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2018-07-22T08:38:30.508Z
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We talked to one of the co-creators of Sleep Tight, an upcoming twin-stick shooter that builds complexity out of some surprising variables. ...

In this GDC 2016 session, Blizzard Entertainment's Erin Catto explores how to solve collision problems in game programming. ...

PlayerUnknown's Battlegrounds developer PUBG Corp. has apologized for an in-game helmet design Korean and Chinese players deemed the design to be offensive. ...

No Man's Sky sound designer Paul Weir breaks down how the game makes use of an innovative vocal modeling synthesizer plugin and a custom-built generative music system to create the soundtrack. ...

RocketWerkz is looking for someone to design gameplay systems, mechanics, and levels for its game Living Dark, in collaboration with the wider team. ...

Bandai Namco announces the establishment of its new subsidiary, Bandai Namco Amusement Lab Inc. ...

In an interview with VG 24/7, Overwatch lead designer Geoff Goodman looks back to early conversations he had with the team about designing future-proof levels. ...

We're talking to the lead developer of Sleep Tight starting at 3PM EDT. ...

At XRDC this October, designer Tony Aube speaks frankly about some of Osmo's early game prototypes and why they failed, as well as what decisions helped the mixed-reality edugame platform succeed. ...

Trion Worlds, known for multiplayer online games like Rift and ArcheAge, has laid off 15 developers, seemingly across multiple disciplines. ...

Valve has its sights firmly set on cheating Steam players, with the Valve Anti-Cheat (VAC) system banning over 90,000 accounts this week. ...

International game service provider Keywords has acquired Ottawa-based developer Snowed In Studios for an undisclosed fee.  ...

"I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game." ...

"I remember getting a death threat about the fact that there were butterflies in our original trailer, but there weren't any butterflies in the launch game." ...

Market intelligence expert Thomas Bidaux offers a mid-year update on the state of tabletop games on Kickstarter. ...

The following breaks down some of the lessons I learned working on three games that encourage stealth gameplay and keep it feeling fresh and exciting. ...

According to an investor report released today by Microsoft, the company's games business is continuing to grow, with a large increase in games-related revenue and more Xbox Live users year over year. ...

In this GDC 2016 session, Fox Cub's Ian Wang shares lessons learned from building a remote 30 person team that spans 12 countries. ...

Epic Games' released a postmortem yesterday detailing Fortnite's playground LTM (limited time) mode after it was shut down due to errors with its matchmaking system. ...

Whether you're just starting out, looking for something new, or just seeing what's out there, the Gamasutra Job Board is the place where game developers move ahead in their careers. ...