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2018-04-25T20:25:25.687Z
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Bandai Namco today announced that it would be publishing a new game set in World War I, called 11-11: Memories Retold. The narrative adventure is being developed by Aardman Animation Studios and DigixArt, and it features a striking visual design, as you can see in the game's first trailer.

The somber subject matter may seem at odds with Aardman Studio's most well-known productions, which include the whimsical Wallace and Gromit, but the studio doesn't see it that way. “Engaging audiences with compelling stories through animation is at the heart of what we are trying to do at Aardman," says founder Dave Sproxton. "With this project we want to produce an emotionally rich experience with distinctive visual character to help you understand what war is all about.” 

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The game is coming to PlayStation 4, Xbox One, and PC.

Sonic Mania Plus was unveiled back in March with a vague "summer" release window. Today, Sega has gotten specific, saying when in July players will be able to pick up the physical release.

The game is coming to PlayStation 4, Xbox One, and Nintendo Switch on July 17. Highlights of the enhanced edition (of an already excellent game) include two new playable characters – Mighty and Ray – as well as an expanded four-player component and a new encore mode. Check out the trailer below for a quick glimpse of Sonic's new heroes in action.

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Indie studio Tendershoot has just announced its latest project, which is an eerily uncanny recreation of what browsing the web was like in the '90s. In Hypnospace Outlaw, players log on to the virtual network and customize their in-game PCs with wallpapers, screen savers, and software. Along the way, they'll be charged with enforcing rules like copyright theft and page vandalism.

Take a look at the announcement trailer below to see a glimpse of what the game looks like. The studio says if you're thinking "Geocities: The Game," you're on the right track.

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Hypnospace Outlaw is coming to PC, Mac, and Linux later this year.

A new trailer for Codemasters' destructive racing title Onrush gives great details on the game's vehicle classes and their unique abilities. There's a tool for every job, and each of the eight classes brings some significant advantages to the table.

Onrush is all about taking out any opponents in your way, but the classes' abilities go further by enabling gameplay strategies that could make this title about more than just naked aggression. Draining or disabling an opponent's boost ability, helping nearby teammates in a variety of ways, blinding competitors with your gravestone, and much more give you plenty of options.

For a full list of each of the classes' particulars head over to the game's official blog, and be sure to check out the video below.

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[Souce: Codemasters] 

The Swords of Ditto, a game that combines old-school Zelda inspirations with modern roguelike-lite mentalities, is out tomorrow, so its launch trailer is here today!

You can check out the trailer below with its cute animation explaining the basic concept of the game. Players go through generations of heroes in an effort to get stronger and get more items during runs and defeat the villain taking over the island. Successful attempts result in a happier island, while failed attempts lead to a century of oppressive rule.

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The Swords of Ditto launches on PlayStation 4 and PC on April 24. We included it in our list of best indie games we played at PAX East.

Director David Cage and his team at Quantic Dream like to take risks, not all of which have paid off. In a way, it’s encouraging to see a team constantly push the boundaries of interactive storytelling, but this boldness has also certainly brought controversy and criticism. Even so, Quantic Dream never dials back, and Detroit: Become Human is its most ambitious project to date. This became more clear to me after playing through its first two hours and chatting with creator David Cage at a recent press event. With only a month until launch, here’s what you need to know about Detroit: Become Human.


A Scary Glimpse Into Our Potential Future

From people perpetually glued to their smartphones to the emergence of self-driving automobiles, technological advancement is an intriguing topic right now. What if our future is filled with robots who can ease our burdens and complete tasks incomparably? Detroit: Become Human begins with a grandiose statement, “This is not just a story. This is our future.” 

Set in 2038, Cage imagines a more technologically-dependent landscape and what issues would arise from that. Human-like androids have been integrated into society, available for purchase by anyone, and are programmed to obey their owner’s every command. Androids look like humans, but are treated just like objects. What happens when those supposed “objects” begin to feel emotions and attachments to their human owners? 

Detroit’s story also touches upon societal issues, such as abuse...

Agony, an upcoming first-person horror game set in hell, is releasing next month. You make your way through the frightening underworld with the use of special abilities that allow you to control other beings and possess demons as you attempt to find the mythical Red Goddess.

The new release date was announced via a trailer, which you can view below. 

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Agony was supposed to come out in March, but it was delayed. It's new release date is May 29 for PlayStation 4, Xbox One, and PC.

To Leave is an upcoming game from Ecuadorian studio Freaky Creations. It's the studio's first title and has been in development for six years. To Leave tells the tale of Harm, a young man battling mental illness who finds a magical flying door that could help solve many of both his problems and the world's problems.

The protagonist, named Harm, deals with manic depression, and the team wants to portray these difficulties in the gameplay as well. "...To Leave makes use of several points of view and game-genres to convey that experience," writes creative director  Estefano Palacios T. on the PlayStation Blog.

Much of the gameplay consists of you navigating through dreamlike sequences, where Harm holds onto the flying door for dear life as you navigate him through obstacles. You can view the trailer below.

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To Leave releases on PlayStation 4 very soon, on April 24. A PC version is also in the works, but it does not yet have a release date.

[Source: PlayStation Blog]

Croteam has revealed a teaser trailer for its upcoming Serious Sam 4: Planet Badass, which shows the titular character and a bunch of his closest friends.

There's not too much to the clip, but it's fun to see Sam again, as well as one of those creepy headless guys with bombs for hands. We won't have to wait too long for additional information – Croteam says more information, including the official announcement for the game, will be coming at E3, during Devolver Digital's press conference. 

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With numerous survival and battle royale titles swarming the video game market, developer Gamepires aims to stand on top using realism with their upcoming Steam Early Access game, SCUM. 

As a prisoner on a TV show, the ultimate objective is to win their freedom by surviving against zombie-like creatures with or against up to 64 other contestants on a 12 kilometer island. The focus to achieving that goal is mastering the human body and its complexities through the “most advanced human body simulation in the world,” creative director Tomislav Pongrac claims. The inspiration for the simulation comes from the team’s research while playing myriad survival titles. They realized that, aside from weapons players discover, differences were merely cosmetic. “You can’t call yourself a survival game if you don’t simulate the real world in some way,” says Gamespire CTO Andrej Levenski.

A chip on the back of your character’s head tracks numerous physical stats, from  respiratory rate to blood volume and calorie consumption, all of which are determined by attributes customized during character creation. Exercising and watching what and how much you eat are the king factors in your success – much like real life. In turn, poor choices result in stat reductions. For example, if you charge into battle and lose a tooth,  that hole in your mouth can affect your ability to eat, which causes a domino effect in stat reductions due to starvation. Hunger depletes attributes such as strength, which governs things like hand-to-hand...

Dragons make everything better, and that's no exception when it comes to Yasuhiro Wada's latest project in his pedigree of slice-of-life simulation video games from Harvest Moon to Story of Seasons. While disparate footage from GDC 2018 and screenshots of Little Dragons Café have been released slowly, official gameplay footage has emerged from its cave with a new trailer showcasing the major features of this vibrant-looking title that looks like it came straight out of a coloring book.

Two siblings are tasked with managing their mother's café shop since she's fallen into a deep sleep, but a wizard appears telling them that they can save her if they rear a baby dragon that he gives them. Not only must they feed and care the dragon around their island, but also fret about gathering ingredients and executing recipes for a diverse set of customers. Exploration and cute, simple mini-games are spread throughout the experience as you test your cooking and multitasking prowess. 

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You can read extensive impressions and check out all sorts of screenshots from Elise Favis' hands-on session with Little Dragons Café, which is set to be released for the PlayStation 4 and Switch this summer. 

The rise to the top always starts with a first step, and for those aiming for number one in the rankings in Tennis World Tour, you're going to have to methodically work your way through tournaments across the globe.

Developer Breakpoint (who worked on the Top Spin series) has released a new video for the game (coming to PS4, Xbox One, and PC on May 22) outlining how players construct their schedule in the game's career mode.

Your player's schedule is more than just a menu of dates, however, as managing it well is crucial to maximizing your earnings, avoiding fatigue, and growing as a player.

For more on the game's career mode, check out this rundown from the Sports Desk column.

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A new Kingdom Hearts III trailer dropped today showing off some of the minigames that will be playable in the game, specifically focusing on a bizarre handheld system in Sora's possession that recalls the old days of LCD games.

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The trailer dropped during then KINGDOM HEARTS Union χ Dandelion Meeting in Anaheim, a fan event for the Kingdom Hearts mobile game, Kingdom Hearts Union χ (read as Cross). The short trailer really only gives a small look at the game's minigames, but it is interesting to see any more of the decidedly elusive game.

Kingdom Hearts III was first announced in 2013 for PlayStation 4 and Xbox One.

Nexon has announced its long-awaited MMO sequel, MapleStory 2, is finally headed to the West.

Originally released in Korea in 2015 and in China last year, MapleStory 2 improves on the original's 2D sprites and playing field by turning them 3D. You can split your time between dungeon-crawling and facing monsters, or idly build up your house after exploring the world.

Though Nexon did not announce a release date, players can sign up for a closed beta until May 6. The beta will run from May 9-16.

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Underworld Ascendant is a game that, for better or worse, has the chains of history shackled to it. The new immersive sim from OtherSide Entertainment is a spiritual successor to Ultima Underworld, a 1992 game by many of the same developers who were more than happy to explain that it is often considered the first ever first-person action game. With that kind of precedent, the kind of pressure Underworld Ascendant is under starts to take form, though the game definitely seems willing and able to hold that weight.

To say the gameplay in Underworld Ascendant is player-authored might be selling it short. When we talked to OtherSide Entertainment cofounder and immersive sim luminary Paul Neurath earlier this year, he emphasized a desire to take the immersive sim genre further beyond its limitations. Circumventing limitations is the underlying foundation of the genre, after all.

In Underworld Ascendant, players have free reign to seek out solutions however they see fit using whatever is at their disposal. Using what is appropriately titled the Improvisation Engine, players can use and manipulate their environment to solve puzzles, cross gaps, defeat enemies, and generally just tackle any issue in front of them they may need or want to overcome.

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One example in the first dungeon is using water to put out fire. The game imparts the knowledge of this mechanic early on by simply telling you that water, in any of its forms, can...

Soulcalibur VI is marching towards a release this year (PS4, Xbox One, and PC), and Bandai Namco has just announced another combatant for its roster – Siegfried, who wields his massive zweihander Requiem in this gameplay trailer.

While you don't get to see the game's destructible armor in the trailer below, you can witness Siegfried's super in action.

To see more of the Soulcalibur VI's gameplay in action, check out this New Gameplay Today footage with our hands-on time with the fighter.

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From its inception, one of virtual reality’s best video game applications has been the action of firing a gun. Gunheart, which is currently playable in early access, has not stumbled into some unknown fun mechanic of virtual reality, but it is trying to create a version that offers a compelling reason to fire a gun, and to do it over and over.

You are a bounty hunter tasked with clearing assorted work sites on various alien planets of their alien bug problem. You do this by making your way through levels and shooting the bugs alongside up to two other players. Structurally, Gunheart has a lot in common with Destiny. You work your way through the site with random cooperative players (or friends), get paid, return to the hub location, The Bent Horizon, exchange your earnings for upgrades and new guns, and repeat the process. A story is present to add some context to why you are shooting alien bugs, but the main thrust to keep playing is going to be the upgrades.

The shooting feels good, if somewhat familiar to other VR shooters, but it does have a few wrinkles that I quickly noticed and enjoyed. Reloading certain weapons requires two actions: pressing the reload button and flicking your wrist in order to reset the gun. The action is a satisfying one, especially when a bunch of alien bugs have you pinned down and you need to quickly reload. Flicking your wrist...

As part of the King Knight DLC for Shovel Knight, Yacht Club Games announced the King of Cards expansion, a brand new campaign centered around becoming card royalty.

For the expansion, Yacht Club Games has created an entirely new card game that functions similarly to Final Fantasy VIII's Triple Triad card game called Jouster. Cards representing Shovel Knight's many monsters make up your hand with arrows pointing in assigned directions on them. The cards are laid down in lit up center squares with the objective being to slide a card onto a gem on the board. Cards can be shoved by other cards in your hand by lining up arrows from the shover with sides with no arrows on the shovee, eventually getting to the gem.

King Knight is introduced to the card game, then walks forward into a Jouster hall with multiple opponents ready to play. He has to defeat every enemy in the area before he can take on the Black Knight below in his quest to become King.

The default deck probably won't get you very far, but Shovel Knight's merchant resides in a treasure chest in the basement below, and he's selling random cards for King Knight to buy. Since he's King Knight and part of the Order of No Quarter, he's more than happy to cheat, and consumable cheats can also be purchased from the merchant to just do things like destroy the entire enemy hand.

Yacht Club Games explained to us that King of...

At PAX East 2018, we got hands on with the Switch version of Donkey Kong Country: Tropical Freeze, one of Nintendo's Wii U to Switch ports in the system's second year.

The big new addition, and emblazoned on the front of the new version's box, is the introduction of Donkey Kong's relative Funky Kong to the playable character list. Unlike previous characters like Diddy, Dixie, and Cranky, Funky supplants Donkey Kong as the main playable character and has his own skills to get through the game's levels.

The gorilla with sunglasses and a surfboard has a much easier time through the game for new players who find Tropical Freeze a little frustrating their first time through. Funky can double jump, basically emulating Dixie Kong's hair twirl but without needing her as a partner. While Cranky could bounce on spikes, Funky makes them completely moot by jumping and standing on them. Funky also hovers, much like Diddy's jetpack, making the incredibly safe jumps even safer. Finally, Funky can move fast in the same way Donkey Kong can infinitely roll, but without the need for a partner Kong.

For players who don't necessarily want an easy mode, however, Funky offers a few other advantages. Because of these extra skills, Funky Kong is a speedrunner's dream. The character basically breaks the game's level design and tears through areas far faster than Donkey Kong and any individual partner could do. For players who enjoy the time trial aspects of Tropical Freeze,...

Outer Wilds' initial impression is rather mundane and even a little disappointing when you first sit down with it. The pitch for the game, space exploration governed and oppressed by time ticking down to a universal restart every few minutes, feels almost wasted at the outset. I played the demo at PAX East, however, and came away feeling far more intrigued by the game than its initial moments disguised.

The game starts with your character, an alien of some sort, getting ready to use an amateur garage-built rocket to get off their podunk planet and see the universe. Before I could set off, though, I needed launch codes from the forest village's observatory as a cranky old alien in a rocking chair sternly informed me. Along the way, some alien children might ask the player character to play hide and seek with them to tutorialize the game's radio frequency receiver, or fly drones with someone to learn how to fly the ship, both of which I did and neither of which were particularly fun. Regardless, I got the codes, returned to the ship, strapped in, and took off.

This slow start drained me of enthusiasm for Outer Wilds quickly. I did not realize the game would soon make me feel foolish for thinking that.

In space, while attempting to grapple with the controls, I accidentally got a little too close to the sun. I ended up with a bit more than a suntan as I accidentally thrust...