{"feed":"indie-games","feedTitle":"Indie Games","feedLink":"/feed/indie-games","catTitle":"Gaming","catLink":"/cat/gaming"}

Outbreak: The New Nightmare draws from Resident Evil: Outbreak, having a group of players work together to make their way across an undead-infested city while dealing with tiny inventories, ammo shortages, and puzzles.

Outbreak: The New Nightmare gives players four different characters to choose from, each with character-specific gear and attributes, and then asks you to make it safely across a city that's crawling with lethal beasts. With a little help from online friends, players can use firearms and their dodging skills to progress towards safety. However, they only have a single life to cross town, and with randomized item and enemy placements, they won't be able to rely on past run experience to survive. They'll just have to play smart and careful.

Outbreak: The New Nightmare features multiple difficulty levels, as well as other modes that pit players against hordes of monsters or other varied play types. Hopefully, bringing a handful of buddies with you on your journey will be enough to keep you alive no matter what the game throws at you, though.

Outbreak: The New Nightmare is available for $12.99 on Steam. For more information on the game and developer Drop Dead Studios, LLC, you can head to the developer's site, the game's site, or follow them on Facebook,

Is it a bird? Is it a plane? Is it a remake or a demake? And anyway, what sinister programming magic is this? These questions might run through your head when you see LuftrauserZ, Paul Kollers's C64 port of Vlambeer's dogfighting arcade shooter Luftrausers.

Contrary to popular belief, the C64 is not quite dead yet. Developers like Koller and small publishers like RGCD keep the old bread box from dying by still putting out games for the home computer that was discontinued 24 years ago.

So-called demakes, interpretations of how a game might have looked and played like on older hardware, lend themselves well to publication on the C64. Paul Koller released other C64 demakes, such as C64anabalt, Micro Hexagon, and Super Bread Box, so tackling another Vlambeer game next seemed like a good fit.

Besides, Luftrausers feels just perfect for porting with its limited palette and nice, chunky sprites. And yes, I imagine that this plays all kinds of wonderful with a proper joystick. (Personally, I prefer the Quickshot II, but if you have to whip out that Competition Pro, well... whatever works, right?)

The game can actually be played on original hardware, but loading it up in an emulator and having fun on...

Destroy Space Aliens looks to appeal to alien haters and folks who dig the color green, taking players on an adventure through a castle filled with jerk aliens who are really messing up a house-sitting job.

Sir Frank Jones V has disappeared, leaving the player in charge of watching his castle. Naturally, this means that aliens will show up and make a huge mess of the place, forcing players to dig out swords and blasters to try to get them out before they call the rest of their friends over. They'll have to clear out ten bosses and hundreds of alien creatures all over the castle, and depending on how they do, they'll reach one of three different endings.

Destroy Space Aliens has some purposeful quirks to its design to keep players at it once they've already cleared out their alien squatters. The game has been designed for sequence breaking and speedruns, so players can get a little bit creative with how they go through it if they want to get a bit more out of the experience. Plus, if you get the monsters out faster, you may have a chance to clean up the mess the slimy buggers left behind before Sir Frank figures out you let creatures party in his castle.

I do love me a good roguelike, but these things are quite the time sink. Level up your puny little hero, explore vast labyrinths, amass riches - that stuff usually takes a considerable amount of time. But fret not, Realm of the Ghost King respects your time, offering bite-sized sessions that will easily fit into your coffee break.

The game has eight randomly generated dungeons for you to conquer - and they're actually quite small. However, they are inhabited by nasty little creatures such as bats and sentient poison mushrooms and whatnot. You, on the other hand, aren't your usual heroic self either - each of the nine unlockable classes is some kind of monster with special abilities.

Realm of the Ghost King does away with stats altogether. The only thing you need to keep track of is the amount of souls that you harvest from your fallen foes. These serve as a sort of currency to either use your special ability or to raise your health in the game's not easily accessible shops. There are also bombs that let you blow up some walls and escape from hairy situations.

All of this is incredibly accessible while also deeper and more tactical than it first appears. Granted, sometimes you're stuck in that same old song and dance where...

Across sprawling and abstract alien worlds, Venineth frames its platforming, exploration, and environmental within a focus on mystery and discovery. This puzzle platformer is set not in challenging gauntlets but on the vast expanses of distant planets, letting you explore and uncover the secrets of its worlds at your own pace.

As sleek chrome drone, you venture out into the unknown expanses of gas giant, moons, and looming megastructures, to discover their secrets and explore their depths. With a simple jump, fast movement, and physics-based interactions, Venineth lets you manipulate the worlds through switches and weird machinery, and navigate through challenging areas where zero gravity, force fields, toxic pools, and rivers of flowing lava.

Each of Venineth's stages is a distinct partially-open world, letting you explore but also not being to sprawling to get frustratingly lost. Somewhere out there, a portal awaits to bring you back to your central hub, and each world explored, you'll travel to more otherworldly places.

Venineth doesn't have a release date yet but is slated to release on PC; for development updates and more screenshots, you can follow the game on Twitter and its site.

A Raven Monologue follows a raven who can't seem to call out, telling a silent story of its relationship with the people in town.

A Raven Monologue follows the raven through several meetings around town, using visuals to explain the story and its conversations with the people of the city. Using striking artwork, perspective, and imagery, the game will follow these connections with the townsfolk around the raven, slowly weaving a story together (and hopefully help the poor crow be able to croak and call again).

A Raven Monologue offers a short, but charming story with many opportunities for interpretation, one well worth spending a quiet afternoon with.

A Raven Monologue is available for free on Steam. For more information on the game and developer Mojiken Studio, you can head to the developer's site or follow them on Facebook, YouTube, and Twitter.

Remember Billy Blaze? Also known as Commander Keen, he is fondly remembered for his action platforming exploits in the early nineties. The Commander Keen games were in many ways leading the way in the pre-Doom shareware era and are still fondly remembered by many players. 25 years later, along comes a little series called Cally's Caves. 12-year-old me would have played the hell out of its latest chapter, Cally's Caves 4.

37-year-old me is pretty excited about this trip down nostalgia lane, too. While the focus is clearly on the action in this action platformer, you still, run, jump, and shoot your way through literally hundreds of small levels inhabited by weirdly mundane enemies such as mad soccer players and knife-throwing cooks.

The levels feel somewhat samey, but they're short enough for you not to get bored. Besides, they give you ample opportunity to unload your whole arsenal on those baddies, which is rather satisfying. Weapons get stronger the more you use them and even evolve into much better weapons every few levels. This feels oddly compelling and drives you ever forward towards the simple, yet entertaining boss fights.

In general, "simple, yet entertaining" seems to be the series' premise. While the production values are not always up to what you might call modern standards, these...

In the newest addition to the Rusty Lake point and click series, Rusty Lake Paradise sets up for a new atmospheric and chilling experience. Players will be taken on a dark journey as they must attempt to stop the plagues by uncovering hidden memories and participating in twisted family rituals.

Traveling to Paradise Island after his mother's mysterious passing, Jakob Eilander finds himself in a very eerie situation. Jakob finds the island cursed by the ten plagues of Egypt and, perhaps by coincidence, it all started around the time of his mother's death. Jakob must find his mother's hidden memories to unveil clues about the mysterious circumstances he finds himself in.

As players discover the plagues, the atmosphere of the game will shift. For each plague, players will find themselves experiencing a new set of music and an atmosphere suited to that plague. There is certainly more than enough gruesome imagery to work with when the plagues can range from hails of frogs to water turning to boiling blood.

Get your clicker-finger ready to solve a dark mystery and sink into the depths of Rusty Lake Paradise.

You can purchase Rusty Lake Paradise on Steam here. You can also follow Rusty Lake through their website, Facebook, Twitter or Youtube.

Combine the macro level of management (city-building) with the micro level (people managing) and you'll end up with Mind The Vikings. Players can look forward to discovering new lands and developing them to their liking, all while meeting the many different residents and their unique personalities!

The strongest draw to the game is the pairing of a Sims-like mechanic with city building, giving players some inhabitants and workers with personalities that can be weird, evil, or just plain silly. Mood has been mentioned when talking about the quirky residents of your village and the developers plan to have a mead hall for drinking and partying, leading us to believe that perhaps you can help influence the happiness of your villagers and their productivity. You'll definitely want to keep them happy so your community can grow and you can enjoy trading with other villages, as they may not even do what you want them to do, if they're feeling stubborn.

Players will be able to enjoy this new element in their city building mixed in with a dose of Viking spirit. If you prefer, you could have the option of raiding other villages and just taking goods by force! The developers are even planning to include mod support so that players can enjoy their own additions to the game. These developments are just a taste...

I'm slightly disappointed that AER - Memories of Old didn't leave more of a lasting impression on me. I've been looking forward to this low-poly open world exploration adventure for a while, but now that it's been released, I don't really think about the game at all when I'm not playing it. However - and bear with me here, because this might sound weird - this is actually a good thing. You see, AER is all about enjoying the moment.

That moment when shapeshifting protagonista Auk takes to the air for the very first time and the music swells and off you go into the skies... that moment is pretty much perfect. This is such an uplifting, wonderful experience. You are, after all, flying, soaring above the clouds, right then and there, and it's such an enjoyable thing to do.

Exploring AER's open world is a delight. Instead of one connected landmass, there are several small islands floating in the clouds. You're free to explore them all without restrictions, and discovering new things feels rewarding on its own. While the game world isn't necessarily large, you can spend a few hours just flying around, taking in the sights, and discovering small, lovely details. Have you met the little lambs? They're just the cutest.

Your pilgrimage also takes you...

There's really no particular reason why you should climb that mythical spire, slaying monsters left and right and killing dreadful bosses. You're probably thinking that this is just what heroes do. Maybe there's treasure beyond your wildest dreams, maybe there's an ancient evil in need of a good beating or some royalty in need of rescue. Either way, the spire is looming before you, so you better start climbing.

Your ascent of the spire starts simple enough: every step of the way, you encounter a most terrible foe. Get ready to fight, draw some cards, attack, and block. Basic combat is simple: you play the cards in your hand to either damage your opponent or build up enough blocking power to withstand their next attack. Your enemies are nice enough to signal how much damage they are going to cause in the next turn, so combat is entirely deterministic.

However, every time an enemy lays slain at your feet, you get to pick a new card for your deck - and lo, we're in deck building paradise, where each new fight brings new, exciting options to the table. These new cards may shake up the way you play, adding buffs, debuffs, and useful synergies. Of course, this makes combat much more complex and varied, but that's the...

Guppy will have players swimming through a watercolor sea, looking for scraps of food to nibble on as they play with their other schools that are in the pond alongside them.

Guppy puts players in control of a fish looking for its next meal, having them swim through the waters to find something to eat. To propel themselves toward that food, players will need to wiggle their tail back and forth to gain momentum, wiggling their way toward what they want.

It's about more than keeping the fish fed, though, as there are larger fish out there who are looking to make a meal out of the player as well. To avoid them, players can hide under lily pads, but they'll need to get the hang out of controlling themselves with their tail in order to be able to hide quickly.

While not getting eaten can be stressful at times, Guppy offers a calming, pretty experience of just being a fish and sailing through still waters, embracing the touches of color and beauty throughout a pond.

Guppy is available for $2.99 on, Steam, Google Play, and the App Store. For more information about the game and developer ninjadodogames, they can head to the developer's site, the game's site, or follow them on...

The 2018 The Independent Games Festival (IGF), which honors the most influential, innovative and acclaimed projects in independent game development, revealed the award finalists for its 20th annual awards ceremony.

The IGF Awards take place on March 21, 2018 during the Game Developers Conference, and will be hosted by Trent Kusters, co-founder of League of Geeks, the Melbourne-based development team behind Armello, a captivating digital role-playing strategy board game that has garnered much critical and fan acclaim.

Trent is currently a board member of Australia's Freeplay Independent Games Festival, and was named one of Forbes' 30 Under 30 for games in 2016.

After an initial review round by over 300 judges, the nearly 600 entries for the 2018 IGF Awards were distributed to a diverse set of expert jurors from across the industry for final consideration. The juries for each individual category then selected the IGF finalists after playing, discussing and meticulously evaluating them.

Among the selection of 35 different nominated games, a few titles received nominations in multiple categories, including Baba is You, a puzzle game created by creator Hempuli that allows players to alter the rules and game logic as a part of solving the puzzles. The game received a total of four nominations - for Excellence in Design, Best Student Game, the Nuovo Award for 'thinking differently about games as a medium', and for the Seumas...

While at its core, Silver Grapple is reminsicent of your fast, skill-testing precision platformer, its titular element gives an acrobatic flair among other entries in the genre. Jamie Rollo's new platformer combines metroidvania elements with swing-focused platforming where maintaining momentum, arc angle, and timing of release are the skills you to master.

Silver Grapple unleashes you in the trap and puzzled-filled rooms of a mysterious subterranean facility, as you attempt to avoid its dangers while learning about the secrets behind its closure years before and rescuing people during your escape. But whether it's a quarantine zone or excavated quarries, you'll need to swing with precision and speed; momentum and the angle of your swing is key to navigating the gauntlets of lasers, spikes, switches, trampolines, and other environmental elements. Swinging fast isn't enough; you have to master shooting your grapple mid-leap to activate switches, releasing at the right moment to skip across water like a stone, and using movements like loops to fling yourself in the perfect direction.

Silver Grapple is available for $14.99 on Steam, and you can learn more about the game and developer through Twitter and Facebook.

Faith follows a young priest back to a home where an apparent case of demonic possession left few alive a year before. Investigating these past events will dredge up horrific memories and even more unsettling beings, though, testing players' bravery through the horror title's incredible use of rotoscope, Spectrum-like visuals, and frightening sound.

Players will comb through the house where the demonic possession supposedly occurred and the nearby grounds, dealing with periodic monstrous appearances with a quick flick of the cross. Well, some of them. There are far more powerful presences that lurk nearby - disturbing beasts that are made all the more discomforting by the game's rotoscope animation. The cross may not be enough for some of these creatures, requiring the player dig deep for answers in order to survive their presence.

Faith makes good use of its limited visuals to frighten the player, creating a sense that things never look quite right. Like The Last Door, the minimalist look creates this sense that what you are looking at is not quite right, allowing player imagination to give it a deeper dread. However, it's the sound and music that makes this game crawl under the skin, using distorted sound and muffled voice to make the senses beg to be free of this nightmare we willing subject ourselves to.

It may appear simple,...

A frog is given a sword and a mission deep within a swamp in another dimension. Tasked with using its new blade to defeat the other creatures of these shadowy lands, players will need to help the frog overcome four masters in one-on-one duels in Frog Souls.

Frog Souls has players sharing their floating lily pad with another hostile creature, dodging and countering their powerful attacks with little room to move. Luckily, as a frog, a powerful hop will carry players above most of what their enemy can do, but many of their foes can jump right up after them, filling the air with damaging beams and sword strikes. Surviving will require players know when to jump and how high in order to weave through all that's coming for them, as well as finding opportunities to swing back.

As players overcome their fellow swamp-dwellers, they'll unlock new hats, weapons, and power-ups that will bolster their strength. Should they poke around a bit, they may also find some secret routes that will lead to hidden bosses, helpful friends, or rings that will change up how the game plays.

With a Commodore-inspired look, an almost-eerie sound, and a surprisingly bleak story about warrior amphibians, Frog Souls promises an intriguing journey through a hazy, deadly marsh.

Frog Souls is available for $2.99...

2017 has been a banner year for videogames, with many successful and important titles getting released throughout the year. Instead of presenting you our favorite 2017 games, we asked developers which titles resonated with them instead. Their answers are once again testament to the richness and diversity that independent games have to offer. If 2018 will only be half as good, we're in for quite a ride!

Jay Tholen (@jaytholen):
"Rex: Another Island was my indie pick for 2017. It's a solidly designed 'open world' (it has one really huge level with warp points) platformer in which you play as an adorable pink dinosaur exploring an island with diverse biomes. Games of the 'difficult platformer' variety don't normally do this for me, but Rex was therapeutically relaxing and I want to go hang out in its world again just thinking about it."

Sam Luangkhot (@flarechess):
"Really loved Brianna Lei 's Butterfly Soup VN for a lighthearted and touching story that has now become close to my heart. It's so rare to find content that is made BY someone like you ABOUT people like you, which makes the game all the more endearing to me."

Omar Cornut (@ocornut), Lizardcube:
"Fidel Dungeon Rescue - I thought it was brilliantly designed, there are lots of subtleties with how to deal with the...

Black Jewel aims to emulate a c64 art style with its tale of stolen magical jewels and shirtless men with swords who aim to bring them back.

Darkor, unfortunate enough to have been saddled with such an obviously-evil name, has decided to steal the black jewel, and Ryan the Barbarian is having none of it. Even if he has to cross forty levels, striking countless goblins, ogres, and other giants until their skin literally falls off, he'll bring the gem back. Unless, you know, all of those fire-breathing trees and huge bosses give him some guff.

Black Jewel is a slower-paced action game, with Ryan taking a little bit of time to wind up a swing or a jump, making things feel a bit more strategic rather than slashing away, players will need to take care if they want to return that enchanted jewel. Still, they'll be gifted with some soothing sounds and charming pixel art that will dredge up many fond memories of the system and games built for it. Just don't lose YOUR skin while enjoying it all.

Black Jewel is available for $1.99 on Steam and For more information on the game and developer Oscar Celestini, you can head to the developer's site or follow them on YouTube and...

On the hardboiled streets of 1924 San Francisco, danger, suspicious characters, and mystery lurk, and in minimalist narrative adventure A Case of Distrust, private detective Phyllis Cadence Malone has to navigate this sprawling city of lies, misdeeds, and secrets to uncover a dark truth.

Armed with only clever deductions and astute eye, Malone moves through this vibrant, minimalist, and historical representation of the era's San Francisco, from seedy speakeasies to barbershops, collecting evidence and dealing with both lying suspects and 1920s social issues that impede her investigation.

Stylish screen transistions and colorful art gives A Case of Distrust a unique aesthetic compared to the typical detective noir tone, as you question people of interests and make decisions that mold the narrative.

A Case of Distrust is available to wishlist on Steam, and you can follow the game and developer Ben Wander on Twitter and TIGSource.

The Line is about trying to stand out in a long line for resettlement, somewhat like mixing waiting at the DMV with turn-based battles with the other shmucks waiting alongside you. Except the other people sometimes mutate in very unsettling ways, and the line leads to a resettlement project that seems to have something very wrong with it.

So kinda like waiting at the DMV (laugh track).

Angelina is looking into the nature of the resettlement, being part of a group that feels there's likely something wrong with it. To find out what's going on with it, Angelina, along with her mutant dog Fin, find a place in line and start working their way to the front, meaning to see what's going on first-hand.

That could be a slow process, but Angelina has a few tricks that will move her up in the queue. She can fight the people in line using an array of special moves, forcing her way to the front, or she can try to use mental weaknesses on each person ahead of her to get them out of the way. She can also trade items with people in order to claim their spots. It's up to the player whether they want to hurt the people ahead of them or not, but either way, she needs to move up the line.