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2018-05-26T02:04:01.306Z
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In an interview published by Eurogamer earlier today, former BioWare director Mark Laidlaw discusses his personal achievements and failures while working on the Dragon Age series. ...

This blog post by Josh Bycer presents an interesting question: How much should consumers know about making games? ...

PlayQ is looking for a dev to be responsible for working directly with the product, design, and art teams to craft delightfully intuitive user experiences and design beautiful UI. ...

Valve has kicked off a Spring Cleaning event that encourages players to spend some time with the less played or forgotten games in their Steam Library. ...

We're streaming Digital Sun's Moonlighter starting at 3PM EST and talking to the game's lead developer. ...

Developer Pippin Barr writes about the process of development and specific insights into translating a game between radically different game engines. ...

Indie game Tech Support: Error Unknown uses procedurally-generated conversations to make dialogue flow naturally over the course of the game. Developer Kevin Giguere explains how it all works. ...

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This is significant because it locks down Valve's ability to reach iOS users, and according to Valve it was done retroactively after the Steam Link app had been approved by Apple. ...

In this GDC 2018 talk, a panel of game developers go over what problems they wish artificial intelligence could solve for them when making games. ...

Developer of Quarantine Circular Mike Bithell explains why the game has a two percent refund rate on Steam. ...

Speaking at a panel during Digital Dragons this past weekend, designers and artists from studios discussed their opinion on speedrunners discovering ways to skip past certain parts of their games. ...

Microsoft has rolled out a series of updates for its streaming service Mixer as part of the platform's birthday celebrations, one of which allows developers to build interactive stream overlays. ...

The team at ZeniMax Online Studios is looking for someone to develop, analyze, and manage economy and monetization components for Elder Scrolls: Online and the company's other games. ...

The social streaming platform Caffeine has launched a pre-release version of a monetization program that will ultimately funnel cash to both live streamers and the developers of the games being played. ...

"There is simply no cure that isn't worse than the disease," writes Katherine Cross of Steam's attempted porn crackdown. "Valve is condemning itself to learn this age-old truism the hard way." ...

The Sims 2 developers share what went right and wrong during development of the 2004 sequel to The Sims, exploring how the team struck a balance between fan expectations and innovation. ...

Mirage: Arcane Warfare, an online game released by Torn Banner Studios last year, has been removed from sale as its developer readies to shut the game's servers down for good. ...

GameMaker Studio 2 creator YoYo Games has opened up a new publishing branch completely devoted to supporting indie games created using its development tool. ...

Watch Obsidian Entertainment's design director discuss the decisions that drove development on Pillars of Eternity II: Deadfire. ...