XSEED Games. Described as one of the fastest selling limited editions to date for the publisher, all copies of the Ultimate Day One Edition have been shipped to retailers and once they’ve all been sold it’ll be gone for good.
Not to fret, however, as for those who were unable to snag this version of the game, Shantae: Half-Genie Hero – Ultimate Edition is on the way. However, while it will still contain the base game and all of the DLC, the bonus art book and soundtrack from the Ultimate Day One Edition will be omitted.
This Nintendo Switch exclusive physical edition will be available at select retailers soon for $39.99 and includes the Pirate Queen’s Quest, Costume Pack, and Friends to the End DLC on the same game card as the base game.
Were you able to get a copy of Ultimate Day One Edition? If not, will you be picking up the Ultimate Edition instead?
Source: XSEED Games
Nintendo has made it loud and clear that Super Smash Bros. on Switch is going to be their marquee offering at this year’s E3. The show will be happening from June 12 through 14 at the Los Angeles Convention Center and is expected to be quite the draw amongst attendees. So much of a draw that Nintendo is apparently taking preemptive measures to ensure that as many folks as possible get to play the game with minimal chaos.
Starting June 5, fans attending E3 2018 will be able to register for an appointment to play Super Smash Bros. It’s one ticket per attendee and only those who have registered for E3 by May 31 will be eligible for a ticket. You can check out Nintendo’s official page dedicated to questions about registration, but keep in mind that the ticket is free and that the invite will be coming from firstname.lastname@example.org, so set your email accordingly in order to be sure your invite won’t end up in your Spam folder!
Don’t forget, E3 is open to the public now, so anyone who can get in has a shot to register!
Wii gets a bad rep these days for the abundance of “shovelware” or cash grab junk games that graced the system. While Wii indeed has some pitiable software as part of its legacy, there are also a number of underrated games kicking around in its library, as well. Case in point: Bandai Namco’s Go Vacation.
Go Vacation was a mini-game compilation similar to Wii Sports Resort, except here players were able to freely roam the island environment (fittingly dubbed Kawawii). With four different regions to explore and 50-minigames to engage in, Go Vacation was a fun, if unspectacular, game. So naturally it’s getting an HD port on Switch!
Wait… what?! Yeah, you read that right. Go Vacation is back, this time being published by Nintendo itself. It’s a bit random for Nintendo to revive a somewhat obscure, third-party game, but as noted above, Go Vacation was a fun little title that this writer, at least, wouldn’t mind getting another crack at.
This version of Go Vacation comes boasting upgraded HD visuals as well as a couple of new extras:
There are daily rewards and all sorts of character customization options besides the different sports and activities, so definitely keep Go Vacation on your radar when it drops on July 27!
Okami is one of the finest offerings from defunct Capcom studio Clover Studio. The game mashes elements of Japanese folklore with some of the play mechanics of The Legend of Zelda series, all rendered in a spectacular watercolor visual style. Considering the original Okami was launched on PlayStation 2 back in 2006, it’s astounding how fresh the game still feels compared to its contemporaries. The title has been rereleased on practically every system under the sun and, thankfully, Switch will be the next platform to be graced by Okami.
The only catch, sadly, has been that there doesn’t seem to be any indication from Capcom that Okami HD will be coming in physical form to the platform. Despite launching with a physical disc on PlayStation 4, fans in North America and Europe probably shouldn’t hold their breath for an actual cartridge in their respective regions. For our Japanese brethren, however, that is a different story entirely.
In Japan, consumers are being treated to a plethora of physical bundles of Okami HD on Switch. From buying options with soundtrack CDs to zipper cases, the variety is uncanny, and makes this writer more than a little bit envious. You can see all of the different packages here, and note that there is a silver lining in the form of Switch’s region-free nature. If the game has an English language option, you could easily import the cartridge and play it...
While it was announced a little while back, we’ve been negligent in bringing to your attention that Little Dragon’s Café is coming to Nintendo Switch this summer! Check out the reveal trailer below:
As you can see, the game is about a twin brother and sister who are trying their hardest to learn how to run their mother’s café. All is well until the mother falls into a deep sleep and the kids must learn to manage the place on their own. To complicate things a bit, a mysterious old man announces to the duo that in order for their mother to awaken once more… they need to raise a dragon!
Little Dragon’s Café comes from the mind of Yasuhiro Wada, who fans might know as the father of Harvest Moon (as well as Happy Birthday’s, which is also coming to Switch!). His love of simulation is once more at the forefront in this game, as players will need to manage resources in the café, grow ingredients, learn new recipes, and work to make the people around them happy in order to boost the café’s popularity. Oh, and raise a dragon. Mustn’t forget that!
Along with the standard edition of the game, there’s also a Limited Edition coming along for the ride. Clocking in at $79.99, there’s quite a bit to look forward to in the package, including:
In the video game industry, “crunch” refers to the months leading up to a game’s release in which employees are forced to work long hours. Devolver Digital and Mega Cat Studios’ retro inspired management sim SNES game, Fork Parker’s Crunch Out, aims to show those outside of the industry what crunch is really like.
Mega Cat Studios describes the game as being focused on a game executive who is working tirelessly to get their company’s game out on time. You can give coffee to people who are falling behind on their work or zap people who need an extra dose of motivation. Profits from the game can be used to invest in office perks to prevent employees from revolting, such as espresso machines. This mirrors real world examples of companies that provide employees with free meals or alcohol in lieu of paying overtime and to try to lessen the blow of having to work weekends and long hours.
One thousand working SNES cartridges of the game will be produced for a price of USD $50. Meanwhile, a $150 special edition has a screen attached which displays the game’s title when the SNES is turned on.
Devolver is donating its profits to the non-profit charity Take This, which spreads awareness of mental health issues in gaming and provides services for mental illness prevention.
Fork Parker’s Crunch Out is expected to ship in early Fall 2018.
Developed by indieszero and published by Nintendo, Sushi Striker takes place in a world where sushi has been made forbidden by its ruling empire. Musashi, the game’s protagonist, naturally sets out to quash this ban and rightfully return sushi to the people.
You can check out the trailer in its all glory below:
So, what did you think? Well, fans of raw fish and puzzle games will be glad to hear that the game is available on both Switch and 3DS from June 8.
In an interview with Kotaku back in January, Koinuma explained how “I’ve been saying this since a long time ago, but Star Wars would be a really good fit”. He made it clear in the interview though that he was most interested in working with the IP rather than necessarily forcing it into a Warriors template, and that the most important thing would be whether any eventual game was fun and enjoyable for the players.
Meanwhile, Koinuma’s fascination with Mario naturally came from growing up with the series. Of course, with the recent Hyrule Warrriors now available on multiple Nintendo consoles, there is probably a higher chance of Koei Tecmo securing a deal to work with Nintendo to make a Warriors game for one of their franchises.
In any case, Koinuma finished out the interview commenting how “it’s better to have a very favorable collaborative relationship [between companies] as well, and nurture that”. With so many other cross-over titles being announced recently, it seems others in the industry would echo that sentiment.
Studio Saizensen and Nicalis have been on a roll lately announcing character after character that will be part of the roster for the upcoming crossover fighting game Blade Strangers.
Shovel Knight, Gunvolt from Azure Striker Gunvolt, and Isaac from The Binding of Isaac have all been confirmed fighters in the game, and a new cinematic shows off some of the recently announced characters.
You can expect to see Blade Strangers on the Nintendo Switch later this summer. Of course, the game isn’t the only crossover title that Nicalis is working on for Switch , as the developer/publisher also recently announced Crystal Crisis (which you can read more on here).
Will you be adding Blade Strangers to your Switch library? Are there any characters in particular you’d like to see featured in the game?
Source: Nintendo Everything
Nicalis is already busy working on their crossover fighter Blade Strangers, but the developer/publisher can’t seem to get enough of crossover titles. They’ve now announced Crystal Crisis, an upcoming puzzle game for Nintendo Switch.
It features characters from The Binding of Isaac, Cave Story, and Code of Princess, among others, as well as guest characters including Astro Boy and Jack Black from Tezuka Productions. Its gameplay involves arranging gems and filling a burst gauge which can be used to unleash a special move. Arcade, Survival, Tag-Team, and Training modes will all be present, as well as local and online multiplayer.
Check out the trailer below:
The following characters have all been confirmed so far:
Crystal Crisis will launch this fall on Switch for $39.99.
Next month, E3 will give gamers around the world a look at the biggest games heading to PS4, Xbox One and, of course, Nintendo Switch. As happens every year around this time, rumors have begun to circulate about exactly what fans can expect to see from Nintendo’s presentation. Unsurprisingly, two of the company’s bigger IPs are rumored to have new games that will be unveiled, one in the Pokémon franchise and the other being a brand-new Star Fox title. While both rumors have come from largely reputable sources, it’s important to take both with a major grain of salt.
First up is Pokémon. According to rumors, rather than a fully new Pokémon generation, the first Pokémon RPG on Switch will actually be a modern day remake of Pokémon Yellow titled Pokémon Let’s Go! Pikachu. The game will supposedly bring back Pokémon that follow the player around, as well as the ride Pokémon that essentially replaced HMs in Pokémon Sun and Moon. Interestingly enough, the rumor also suggests that the game will have some compatibility with Pokémon Go. This rumor has been bolstered by Emily Rogers, who has a strong track record for this sort of thing, as well as the Pokémon website Serebii.net.
The second major rumor alleges that the next project from Retro Studios is Star Fox...
Over the last few months, publisher Wales Interactive has brought a number of FMV titles to the Switch eShop. For players looking for more cinematic experiences to change things up, titles like The Bunker and Late Shift have delivered truly unique alternatives. Now, the publisher plans on bringing yet another FMV game to Nintendo’s handheld hybrid in the form of The Infectious Madness of Doctor Dekker this June!
Where The Bunker and Late Shift are more like interactive films, The Infectious Madness of Doctor Dekker sounds like it will offer a more robust gameplay experience. As the titular psychologist, players interview six suspects in an attempt to solve a murder mystery. The murderer is randomly selected at the start from the pool of suspects, promising a number of unique gameplay paths and alternate endings. What’s more, during interviews, players can either choose from given questions or type out their own! However, questions can create ripple effects, leading to different fates for each member of the cast, as well as Doctor Dekker.
We’ll have more information on The Infectious Madness of Doctor Dekker as its June 5 release date approaches. And stay tuned to Nintendojo for a review of Wales Interactive’s Late Shift coming in the near future!
Source: Wales Interactive
Nintendo is one of the most renowned video game companies in the world, but that doesn’t mean they’re immune to making mistakes. Just look at the eShop on Switch— what happened to using a passcode to make purchases without having to input the account password every single time? Suffice to say, sometimes Nintendo gets it wrong, and in the case of the physical design of the Switch tablet itself, one of the most offensive flaws was the placement of its power port.
Located at the bottom of the system, plugging in at this point on the console’s body must have seemed logical to the design team considering how the unit rests inside of the Switch Dock. What about when it’s not docked, though? As many fans have come to find, playing in Tabletop Mode is great fun… until the power starts to run dry, that is. Then there aren’t many options for those who’d like to keep it free from the dock but also able to charge and be played at the same time. With the plug at the bottom, some have taken to some creative workarounds and third-party solutions in order to overcome Nintendo’s oversight.
Thankfully, Nintendo has finally done something about the error with the creation of their Adjustable Charging Stand:
Full confession here: I play every console under the sun, my friends. Under my TV reside all of this generation’s systems, which includes a PlayStation 4. Now, I’m a Nintendo man through and through— if the house is on fire, my Switch is what I’ll ninja roll through the flames to safety with. That said, I have a huge appreciation for what the distinguished competition gets up to. Case in point: Activision’s Crash Bandicoot N. Sane Trilogy for PS4.
The title is a recreation of developer Naughty Dog’s legendary original three Crash Bandicoot platformers for the original PlayStation. At the height of the console wars, mascots were pitted against one another in bloody media skirmishes of domination. Crash was Sony’s then-herald, and his first trio of games were of exceptional quality. This is the studio behind Uncharted and The Last of Us, so it only makes sense, right?
Word broke recently that N. Sane Trilogy would be going multiplatform, effectively bringing the storied PSOne titles to non-Sony home consoles for the first time. The original release date was right in the heart of summer on July 10. Now, it’s been revealed that the collection will instead hit Switch a couple weeks earlier on June 29!
Get ready to make history, the Crash Bandicoot N. Sane Trilogy comes to new platforms on June 29! pic.twitter.com/LFZTDoP5fd
— Crash Bandicoot (@CrashBandicoot) May 10, 2018
Now that is some sweet news. Don’t...
Monster Hunter XX has been kicking around in Japan since last August but, over the past year, word of the game coming to Western shores had not been forthcoming from Capcom. With Monster Hunter World doing gangbusters on PlayStation 4 and Xbox One, many Nintendo fans have been feeling put out by the lack of any news about Monster Hunter coming to Switch in this region. Thankfully, that has just changed, as Capcom has given word that the game, now dubbed Monster Hunter Generations Ultimate, will indeed be heading to both North America and Europe. Check out the announcement trailer:
The press release revealed some interesting tidbits about Generations Ultimate, which we’ve broken down, below:
When the original Splatoon arrived on Wii U, Nintendo surprised players around the world with a new IP complete with addictive and deep gameplay. In just a few short weeks, the company apparently aims to shock the world again with a major Splatoon-related announcement on June 9.
The teaser comes courtesy of this week’s issue of Japan’s Jump magazine. Few additional details have been revealed as of this writing, though it is notable that June 9 is just a couple of days before E3’s big Splatoon 2 tournament.
While Splatoon fans will no doubt await the announcement with bated breath, players looking to kill some time can take part in Splatoon 2‘s current Splatfest tournament. Last week’s Splatfest ended with a victory for Team Raphael, while this week’s competition will pit “party dude” Michelangelo against team technician Donatello to see which turtle will face Raph in the finale!
Stay tuned to Nintendojo for all your Splatoon news as it develops!
Game developers in the 80s and 90s were far more liberal in how their IP was used, and it’s still always interesting to get a look behind the scenes at how Nintendo (famously known for its high level of control) operated within this.
Phil Harnage, a writer on The Super Mario Bros. Super Show, The Adventures of Super Mario Bros. 3 and Super Mario World, spoke to Eurogamer recently on what it was like working with Nintendo back in the day:
“They were also kind of liberal in letting us do things that had never been in the game and there was no pushback. I think they liked it when we put Mario in the wild west, in the future and underwater. We would take a familiar fairy tale, legend or something the kids already knew and we would build up an episode around that and make it as fun as possible.”
He also explained how it wasn’t always necessary to have a link with the subject matter of the videogames:
“I have never been very good at video games, but I did play Mario because the in-house producer was a fanatic and had a Nintendo [console] in his office. Mostly, I would sit and watch him because he was so good, and he would say there’s that creature and this other creature you’ve got to watch out for. He taught me about the world. It was going to be different [from the...
The game includes a range of playable fighters from games worked on by developer Studio Saizensen, like Code of Princess and Sayonara Umihara Kawase. It was also recently announced that Gunvolt from Azure Striker Gunvolt and Mighty Gunvolt Burst will also be a playable fighter, as will Quote from Cave Story. If you are wondering how Isaac will fare against these characters, check out his moves in the announcement trailer below:ISAAC Crawls out of the Basement! He’s brought Mom’s knife and other surprises from #TheBindingOfIsaac! Playable in #BladeStrangers on #NintendoSwitch #PS4 #Steam summer 2018! pic.twitter.com/o6dflaSRAu — Nicalis, Inc. (@nicalis) May 9, 2018
Blade Strangers‘ story centres on a malevolent force devouring data which forces a collection of sentient robots to summon heroes from parallel dimensions to face off against each other in one-on-one combat (in order to emerge as the one true savior of course). It’s an interesting premise which, of course, allows the developers to justify how these characters can co-exist within the same game.
Blade Strangers is coming to Switch and Playstation 4 later this summer.
Source: Nintendo Everything