{"feed":"game-informer-feature","feedTitle":"Game Informer Feature","feedLink":"/feed/game-informer-feature","catTitle":"Gaming","catLink":"/cat/gaming"}

In this episode of Replay, we play three absolutely atrocious games, the first of which is Gungrave: Overdose. You'll see just how much we dislike it in just a matter of seconds of us playing it, and will understand why it didn't even receive a 5 out of 10 from Game Informer. Our disgust in the game leads to another title that just happens to be even worse. We quickly jettison this game into the sun, and then somehow move onto something that is so unbelievably bad just have to watch the episode to believe just how strange and unplayable games were back in the day.

Enjoy the terrible!

(Please visit the site to view this media)

A new Quantic Dream game is always interesting... to say the least. In today's little livestream, Jeff Cork and Ben Hanson are starting up the game for the first time and will be playing through the opening along with our community. Make the choices for us. Who lives? Who dies? Who androids the hardest? Come join the fun below or watch the stream on YouTube!

Welcome back to The Game Informer Show! On today's episode, we're joined by a very special guest to celebrate the podcast's 400th episode and we also have a lot of great games to talk about. First up, Kimberley Wallace and Joe Juba talk about their time playing and enjoying Detroit: Become Human on the PlayStation 4. Oh, and Kim has played Kingdom Hearts III. Then Dan Tack and Suriel Vazquez join the show to talk about playing Call of Duty: Black Ops 4 and Dark Souls Remastered. After some great community emails (with only one major video technical snafu), we break down what we know and hope for in Sony, Nintendo, and Microsoft's press conferences for E3 2018.

You can watch the video below, subscribe and listen to the audio on iTunes or Google Play, or listen to episode 400 on SoundCloud. Also, be sure to send your questions to for a chance to have them answered on the show!

(Please visit the site to view this media)

Our thanks to the talented Super Marcato Bros. for The Game Informer Show's intro song. You can hear more of their original tunes and awesome video game music podcast at their website.

To jump to a particular point in the discussion, check out the time stamps below...

4:30 - Detroit: Become Human
19:20 - Kingdom Hearts III
28:45 - Call of Duty: Black Ops 4
47:20 - Dark Souls Remastered
51:20 - Community emails
1:30:40 - Predicting the Sony, Microsoft, and Nintendo...

Dauntless is now in open beta, which means that you can check out the free-to-play monster-hunting game at this very moment! If you're not sure you're ready to commit the hard-drive space to Phoenix Labs' game, don't worry! Dan Tack walks Leo and I through the game's basics, and you can make up your own mind from there.

Tack doesn't swat me out of my chair for saying it looks a lot like World of Warcraft meets Monster Hunter, so I might be onto something there. Basically, you and a small group of players meet up, kill some monsters, and craft new gear from their corpses. Unlike Capcom's series, this one's a free download – though you can spend your brains out on cosmetic microtransactions. Check it out, okay?!

(Please visit the site to view this media)

If you're like me, you've probably watched a million home-improvement television shows over the years – and if you're REALLY like me, it's not because you wanted to. My wife is the one with the fetish for watching neurotic people fix up houses – I merely serve as a captive witness, because it beats using that time to do real-life improvements to our own home. As such, I'm depressingly familiar with all of the big shows: Clone Creeps, Lady and the Dork, Two F'ing Flops, These Guys Should Star In A Saw Movie Together, and Holmes On Homes, which is the only improvement show I respect because Mike Holmes is the BAMF of house repair.

Anyway, as my obsession with Stardew Valley proved, my disdain for a real-life activity doesn't preclude me from mindlessly performing the same act in a video game for hours on end. That's why I was both excited and scared when I received a press release for House Flipper, a game about cleaning up and repairing homes for profit. Could this finally be a gateway into my wife's weird obsession with watching other people do housework? Could it reverse my bias against home improvement that Tim Allen instilled in me so many years ago? Would I leave the game with the knowledge necessary to transform our real-life home into our own personal palace? There was only one way to find out!

Act I: From Humble Beginnings

Despite what the name House Flipper led me to believe, I'm not...

When Overwatch launched in 2016, it immediately garnered acclaim for how well-balanced and endlessly replayable it is. However, Blizzard was not satisfied resting on its laurels. Over the course of Overwatch's existence, Blizzard has continually tweaked, tuned, and reworked various aspects of its popular heroes.

These are the 10 biggest changes Blizzard has made to how Overwatch's characters play since launch.

10. McCree's Eye Gets Deader
Just one year after the release of Overwatch, players were adept at ducking behind cover once they heard the cowboy's booming voice say, "It's high noon." Blizzard made McCree's ultimate viable once more by significantly reducing the amount of time it takes to lock onto another hero. It's still pretty easy to dodge, but it's just as easy to get caught off guard.

9. Roadhog's Big Hook
In early 2017, Roadhog's hook underwent a significant change. Heralded as "Hook 2.0," Roadhog was no longer able to pull opposing heroes through walls and other solid barriers. This made hooks a lot fairer, though you probably still say "Oh, c'mon!" every time you're hooked from across the map.

8. Rest In Peace, Reaper Orbs
One of the biggest perks to playing as Reaper was that every character that died left behind orbs that the ghastly shotgunner would absorb and convert into health. In June 2017, however, the orbs were killed off in favor of Reaper simply self-healing a percentage of damage dealt. The grave cannot hold Reaper, but his orbs seem to be gone for good.

7. Junkrat Becomes Immune To...

As we come to the end of our month of coverage on Days Gone from Sony Bend, we wanted to open up the doors and give the community that's been following along the chance to ask the game's developers anything they want. In an upcoming episode of The Game Informer Show podcast (which you can subscribe to right here) we'll be speaking with lead developers from the PlayStation 4 exclusive and asking them dozens and dozens of burning questions from the community. After seeing so much gameplay, we look forward to seeing what you all still want to know more about! 

Please leave a comment below with your question for the developers and we'll do our best to get some answers.

Click on the banner below to see exclusive gameplay and learn more about Days Gone.

Mario + Rabbids Kingdom Battle was one of 2017's biggest surprises because A) It merged the Mario and Rabbids universes and B) It was actually quite good. It's been a while since it launched, but Nintendo and Ubisoft haven't forgotten about it. Some DLC is coming to the game soon, which adds some Donkey Kong-inspired flair to the proceedings. Check it out in today's NGT to see how it all works!

Imran got to play it not too long ago, and he's back to tell the tale. He doesn't just explain what DK and Cranky Kong (the rabbid version, at least) bring to the game. No, no. That would be super boring! No, he was kind enough to walk Jeff Marchiafava, Leo, and me through some fancy footage. Marvel as DK leaps onto opponents, balls them up, and throws them around! Watch as Cranky Kong (the rabbid version, at least) provides support. And listen as Leo gets a talking to regarding the differences between monkeys and apes. We truly spared no expense here, folks.

(Please visit the site to view this media)

The World Cup is right around the corner, and no sooner will the dust settle on the tournament then the new league season will be upon us. Here at The Sports Desk we're already getting ready for next year with the FIFA 19 wishlist.

Here are some of the fixes, quality-of-life improvements, and feature suggestions (naturally we hope all the bugs are removed as well) across most of the game modes we'd like to see, and addressing some of these issues is going to be important if the series is going to continue to get better.

Have an idea we missed? Throw it in the comments section below.


  • Shots too often dribble off the foot and/or don't feel satisfying even when you expect to hammer the ball. This was addressed in a post-release patch last year, but it still needs work.
  • Passes – particularly routine ones when nobody is pressuring you – should go where you intend them to. Too often they're unpredictable.
  • Pre-determined possession of loose balls needs to be eliminated. Similarly, work needs to be done to prevent an animation from unnaturally canceling out another one, such as when you're in the middle of shooting and a defender steals the ball and the game doesn't even give you the chance of actually hitting the ball or letting you follow through on your strike.
  • Animations for failed standing tackles or non-jostling contact needs to be shortened. Failed actions like these should have consequences, but they...

We've already taken a look at several of the challenges and activities that Deacon will be partaking in during Days Gone, most of which will be complicated by the game's terrifying zombie-like freakers. However, they aren't the only threat Deacon will face in the Oregon wilderness. Players will find themselves at odds with a variety of other foes, both infected and human. Join us as break down all the enemy types we saw during our hands-on gameplay session, and detail what we know about them so far.

Days Gone's freakers may look like zombies, but they're not actually undead. Instead Sony Bend is going the 28 Days Later route with their post-apocalyptic lore; an unknown virus has infected humanity, turning its victims into primitive – but still very much alive – beings who will attack and feed on any creature in sight.

While most of our interactions with freakers involved stabbing, bludgeoning, or shooting them to death, we did learn a few more tidbits about them during our hands-on time. Freakers live in nests and tend to hibernate during the day, which makes getting stuck out in the wilderness at night a potentially deadly proposition. Freakers also exhibit swarming behavior, and congregate in massive hordes that roam the countryside. The trajectory of these hordes isn't random – like all living creatures, freakers need to eat, drink, and sleep, and will migrate between their sleeping grounds and potential food and water sources. Freakers will eat pretty much anything, including animals,...

State of Decay 2 does a great job of letting you explore the post-apocalypse at your own pace and tell your own unique stories. However, it's easy to feel overwhelmed and get lost when you first drop into the vast, open world and try to establish your community. While so much of the fun of State of Decay 2 is in doing things your way and establishing a canon for your community, we wanted to give you some beginner tips to help you hit the ground running.

Always Bring A Vehicle
State of Decay 2 is all about scavenging every last inch of the wasteland. While that sometimes means embarking on foot to make sure you don't miss tucked away camps and buildings, having a car is immeasurably helpful. More often than not, I headed home thanks to reaching my carrying capacity. When you're over encumbered, you can't pick up any more items and you use more stamina. Plus, you can only ever carry one rucksack of resources on your person at any time.

Having a vehicle not only allows you to get to your destination much quicker, but you can also use the trunk space to load up more items and resources to bring back to your community. Since you need to monitor the fuel levels, I often scavenged areas rich in fuel and stored a gas can or two in the trunk; there are few things more frustrating than being far from your community with a ton of resources in the vehicle and...

In 2011, id Software, the studio that built Doom, Wolfenstein, and Quake, gave gamers a new world to explore in Rage. This post-apocalyptic shooter wasn't as well received as the aforementioned series, but still had a loyal following of fans. Me included. I gave the game review rating of 9 out of 10, and praised its fluid controls, vibe, and combat encounters. "Rage’s story and overworld design feel dated, but its heart-pounding gunplay is a nice change of pace in a market filled with “follow me” and pop-and-fire shooters," I said in that review. "While light RPG elements are present, this is mainly a game for players who love challenging combat experiences."

How well did this ambitious shooter hold up? Better than you would think. Jeff Cork, Leo Vader, and Kyle Hilliard joined me for a look at Rage's introductory moments, and both declared it to be the best shooter they've ever seen. I was shocked by their praise, but rolled with it, and we ended up having an amazing time. Watch the video for yourself, and I'm guessing you'll be counting down the days until Rage 2 releases in 2019.

Our second game is even better, a true showpiece of technology. We hope you enjoy the episode, and check back in seven days for another look back at the games of yesteryear.

(Please visit the site to view this media)

Congratulations: You've successfully made it to another weekend! If you're anything like the G.I. staff, that means rewarding yourself with 48 hours of decadent, game-playing laziness! Or yardwork. One of the two.

As always, share your weekend plans in the comments below – ours are clearly as boring as all get out, so you've got nothing to be embarrassed about!

Ben Hanson (@BlindBoy) – This weekend I'm going to continue my voyage through the gaming no man's land. I might mess around with some post-game God of War, continue playing The Forest, or just go outside and stare at the sun. Have a good weekend! [Editor's note: Don't stare at the sun.]

Suriel Vazquez (@LootAddict) – My Destiny 2 grinding habit is back in full swing this weekend as I try to wrap up the Sleeper Simulant questline while also backtracking and trying to complete the Lost Prophecy verses from Curse of Osiris. If I can get three Escalation Protocol levels done, I should be golden!

Andrew Reiner (@PapaReinman) – I'm playing both Yuku's Island Express and Forgotten Anne, which I'm almost done with. The weekend is mostly dominated by family time, but I hope to get in some Overwatch and Fortnite matches when the household goes to bed. I'm also going to see Deadpool 2.

Brian Shea (@SerialLiar) – I'm going to spend this weekend playing State of Decay 2 and Overwatch, and maybe I'll finally start Yakuza 6. Yes, I know I've been saying that for weeks now.

Leo Vader (@JunkHeapJones) – I'm having computer problems again so I'll play whatever happens...

We have a fairly solid group of pinball fans in our offices, and we don't see many brand-new games in this niche space. Until now! Reiner popped into the studio to share his enthusiasm over a weird little game called Yoku's Island Express. 

It's a curious blend of puzzle-platformer with pinball mechanics, and it inspired a rare session of pass-the-controller action during our recording. Look – it's not every day that you get a chance to control a dung beetle, so we weren't about to squander this opportunity.

(Please visit the site to view this media)

Yoku's Island Express is coming to PlayStation 4, Xbox One, Nintendo Switch, and PC on May 29.

On the latest episode of The Game Informer Show podcast (which you can subscribe to right here) we spoke with God of War's writers Matt Sophos and Richard Gaubert about their journey through the game industry, the scary process of writing the new God of War, and what the game's ending might mean for the future of the series. It's an interesting and lengthy discussion, but the big spoilers begin at the 35:00 minute mark so be careful.

Watch the full interview below to learn about the duo's work on Lost Planet 3, their work mapping out "the next project", and why they don't want to read any more compelling fan theories about the future.

(Please visit the site to view this media)

To jump to a particular point in the discussion, check out the time stamps below...

35:00 - Spoiler-filled discussion begins
43:05 - Constructing God of War's biggest surprise
52:10 - Their reactions toward the biggest fan theory about Kratos

We talk to the lead designer behind the hotly anticipated board game, and learn how it evolved from the popular Betrayal at House on the Hill. 

...(read more)

At the end of our Replay Civil War, it all came down to you to choose the next Super Replay! Our Overblood Facebook group ended up choosing two games through a tie: Killer7 and Godhand.

You chose well. Killer7 is my favorite game of all time, for reasons I will fully elaborate on in the near future. The short version, however, it's that it's the closest video games have gotten to being a David Lynch film. It benefits from being played alone in near silence, so you can fully process its wild, surreal moments, cool characters, and ambiguous plot.

In fitting with its themes, we decided to take Killer7 very seriously, as Andrew Reiner, Joe Juba, Leo Vader, and I focus only an the artistry of Killer7 and never talk about anything else and make absolutely zero jokes. Enjoy!

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media)

(Please visit the site to view this media) 

In this exclusive video, we dive in deep and reveal the full development history of the upcoming PlayStation 4-exclusive from Sony Bend.

...(read more)

Earlier this week, we took a look at how Sony Bend is attempting to craft a different kind of open-world game with Days Gone, eschewing the activity-filled sandbox formula for a more focused and cohesive experience. But that doesn't mean players won't have plenty to keep them busy as they navigate the freaker-infested high-desert region of Oregon. Sony Bend is working hard to create compelling and rewarding gameplay loops that provide numerous forms of progression for Deacon. We got firsthand experience with several of these gameplay loops, which we detail below along with more hands-on impressions.

1. NERO Checkpoints
The National Emergency Response Organization was Oregon's best hope against Days Gone's society-ending "freaker" infection, but NERO didn't fare much better than everyone else. During his travels, Deacon will come across numerous abandoned NERO checkpoints, which the FEMA-esque organization used to check, treat, and sometimes quarantine infected citizens. These makeshift clinics contain precious loot – if Deacon can find a way inside the locked labs. "Each [checkpoint] has something for the player to obtain, and each one is locked down and needs power in different ways," says lead open-world designer Eric Jensen. "So players will find a challenge and a little puzzle element with each of those."

We investigated the earliest and simplest NERO checkpoint during our hands-on demo, but it still wasn't without its complications. Getting the lab's doors to unlock first required finding a gas can to fuel up the station's generator. Once we flipped the switch,...

This week is a surprising one, bringing us ruminations on some games I haven't thought about in a while. Enjoy!

Community Blogs For May 10 – May 16:

Journal of a Mechwarrior
Uesugi-dono is chronicling his trek through Mechwarrior. He ends the blog with the hope to offer updates on the hulking mech-on-mech action often. And guess what? We're up to part five already!

My Journey Through Star Fox
TrentDF saddens me by not really getting into Star Fox until Adventures (which I enjoyed at the time, by the way). But to be fair, a lot of Star Fox games aren't all that great. TrentDF did enjoy Starfox 64, my favorite, so I'm happy he found a game in the series that he likes.

A Gaming Life: Pt. 2 – My Dream F-Zero Sequel
F-Zero is a crazy hard series, so I wasn't always too keen on it. I do love the game's world, however, and reading through Dominic Cichocki's hopes and dreams for a sequel makes me excited about what it could be on the Switch. The hybrid racing and side-scroller game does sound interesting.

Good, Bad, and Ugly Predictions for EA's E3 Conference
JillG makes a list of what we might see, what will be good, a bad microtransaction speech, and maybe even a live sporting event.

Zang Recommends: Captain American: Super Soldier
I had forgotten about this game until Zangmaster's blog. While it sounds good, I'm unsure. X-Men Origins: Wolverine did surprise, and...