Firewatch developer Canto Santo has been acquired by Valve.
A post on Campo Santo’s official site explains that the company’s 12 employees have “agreed to join Valve” and will “maintain our jobs as video game developers and continue production on our current project, In the Valley of Gods.”
“We had a series of long conversations with the people at Valve and everyone shared the satisfaction we take in working with people whose talents dwarf our own to make things we never thought possible,” the post reads. “Both sides spoke about our values and how, when you get right down to it, we, as human beings, are hard-limited by the time we have left when it comes to making the things we care about and believe in. They asked us if we’d all be interested in coming up to Bellevue and doing that there and we said yes.”
The lineup of games available to Xbox Live Gold subscribers in May 2018 has been revealed.
The following titles we be available for download for Xbox Live Gold members next month:
Metal Gear Solid V: The Phantom Pain is a masterpiece and "a gameplay marvel, rewarding intelligence and creativity in a way few games do." It's no wonder we gave the game a 10 and a glowing review to go along with it.
When Middle-earth: Shadow of Mordor was released in 2014, developer Monolith Productions realized something surprising: The best players had the worst experience. This was because of the Nemesis System, which expected players to die now and then so it could personalize their interactions with the many orcs and Uruks. The players who didn't die missed out on that key feature.
This was just one of the many details Monolith wanted to address for the sequel, Middle-earth: Shadow of War. I sat down with Director Michael de Plater for a deep dive on the upgraded Nemesis System, the stories he wanted to tell, and how he made the player the one thing the orcs of Middle-earth fear. Check out the latest episode of IGN's Expert Mode:
Weeelcooome to episode 404 of our weekly Nintendo show and podcast, Nintendo Voice Chat. This week, the NVC crew finally gets their hands on Nintendo Labo!
As always, you can watch NVC here on IGN and on our YouTube channel (subscribe and hit that bell! It gives fairies wings!) or listen to it on your commute in audio format. If you enjoy the show, share it with other Nintendo fans, leave us a comment, and give us a thumbs up or leave us a review! If you prefer audio over video, please subscribe to NVC on iTunes or your podcast service of choice. You can also download and listen to the Latest Episode of NVC Right Here.
Scavengers Studio's battle royale game, Darwin Project, is going free-to-play on Steam beginning today, April 20.
Darwin Project was released on Steam Early Access and Xbox One Game Preview in early March for $15 USD. However, according to Scavengers Studio, there weren't enough players in certain regions to fill the servers. "We want the game to reach as many players as possible," the studio wrote, "so we decided to release Darwin Project for free sooner than we anticipated."
The pricing change is currently reflected on Steam, though the Xbox One version is still listed at $15 USD. When asked whether or not the console version will be going free-to-play as well, Scavengers Studio told IGN, "We'll have more to share about Darwin Project on Xbox One soon."
Ben Brode, game director for Blizzard's wildly popular card game, Hearthstone, is leaving the company to start one of his own.
Brode made the announcement in a post on the Blizzard forums, where he told fans "after 15 years at Blizzard and almost 10 years working on Hearthstone, I have made the incredibly difficult decision to embark on a new journey" before continuing, "man, that was a hard sentence to type."
Brode says he is leaving the massive game developer to help start a new company.
"We’ll probably make games" Brode says, "but we haven’t figured anything else out, yet," he said, noting he's "looking forward to designing, programming, and actually creating things again."
God of War's photo mode has been revealed and will come to the game as a piece of downloadable content.
The feature was shown during Sony's celebratory livestream for the launch of God of War.
The photo mode will function similarly to the one seen in Uncharted: The Lost Legacy, complete with the ability to change depth-of-field, adjust camera angles and add filters.
God of War is out today, and in case you haven't heard, it's a masterpiece. The game is based on and around Norse mythology, and although it takes some liberties, the real-life myths are basically as crazy as they are in the game.
If you're interested in learning more about the real myths behind Jörmungandr, Midgard, Odin, and all the people people and places name-dropped in God of War, we've collected some excellent and accessible books for you to check out. There are even a few books in here that aren't exactly Norse mythology, but follow the same paths of inspiration at Kratos' new adventure. These aren't boring textbooks - so don't be put off. They're surprisingly good reads.
The first time I dropped into the Radical Heights map and began to skydive toward the ground, I wondered when exactly my parachute would go off. By the time it was already too late, I realized it wasn’t going to. Instead, my character hit the ground with a tuck and roll straight out of an action movie and the fight began. Unfortunately, that’s about where the excitement stops in Radical Heights. Between its cringe-worthy style, shooting that doesn’t feel quite right, and a few lackluster systems, Radical Heights is currently little more than a forgettable entry in the battle royale genre.
Radical Heights is the newest game from LawBreakers developer Boss Key Productions, released on Steam into what they are calling "X-Treme Early Access." The premise isn’t much different from other battle royale games: 100 players skydive into a match in search of random weapons and gear in hopes of being the last player standing.
Capcom's mobile title, Puzzle Fighter, is soon to be no more, with the game leaving the iOS and Android stores on July 1.
"As the studio is dedicating its focus to our flagship Dead Rising franchise, we have decided to sunset Puzzle Fighter," reads the Capcom Unity blog post. It confirmed the servers will shut down on July 31, giving players a full month to continue playing the game after it leaves the store.
The Chibi-style fighter featuring popular characters from Capcom's various franchises launched in November last year, so it's been fairly short-lived.
Kickstarter horror title, Agony, finally has a release date, and will be coming to PC, PlayStation 4, and Xbox One on May 29.
Initially scheduled for a March 30 release, last month the devs announced that the game would be delayed, but gave no indication of a revised launch date.
"You’ve been tortured for countless days, not being able to get out of the Hell," they wrote in their latest Kickstarter update. "But finally! The salvation day is coming soon, so save your strengths and be prepared for the slightest chance of escaping the horrors of the past and solve the riddle behind the mysterious Red Goddess!"
In the latest twist in the ongoing saga of loot boxes - or similar items that reward a purchase with an item at random - the Dutch Gaming Authority (or Kansspelautoriteit) has made the decision that some loot boxes can be considered gambling, and instructed video game publishers that they will need to make changes in order to comply with Dutch law.
Per a translation by Eurogamer, the authority examined the use of loot boxes in ten games (seemingly the ten most popular on Steam) and found that four of them directly contravene the Dutch Betting and Gambling Act. Although the authority itself didn't name the games involved, NOS reports that the four games in question are FIFA 18, Dota 2, PlayerUnknown's Battlegrounds and Rocket League.
Nintendo Labo and its cardboard creations were announced back in January, and after some consternation over how much we'd be paying for cardboard, once the software had been factored in, it turned out that it wasn't as exorbitant as it first appeared. Nintendo has confirmed the prices and given us one less thing to worry about by revealing that all of the kits can be bought separately.
The ultimate daddy/son duo makes their way onto PlayStation 4 today in Sony Santa Monica's God of War, and in a touching tribute of sorts to his own son, creative director Cory Barlog let the tears flow freely in his video reaction to the game's review scores.
"So, I thought a lot about whether or not to upload but then I thought of what my son, Helo, is going through right now," Barlog wrote in the description, after apologising for the video quality. "He doesn't want us to be around when he is sad, opting to run in another room and yell at us if we try to come in.
"It has been important to us to let him know that it is OK to be sad, it is OK to cry. There is nothing to hide. I thought I would try to set a good example and show him that papa can cry in front of the world, or at least the 50 people who end up watching this. :) This is for you, Helo. Papa loves you."
Kratos muscles his way back onto our screens today, so to celebrate the release of God of War we're giving away a copy of the game and a limited edition God of War PS4 Pro for you to play it on.
To win this great prize all you need to do is follow IGN UK's official Twitter page and re-tweet the below: