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2018-08-17T22:57:56.594Z
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From its inception, Darksiders was meant to be a multi-entry franchise. The four biblical horsemen of the apocalypse are its protagonists, after all. Following the release of the second game and the collapse of publisher THQ, the future of the franchise looked apocalyptic, and not in the fun video game way we all appreciate. However, many of the developers of the first two games (though notably not the series’ creator, Joe Madureira) reformed to create Gunfire Games, and that studio is picking up the series where it left off. Gunfire Games will be taking a demo of Darksiders III to Gamescom, but we got a chance to play through it first. The first Darksiders followed the exploits of the horseman War, Darksiders II followed Death, and the third follows Fury, War’s sister. The final horseman, Strife, makes a shadowy appearance in the demo’s opening cutscene, but whether or not he will be a major factor in the game remains to be seen. Back To The Apocalypse The demo opens with the Charred Council, three stone faces with mouths of flame who directed the horsemen in the previous games, performing a ritual that mostly involves reminding the player of who the main characters are and their roles.  Fury interrupts the ritual in the interest of getting on with it so she can get to the action and the council identifies her as the most unpredictable of the apocalyptic riders, calling her a “terrible engine of rage.”   From there, Fury begins the...

Generation Zero, the open-world shooter from Just Cause developer Avalanche Studios, impressed us at E3 2018 a couple months ago. Avalanche has given us glimpses of the gameplay, but now it's ready to show off more of the open world through the latest trailer.

Set in an alternate version of 1980s Sweden, Generation Zero casts you as a vacationer returning home to find your quiet countryside home has been invaded by massive, hostile machines. Your job is to defend your home turf while figuring out why this invasion happened. Generation Zero supports fully customizable characters, seamless cooperative multiplayer for up to four players, and a persistent world where any damage you do to enemies is permanent.

Avalanche Studios released a new trailer for Generation Zero today. The new video shows off how you can use stealth and strategy to your advantage, as well as how looting the scraps of machines you kill can give you the upper hand in battle.

If you want to be among the first to try Generation Zero, you can sign up for this fall's beta test here. Generation Zero is set to launch on PlayStation 4, Xbox One, and PC in 2019.

A few months ago, we painted the broad strokes of what franchise mode fans can expect from NHL 19. A completely revamped scouting mode gives users control of up to 20 scouts to gather information on prospects throughout the world, as well as keep tabs on player progression/regression across the NHL. Keeping your player reports up to date will be vital to making savvy trades and free agency acquisition, because if you're using out of date data you may end up spending too much to add a player who is already on the downswing of his career. 

The prospect scouting reports, amateur stats, player comparisons, and central scouting rankings give users more information than they've had in previous years to make smart draft-day decisions, and a dramatically expanded 50-player draft board makes it much easier to outline your plan of attack. You'll want to especially watch out for the gem and bust designations from your scouts; identifying a few late-round gems could turn your struggling franchise into a cup contender down the line.

After playing with the scouting system for a couple hours and going through a draft, I hopped on the phone with producer Gurn Sumal to talk about the vision for this new system and how the scouting affects the rest of the moving pieces in franchise mode. Before we dive in, watch this 16-minute tour of the new features narrated by Sumal.

What were your inspirations for this new scouting system? 
"In terms of the redesign itself, looking...

If retro-revivals are like trying to recreate a favorite food from memory, The Messenger is trying to recreate food from memory and experiment with the recipe at the same time. In most cases that would be reckless, but The Messenger manages to hit upon the right combination of nostalgia, execution, and a few surprises to make the new parts seem like it could have always been there.

If not for the widescreen aspect ratio, it would be easy to confuse The Messenger for its inspiration Ninja Gaiden. The eponymous Messenger looks like he stepped straight into Ryu Hayabusa’s 2D shoes, and mask, and gi, and the indie title makes no bones about it. Within seconds, you’re jumping and slashing enemies with immediate expertise as you start on your journey and it only goes up from there.

An ancient evil has risen from the underworld and a warrior from the west entrusts a ninja trainee with the important mission of delivering a scroll to prophets at the top of the mountain. As the messenger, you make your way to the top of the mountain using all your ninja skills, which include a lot more than just jumping and swinging your sword at enemies.

On your journey, you gain a number of new abilities both through an upgrade tree and as part of your story progress, but both are pretty important to take utilize. The upgrade tree uses collectible currency found in the game for simple...

The Quiet Man's mix of live action sequences with brutal combat is on full display in the title's new trailer, but the footage also poses other questions.

Clearly the game's story involves more than just the kidnapping of jazz lounge singer Lala, and while the action may take place over a single night, for deadly and deaf protagonist Dane the game's events evoke feelings and memories of an entire lifetime.

The Quiet Man is coming soon to PS4 and PC, and is priced at $14.99.

For more on the game, check out this earlier preview covering 40-minutes of gameplay.

Right before Gamescom kicks off in Cologne, Germany, EA and DICE have released a new Battlefield V trailer. The two-minute clip gives us a good look at the Rotterdam map, which takes place during another early World War II battle that happened before the Americans joined the fray. Known as the Rotterdam Blitz, in 1940 the German Luftwaffe carried out a devastating aerial bombardment, essentially raising the historic center of the Dutch city. 

You can see the Frostbite engine's impressive destructibility at play here as tanks rip through buildings and bombs drop from above. DICE is clearly a big fan of soldiers performing combat rolls after jumping out of windows, as this is the second trailer to showcase these animations for Battlefield V. I'm not sure why EA chose to use a cover of the classic folk ballad "House of the Rising Sun" for the trailer – the song is about New Orleans, after all – but then again I'm not sure why EA marketing makes most of its decisions.

At the 1:38 mark, the trailer transitions to show a closing circle of fire, which we presume is the border DICE plans to use for its version of battle royale. 

Battlefield V is coming to PS4, Xbox One, and PC on October 19. You can read our hands-on impressions of the new Grand Operations mode here, and learn about the 12 biggest changes coming to the game here

The survival management subgenre generally isn't a cheery place. Recent sims like Frostpunk and This War of Mine drive that home, even with the most effective resource-gathering, some things are simply out of your control.

Flotsam, a new game from developer Pajama Llama, looks to be a lighter take on a still-dire situation. Set on a floating pile of trash, Flotsam tasks players with managing a floating village community as you recycle garbage into new structures, collect fish, and process drinkable water.

The game's colorful art style makes somewhat horrifying concepts – like fish wrapped in humanity's discarded trash – cuter than they have any right to be. 

Flotsam won't release until 2019, but the game aims to hit both PC and Mac.

 

Although games that use a stop-motion art style have been attempted before, they're exceptionally rare. Every minuscule detail of animation has to be posed and captured in real life and then somehow ported into an engine that can mesh those movements with player input. Harold Halibut is one such game, set to release in 2019. Today, we got a peek behind the curtain of another such title: Vokabulantis.

Blown away by Frej Bengtsson's game animations for WiredFly's stop-motion game VOKABULANTIS. Making-of here: https://t.co/dB7Cg8Prl1 pic.twitter.com/FL5Se5vZO2 — Jonathan Cooper (@GameAnim) August 14, 2018

Working through the Danish studio WiredFly, Vokabulantis is a puzzle game in which you control two friends that have been thrown into the "World of the Language," an eerie landscape full of imposing towers and deep shadows. A new video shows off the incredibly labor-intensive process of creating the characters, posing them, and then incorporating them into the game's world. 

Vokabulantis will be a PC release, with potential console port later down the line. No release information is available yet. 

Card collection modes are one of the most visited destinations across sports games, and it's no different for NBA 2K. The thrill of building a super team out of cards you either earn or purchase has proven strong over the last decade. For NBA 2K19, Visual Concepts has some big changes in store. Here are the most notable new features coming to the game. 

MyTeam Unlimited

To spruce up MyTeam, Visual Concept is retiring modes from past games like Pack & Playoffs and SuperMax. One of the new features filling that vacated space is MyTeam Unlimited. Basically, this mode lets you take your 13 best cards to form a super team to compete online in a seasons style format to borrow parlance from the Madden and FIFA games. 

Each season, you play a block of 12 games with the goal of winning as many games as possible. Lose three games, and you have to start from scratch. Rewards scale upward based on how many wins you can accrue before hitting that daunting third loss. Win all 12, and you can look forward to receiving a Player of the Month card. If you can collect all the POTM cards, you will receive a Galaxy...

Phantom Doctrine, fittingly enough, really snuck up on us. The turn-based strategy game has complex stealth systems, base management, and a good helping of cold war flair. In a recent New Gameplay Today, we did our best to play the game while simultaneously explaining its mechanics – a task that proved very difficult

Thankfully, developer CreativeForge games just released a launch trailer that does all those things quite efficiently. It features the game's fashion options, sneaky knock-outs, and international intrigue, all set to stylish music.

The game is out now on PS4 and PC, with an Xbox One release on August 24. 

 

Bethesda's Fallout previews, with an old-timey narrator and simple animations, are often both adorable and disturbing. The studio's newest trailer for Fallout 76 exhibits both those traits, and shows off several potential situations for multiplayer parties to get themselves embroiled in.

Earlier this week, Bethesda dropped some details on how players would battle each other, but this sneak peek is focused squarely on tenuous cooperation. Though not gameplay footage, the video shows teams of vault-dwellers doing things that will most likely exist in-game. 

The activities shown include:

  • Battling monsters together (potentially using a team-based V.A.T.S system?)
  • Fending off hordes with automated defenses 
  • Eating and drinking together
  • Accidentally triggering traps
  • Taking your dead friends' loot once you accidentally triggered the traps
  • Getting into fights with rival squads of players

The dark comedy and colorful look of this preview cartoon are unmistakably Fallout; Bethesda is making serious efforts to let players know that, even with the massive changes, this will still be the absurd post-apocalypse they know and love. 

For more on Fallout 76, check out our breakdown of the new class system and our details of the beta

Hardship transforms people, and none more so than the protagonist of Nomada Studio's new title Gris. The Switch/PC title coming in December chronicles a young girl's journey through the pains of life, her emotional growth transforming her own abilities and the world around her.

The game's a platformer filled with puzzles and skill-based challenges, but according to the Barcelona-based developer, does not include "danger, frustration, or death." Regardless, the protagonist's journey is also reflected in her dress, which gifts new abilities to her that lets her explore new areas in the world.

Gris will be playable this month at Gamescom and PAX West, so we'll let you know more about the title if we get our hands on it.

A day after Doom Eternal's extensive gameplay reveal at QuakeCon, I sat down with id Software's Marty Stratton, who serves as the project's game director, and Hugo Martin, creative director, to talk about how the sequel will shake things up for the campaign, combat, multiplayer, and mod scene. Stratton and Martin wouldn't give away every secret, yet but did dive deep into what we can expect from certain aspects of this sequel.

Take me back to the conclusion of Doom. You finished it up and started thinking about the future. What was that aftermath like? What kind of discussions did you have?
Marty Stratton: It was quick. We started planning and pre-production right away. We had post-mortem discussions about what we did right and wrong and what we wanted to do better. There was a lot of research on reviews, YouTube, everything. We took it all in, and tried to figure out where to go from there.

Hugo started with the creative team right away; trying to figure out where we would go next.

Hugo Martin: We also hoped to get the chance to make another one, so the story arc started in 2016. We laid the groundwork for the sequel. There was a ton of work to be done across the board, but in that regard, it was about continuing what we started.

At that point you were showing the world what a new Doom could look like. Now you say you are creating an entire Doom universe. That screams of...

The Walking Dead: The Final Season is out in just a few days, which means the shambling corpses are heading right for you.

Clementine can never forget the lessons Lee taught her about surviving and now she acts as the guardian for AJ as Lee did for her. Check out the trailer below.

The Walking Dead: The Final Season's first episode releases on PlayStation 4, Xbox One, Switch, and PC on August 14.

One of the most bizarre announcements at Square Enix's E3 conference was The Quiet Man. In a trailer that blended live action with a few seconds of punching-filled gameplay, the game posed about four thousand questions and answered none of them. But in a surprise reveal, Square Enix showed off more than 40 minutes of the game and blew our cumulative minds. 

The Quiet Man is being developed by Human Head studios, who are best known for 2006's Prey. It looks absolutely absurd. Here's some details we picked up from the demo and producer Kensei Fujinaga's commentary.

Length

The game is roughly three hours long. 

"However you look at it, it will never be an opulent and ornate treasure box, sparking with all the colors of the rainbow," Fujinaga says. "However, if this tiny, tiny stone that represents a frankly disproportionate level of challenge and experimentation from my modest team, can shine brightly like a diamond in the hearts of our players out there, I would safely say that there could be no greater joy for us than that."

It will be priced lower than a full retail release.

...

Id Software’s new vision for Doom debuted at QuakeCon in 2014. As imps and demons were torn to shreds with bullets and chainsaws, the crowd roared in approval, and clearly wanted to see more.

Flash forward four years, and the bloodthirsty cry for more was answered: id once again gave QuakeCon attendees the first look at Doom Eternal, the next chapter in studio's flagship series.

Id's Marty Stratton and Hugo Martin took to the stage with heavy metal blaring as loudly as the crowd's screams. Stratton was taken aback by the crowd's enthusiasm, giving them a, "F--- yeah. You guys are unbelievable. It's awesome to be back here."

The Doom Eternal presentation began with concept art that showed the Demon Slayer's new look, which includes armor tweaks and new tools. Stratton said id's focus was making this interpretation of the Doom Slayer the most powerful hero the studio has ever created.

As you can see, the Doom Slayer boasts modified armor with an extendable blade, spikes on the gloves, an over-the-shoulder attachment (which can equip flamethrowers, missiles, and grenade launchers), and just as much green as he's always worn. His boots also grant him the ability to perform a new omnidirectional dash maneuver to give him...

During today's QuakeCon 2018 keynote, Avalanche and Bethesda showed off fresh gameplay for the upcoming first-person shooter Rage 2.

Set 30 years after the events of the first game, Earth is beginning to return to its previous state, springing back to life after the cataclysmic events that preceded the initial title. While the weapons, abilities, and wingsticks steal the show in the new gameplay trailer, we also get a look at the new Goon Squad faction, as well as our first glimpse of an intense convoy takedown. You can see the new gameplay for yourself below.

Rage 2 launches PlayStation 4, Xbox One, and PC in spring 2019. For our recent hands-on impressions of Rage 2 from E3, watch our discussion here.

Jill Murray is new to the Tomb Raider series. She previously worked on games like Moon Hunters, Lawbreakers, and Assassin's Creed IV: Black Flag. But now that Murray is lead writer on Shadow of the Tomb Raider, the process of designing a world-spanning adventure feels different.

“Well, first of all, only this game has Lara Croft. Obviously, it’s a huge honor to work on a character with such a lengthy history that spans decades,” Murray says. “She is so strong. She can handle a lot of challenge. With this game, sometimes unwittingly, she becomes her own worst enemy because she is so strong. Our antagonist in this game is a really interesting person, but in a way it's unnecessary to challenge Lara Croft, because Lara Croft is going to create her own challenges by always going so hard and obsessively and stubbornly on everything.”

At the same time, a lot of Lara’s strength has been earned. As fans of the series know, the last two Tomb Raider games put Lara Croft through the ringer. The internet is full of videos of the many ways Lara can meet a grizzly demise, but Murray hopes to flip that narrative in Shadow of the Tomb Raider. While there will still be several opportunities for Lara to reach an untimely end in Shadow, she also won’t get beat up as much over the course of this new campaign. This change represents how Lara has grown and evolved since...

The three major pillars of the Tomb Raider series are exploration, combat, and stealth, but chances are that you have a harder time engaging with one of those segments more than the others. In a clever move, developer Eidos Montreal has fragmented the difficulty settings so Shadow of the Tomb Raider players can individually adjust the challenge for each gameplay pillar. For example, if you enjoy puzzles but want to cruise through the combat sequences, you can kick up the difficulty of the puzzles and decrease the challenge of the combat. To better understand how this mechanic works, we sat down with Shadow of the Tomb Raider game director Daniel Bisson.

“This game, in general, is harder [than past Tomb Raider titles] and we want to make sure that people can tailor the difficulty based on their play style,” says Bisson. “Because we feature three different gameplay types, it's a very difficult game because you have puzzles, traversal, and combat and each of them needs to be balanced.”

When most games adjust difficulty, they really only throttle the difficulty of combat, but Shadow of the Tomb Raider’s difficulty settings also effects its puzzles and exploration, and since you can set them individually it's easy to tailor a game experience that fits your preference. During a recent hands-on session, I adjusted the difficulty of puzzles and noticed that it affected the amount of time Lara had to react to time sequences. For example, on easy...

World of Warcraft’s Battle for Azeroth expansion arrives next week, and with it comes a host of new additions to the fantasy MMO. From new PVP and PVE modes to giant frog mounts, we break down the eight most exciting changes coming to World of Warcraft in Battle for Azeroth.

The Story

[SPOILERS for WoW: Legion and Battle for Azeroth follow.]

Battle for Azeroth picks up after World of Warcraft’s previous expansion, Legion, which concluded with the titan-turned-demon Sargeras stabbing a giant sword into the planet Azeroth. The wound caused a powerful material called Azerite to pop up all over the planet. The Horde rushed to obtain it, and the Alliance soon did the same.

As revealed in the recent “Warbringers: Sylvanas” animated teaser, Horde Warchief Sylvanas Windrunner burns Teldrassil, the world-tree home of the Night elves, kicking off the Alliance-Horde conflict in Battle for Azeroth. This particular event has caused some upheaval among Warcraft fans.

The Azerite System
...