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2018-08-17T03:01:01.223Z
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We could have titled this feature (in which Burnout Paradise co-creator Alex Ward & other devs reflect on the design & impact of the influential open-world racer) Paradise Lost & Found, but we didn't. ...

Interested in potentially serving as a judge for the 2019 Independent Games Festival Awards? Now's your chance! ...

†œEvo players can break a game down faster than anyone," Arc System Works' Toshimichi Mori tells Gamasutra. "They can jump in and do the combos that others would need days to learn." ...

In this GDC 2018 talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education. ...

Treasure Hunters Fanclub announces its investment in five new indie games, brining its overall total committed funding to $500,00. ...

Devs around the industry (including Nina Freeman, Kevin Snow, and Claire Hummel) reflect on how the venerable virtual pet website helped jumpstart their careers in game development. ...

Heads up, game makers: The last day to pitch talks for the 2019 Game Developers Conference is this Thursday, August 16th -- so get your submissions in now! ...

This excerpt from Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale explores designer/composer Toby Fox's unique approach to character design. ...

Developer Micah McGonigal talks about the design and development of his edutainment horror game Baldi's Basics, in the process reminding us how weird and messed up old edutainment games could be. ...

This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides. ...

In an interview with Polygon, Glitch executive director Evva Kraikul discusses the hurdles that not-for-profit organizations face when negotiating with platform holders to publish their games.  ...

Game devs working with YoYo Games†™ 2D engine GameMaker Studio 2 can now create and export games for the Switch through the open beta, with a full launch due this year. ...

Fresh off its PC debut, Gnog lead designer and artist Sam Boucher reveals how the game was originally conceived, and how the team went about designing each of its charmingly grotesque puzzle faces. ...

Devs explore the emotional side of bringing a dream project to fruition and offer advice on how to deal with those often stressful situations. ...

Dan Andrei Carp explores whether devs can find a way around the notorious "Game Over" screen, while presenting some practical examples used in popular games over the years. ...

If you've been sitting on a great idea for a talk on game design at Game Developers Conference 2019, organizers want to hear it -- before next Thursday, August 16th! ...

Failbetter Games created #loveindies as a way to celebrate indie games and drive players to leave valuable reviews and ratings. Here Hannah Flynn, communications director, shares what they learned! ...

We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online. ...

"Despite featuring zombies and developing a game where the foreboding sense of danger never leaves you, we choose not to mimic the artistic direction of similar titles." - Gwenaël Massé, artist on Dead Cells. ...

If you have a great talk that would fit in the Business & Marketing track at Game Developers Conference 2019, organizers want to hear it, and they're taking submissions - but only through August 16th! ...