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2018-06-18T17:18:09.182Z
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From the outside, the McLaren Technology Centre looks like a Bond villain’s lair. A narrow, paved path skirts the edge of a semi-circular lake before tracing a thin bridge over the water. The main building itself is also basically a semi-circle, although its curved glass façade splits the building and the lake into what I imagine would appear somewhat like a yin-yang symbol when viewed from above.

Inside things aren’t any less impressive. The entrance hall is wide, vast, and lined with millions upon millions of dollars’ worth of McLaren’s finest metal. McLaren Racing founder Bruce McLaren’s first ever racing car, a 1929 Austin 7, sits silently beside a special McLaren F1, the company’s famous road-going rocket which spent most of the ’90s to the early 2000s as the fastest production car on the planet. Indeed, the green F1 sitting in McLaren’s lobby is the very car Le Mans winner Andy Wallace reset the record with back in 1998. It’s still the fastest naturally-aspirated production car ever built.

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With so many new games and movies coming out, it can be hard to keep up. Lucky for you, IGN is here to help with a weekly round-up of the biggest releases each and every week. Check out the latest releases for this week, and be sure to come back next Monday for a new update.

Note: The prices and deals compiled below are accurate at the time we published this story, but all are subject to change.

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Some fan-favorite characters won't actually be playable in Jump Force.

Speaking to Game Informer, Bandai Namco producer Koji Nakajima touched on Jump Force's cast of characters. "... Not everyone is suited to fighting, but might have a part in the story," he said. "The question of how all these universes came to ours will involve characters who aren't necessarily selectable characters who are used to hitting each other."

This could possibly mean Death Note's Light Yagami and Ryuk might not join the fight. The duo showed up right at the end of Jump Force's E3 announcement trailer, but they don't actually go into battle.

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PlayerUnknown's Battlegrounds' developer is defending its use of store-bought assets, denying that the Erangel map is an "asset flip."

Engines such as Unreal - which PUBG uses - often include a store of pre-made assets that developers can buy and use in their game, and a PUBG subreddit post has pointed to specific store-bought assets used in Erangel.

Some players went on to bemoan the fact the the studio isn't creating all of its own assets, while others took it further, suggesting that the entire game is an "asset flip."

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Ubisoft is aiming to release a Beyond Good and Evil 2 beta by late 2019 according to creator Michel Ancel.

In an Instagram post of a screenshot from the game, Ancel responded to a user comment asking for a release date, saying, "We aim for a playable beta for the end of next year":

Given that Ubisoft's betas tend to take place months in advance of release, that almost certainly places a release date, at the very earliest, at some point in 2020.

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Sea of Thieves and State of Decay 2 exceeded internal sales expectations at Microsoft, even though both are available on the subscription service Xbox Game Pass.

Xbox head Phil Spencer discussed their success on Giant Bomb, stating that Sea of Thieves sold "significantly more" than Microsoft projected. "On those two games

, we sold more copies of those games than we expected," Spencer said in the interview.

Rare producer Joe Neate shared similar information about Sea of Thieves with US Gamer as well. "... We had a target to hit by the end of June, which we hit in day one of sales," he said. Neate believes Game Pass and Mixer contributed to the success of the multiplayer-centric game.

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Resident Evil 2's campaigns will be simplified in the remake to avoid a "sense of repetition."

The original Resident Evil 2's campaign is getting pared down for the remake to make it more appealing for "players today," says producer Yoshiaki Hirabayashi.

Hirabayashi touched on how the original's four different scenarios (Leon A/Claire B and Claire A/Leon B) have been reduced down to two campaigns in an interview with Rely on Horror.

"One of the great things about the original was this sort of two character system where you could get a different perspective on events. Either as Leon the rookie cop, or Claire as a student—the ‘zapping’ system as it was known where there was A parts and B parts to each character.

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Nearly five years to the day since its announcement, the Kingdom Hearts III release date for PS4 and Xbox One has finally been revealed just ahead of E3 2018, while plenty of more KH3 info has come since the show's conferences began.

Square Enix will make Kingdom Hearts 3 available on the PS4 and Xbox One on January 29, 2019. It will be released five days earlier in Japan on Jan. 25, 2019. Kingdom Hearts 3 had previously been scheduled for 2018.

Franchise director Tetsuya Nomura apologized for the slightly delayed release date both at the concert and online.

"We’ve announced the release day for KINGDOM HEARTS III ahead of E3 at the KINGDOM HEARTS Orchestra -World Tour-. I’m sorry that we’re asking for a little more time than initially planned. Please look forward to other information, including a few trailers at E3. Thank you," a written statement on Twitter attributed to Nomura explained. The announcement came via the kickoff entry in the 2018 Kingdom Hearts Orchestra Tour.

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Jump Force is not the first time the worlds of Dragon Ball, One Piece, and Naruto have crossed over in video game form. Seeing as its announcement comes on the 50th anniversary of Weekly Shonen Jump -- the weekly shonen manga anthology that houses each of those series -- Jump Force feels like it was designed to be a little extra special, even if its poorly tuned E3 demo seemed like it was designed to hold it back.

Mechanically, Jump Force will feel very familiar to those who have played the Tenkaichi games. In the 3-on-3 tag fighting game, the camera is always set behind your character and locked on to your opponent -- it never breaks away. You’re able to use high speed dashes to get in close very fast, perform quick side-to-side dodges to avoid incoming attacks and reposition, and block right before an attack to teleport behind your opponent.

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Virtual reality and mixed reality gaming mostly took a backseat at E3 2018, with the big three console makers focusing on traditional games. And while Sony is still supporting its PSVR headset on PlayStation 4, Microsoft apparently has no interest in releasing a competing headset for Xbox.

"We don't have any plans specific to Xbox consoles in virtual reality or mixed reality," Microsoft Chief Marketing Officer Mike Nichols told GI.biz at E3. "Our perspective on it has been and continues to be that the PC is probably the best platform for more immersive VR and MR. As an open platform, it just allows faster, more rapid iteration. There are plenty of companies investing in it in the hardware side and the content side, or some combination therein.

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Telltale Games co-founder and former CEO Kevin Bruner is reportedly suing the studio he helped start in 2004.

The Marin Independent Journal reported Bruner's lawsuit. He and Telltale parted ways last year, a move Bruner's lawsuit alleges was the result of Lionsgate investing in Telltale in 2015 and pushing for a new CEO. The suit claims some Lionsgate board members wanted to bring in an "outside" CEO to replace Bruner. Although it eventually did so by installing former Zynga General Manager Pete Hawley as chief executive in September 2017, that was some five months after Dan Connors took over the position on an interim basis following Bruner's Telltale exit.

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Marvel’s Spider-Man for PS4 made a showing at E3 2018 with an action-packed trailer featuring what appears to be the Sinister Six and a tease for their mysterious leader, but thanks to a free Daily Bugle newspaper distributed to E3 attendees, there’s now a whole lot more to pore over. Here’s everything we found in our read-through, including Easter eggs for Iron Man, Daredevil, and what we think is the setup for a late-game plot twist.

Before you check out what we found, make sure to watch what was shown at E3:

Warning: it’s impossible to tell which parts of the newspaper are tied to actual in-game events and which are just there for fun, so treat everything below as a potential spoiler!

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Watching The Last of Us Part II’s stunning E3 demo, it’s immediately clear that this is a very different game than its predecessor. The Infected from the first game have been replaced by people who can think, coordinate, hide, and react in ways most of Part 1’s enemies never could, and Ellie herself has matured far beyond who she was before.

After a behind closed doors demo of The Last of Us Part II at E3 this week, we spoke to co-game directors Kurt Margenau and Anthony Newman about how the team rethought everything about combat and traversal to make Ellie feel different not only from Joel, but from the younger version of herself we played in the first game and its DLC.

“Whe's now five years older. She's learned from things from Joel, but she's not a big bulky guy like Joel. She's not slugging dudes with her fists,” Margenau told IGN. “We kind of agreed to redesign the entire system around her.”

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Nintendo confirmed earlier this year the end of the Virtual Console, the service spread across a number of Nintendo consoles that offered re-releases of classic titles. But that doesn't mean the company has abandoned this specific method of offering older games, it hasn't abandoned delivering them to players on the Nintendo Switch.

Nintendo Switch Online, coming this September, is currently slated to launch with a lineup of original NES games, with some featuring online enhancements, as part of the subscription price. And speaking to IGN at E3 2018, Nintendo President Reggie Fils-Aime said Nintendo envisions Switch Online as a VC successor of a sort, one with a lineup that will expand over time.

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Insomniac's Spider-Man PS4 game will soon become Marvel Comics canon thanks to the upcoming Spidergeddon event.

Polygon reports Peter Parker from the upcoming video game will feature in the comic alongside his white spider-emblem. Spidergeddon will include dozens of different versions of the Marvel superhero, such as Spider-Gwen and Miles Morales.

Spidergeddon #0, image via Polygon.

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Microsoft’s E3 presentation showcased many games, but none were quite as strange to watch as Crackdown 3 and Devil May Cry 5. As their respective trailers played over the course of the show on Sunday, there’s one thing that was evident with these two titles that had nothing else in common otherwise, and that’s they seem to suffer from an identity crisis.

Crackdown 3’s development has been openly displayed as troubled for some months now, having missed several release windows before only last week being officially confined to the increasingly crowded window of February 2019. Microsoft had to show the crowd that the game had life in it, yet the only thing that really came across is how it just seems to exist without any solid grasp on itself.

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Forza Horizon 4 developer Playground Games is doing a lot more than just bringing Britain to its lauded open world racing series; it’s bringing all four seasons along with it.

“’Seasons change everything’ sounds like a neat tagline, but it’s a really honest description of what actually happens from season to season… in our game,” says Playground Games creative director Ralph Fulton. “I think it’s testament to the production team and our tech art team, and our environment art team here at Playground who have managed to create basically four worlds the size of Forza Horizon 3, in one, for this game.”

Today’s IGN First video takes a look at some of the work involved in building four worlds instead of one, and also explores how seasons will effect and expand the traditional Forza Horizon gameplay experience.

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Racing along in Shadow the Hedgehog's sleek sports car, I was nearing the head of the pack, drifting around corners to gain short speed boosts and using block-shaped wisps to leave behind as hazards. I was able to scrape by in first place - but victory was short lived. As it turns out, my two teammates on Team Shadow had fallen behind. I neglected to keep an eye on their place, and because of this, another team managed to finish in 3rd, 4th, and 5th - and secured the gold cup. Clearly, I needed to shift my priorities into a different gear.

If you aren't playing as a team in the aptly named Team Sonic Racing, expect the coveted gold up to remain out of reach - but how exactly do you work as a team during a race. Back in the days of Mario Kart 64, I often played with a friend who had difficulty keeping up, and so our solution was for him to run interference from the back lines, causing havoc at the cost of getting lapped if it meant I'd stay in the lead. Sonic Racing has a different approach that if executed properly - can elevate everyone instead of just one good player. Each allied car creates clear and distinct trails that cover a good distance, and following in the slipstream of a teammate will earn you a sizeable boost.

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Cyberpunk 2077, the upcoming game by Polish developer CD Projekt Red, will have more diverse romance options than the studio's previous game The Witcher 3: Wild Hunt.

In an interview with Game Informer, quest designer Patrick Mills confirmed that romance options for protagonist V will far exceed those that Geralt had available to him in The Witcher 3. Because players can choose V's gender and background, a whole host of options will open up that weren't available to Geralt, whose gender and sexuality were previously set by the books the game series is based on.

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Bethesda didn't show off any new Fallout 76 gameplay on the E3 2018 show floor, but it did have an elaborate booth for attendees to see what it's like to be in Vault 76 on Reclamation Day.

In this experience, attendees were given party hats, party blowers, a creepy Vault Boy mask, and a bottle of the Nuka Cola Quantum before getting some final instruction before leaving the "vault." Actors played the part of Vault-Tec employees and tested us dwellers on our survival knowledge and problem-solving skills with short puzzles. They also reminded us constantly to try not to die.

Check out photos of the Fallout 76 experience in the slideshow below.

Fallout 76 is Bethesda's "softcore" survival game that takes the post-apocalyptic world of Fallout entirely online. In it, players explore the Wasteland with friends or alone, build bases, hunt for nuclear launch codes, and a whole lot more. It's out on November 14 for Xbox One, PlayStation 4, and PC.

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