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2018-01-18T17:56:31.366Z
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Funomena chief Robin Hunicke will take the stage at GDC 2018 to share tips on making games for both PC and VR, based on Funomena's own experience shipping Luna on both VR and non-VR platforms, ...

Very often in social games, the same feature can result in significantly different player experiences. In this post we present some examples from our own game. ...

How did a title backed by Sony, and developed over three years to the tune of $25 million, wind up so disjointed? The Factor 5 team have told their side of the story. ...

Games software and hardware combined could deliver $165B to $170B in 2018, and $230B to $235B by 2022. Let's take a look at those numbers in more detail. ...

Developers of the MMO Camelot Unchained City State Entertainment announced today that it has secured a $7.5 million minority investment. ...

Minecraft team leader Matt Booty has been named as the new head of Microsoft Studios, and will fill the gap left by the recently promoted Phil Spencer.  ...

I wanted to share my experience of discovery as I attempted to get sprites rendering onscreen using Phaser on iOS. ...

Battletech game director Mike McCain of Harebrained Schemes sits down to discuss the digital revival of Battletech and its broader implications for strategy game design. ...

In this 2017 GDC session, Mini Metro developer Jamie Churchman examines how visual design and user interface decisions play a role in creating a gratifying experience for the player in Mini Metro ...

Founder of studio Big Robot Jim Rossignol discusses how bright visual effects and sci-fi sound clips contributed to enhancing how it feels to shoot guns in The Signal From Tölva. ...

The developers behind InnerSpace share secrets about odd flying games and optimizing your title for the Nintendo Switch. ...

Nintendo announces Nintendo Labo, combining DIY creations with the Switch platform. ...

By Blizzard's count, the four-day-long event caught over 10 million views online with one game holding the attention of 437,000 concurrent viewers at once. ...

If you're a programmer, engineer, designer, UI artist, or community manager looking for work in game development, these companies are currently taking applications. ...

With a new Fable game reportedly on the way, now's a great time to take a look back at this 2010 interview with Fable III's lead designer Josh Atkins on the road to the last major Fable release. ...

"Though Paragon has evolved, no iteration has yet achieved that magical combination of ingredients that make for a sustainable game." ...

Joining the partner program now requires 1,000 subscribers and 4,000 hours of view time in the past year. Channels currently not at that level risk losing partner status. ...

At GDC 2018 Riot's Kimberly Voll will look in depth at the League of Legends dev's latest understanding of the "how" and "why" in player behavior, with an emphasis on practical design applications. ...

We're chatting with the developers behind the new indie alien flying game InnerSpace at 3PM EST. ...

From Uncharted to Tacoma to God of War and more are all featured in the all-star lineup of talks taking place at this year's GDC Level Design Workshop! ...