U.S. retailer GameStop, as well as GAME Spain, have listed a selection of new figurines for pre-order. The toys, representing numerous gaming characters, are the first in a new range named Totaku, designed by in-house outfit ThinkGeek.

The non-functional figures stand just under four inches tall and will retail for around $10 each. Style similarities to previous toy ranges, such as Nintendo amiibo and Disney Infinity, are readily apparent. Although the toys have no in-game usage, the Totaku bases can be interlocked, allowing collectors to build wacky crossover dioramas.


First of all, these are only games with an announced 2018 release date. None of this "when it's ready" stuff (I'm looking at you, Into the Breach). In fact, if all of these games don't release in 2018...I'll play through Troll and I again. That's how you know I mean business.

Oh please god let all of these games release this year...

I do this list each year, and I'm never sure how many games to include. This year, I figured 18 is a great number since, well, it's 2018! Plus, due to the aforementioned "they better come out or so help me" rule, I figured the fewer the better. So here are the games to mark on your calendars this year.


Writing about Super Smash Bros for an article covering fan service is a bit of a cop-out. The series is literally nothing but fan service. Since Melee, every Smash game has dived deeper and deeper into the history of Nintendo, pulling out references from nearly every product Nintendo has put out. There are callbacks to characters from games we haven't seen in years and products Nintendo hasn't made in decades, with Smash for Wii U and 3DS featuring the most extensive historical record the series has seen yet.

Really, going into this topic I was planning to write about Duck Hunt Dog calling in the NES Zapper Posse to blast his opponents away. As much as I love that, it ain't got nothing on Mega Man. Mega Man's Final Smash is a celebration of a series people assume Capcom didn't care about for the longest time. Hell, Mega Man's appearance in Smash is the most love and care given to the character in nearly a decade. With his unique move set, Mega Man easily outshone the other 3rd-Party guest characters. With his Final Smash, he outdid the rest of the cast.

I don't remember where I was when I first saw his final smash, but I do remember my jaw dropping and nearly crashing my browser reloading the YouTube clip. Even though I prefer other characters, I made myself get good with him just so I could see Mega Man, X, EXE, Volnutt, and Star Force come together in one spectacular finish. It's so...

[Holy crap, the Master List is almost exactly a year and a half old. To celebrate this, we are being rewarded with Monster Hunter World and Dragon Ball Fighter Z. What better way to bond with your friends than that?

Also, thank you for your continued support of this list. It will continue being updated as long as there is a demand for it.  -Panda]

Good morning/afteroon/tomorrow, my friends/robots/Gardevoir/Current Dtoid Meme Here

It has been made aware to me that, just perhaps, you all enjoy video games. It might even be said that you... like to game with others? Now now, don't be that way, I don't mean to lump you into some sort of box. You're all just such lovely folks, it pains me to watch you, struggling in vain to connect with each other, striving to engage in...


There was a time when the only micro-transactions in gaming were spent on continues, explicitly with quarters, each time you lost all your lives in an arcade game. Back then, Capcom's arcade division was hugely profitable, much more so than their console or mobile game outings are today. Their explicit mastery of producing state-of-the-art 2D sprite-based graphics and engineering game mechanics that compelled players to plunk more quarters-per-minute put them in a league of their own. Some records state that Street Fighter 2: Championship Edition made an estimated +2 billion dollars in arcades by the end of 1995, and's just one game.

While competitive fighting games were by far their most profitable outings, cooperative multi-player beat 'em ups came in a close second. By allowing four, five, or even six people to play at once, publishers could make four, five, or six times as much money in the same amount of time. 

That's why I'm sure this theoretical Jumanji: Welcome to the Jungle beat 'em up, crafted in the style of Capcom classics like Dungeons and Dragons: Shadows Over Mysteria and Cadillacs and Dinosaurs would be insanely profitable, regardless of when it was released. Sure, it would undoubtedly have made the most money if it were put out in arcades back in the 90s, but I think it could still do well today if released on Steam and consoles. 


Upon playing VA-11 HALL-A last year, I realised that I have very particular tastes: specifically, I love cyberpunk bartending and relationship simulators. It's barely an exaggeration to say it was the highlight of last year's gaming roster for me, with its nonsense ingredients, quirky patrons and existential pondering. So, when 2064: Read Only Memories came to the PS4 in Europe last month and to the Vita a few days ago, I finally got round to putting more puzzle pieces together in the joint universe of Neo-SF.

Such was my excitement that I decided it was time to break out the liquor cabinet (i.e. a bottle of Absolut that has been sat in our freezer for well over a year after a Halloween party) and try to recreate some of the beverages served in Neo-SF's hotspot, the Stardust. My goals? To do it on a pauper's budget, to make cocktails that even a moron such as myself could replicate, and not to barf. Of course, I got off to a good start on the third aim, given that I picked recipes containing 1) milk and 2) energy drinks.

So, were my attempts a success? Would Gus approve of my efforts, or did I make pure pig swill?

I'm pleased to report that all of my attempts were at least somewhat successful! So, instead of following my original plan of writing up a failed chemistry experiment, I'm going to give you the recipes for some delightful drinks to slurp down...

50 Cent: Blood on the Sand is possibly the greatest video game to ever tell the hardships of a man trying to retrieve his stolen property. But, it seems Fiddy himself has some new ideas for a third game -- just as long as the game is “unique,” and in whatever shape it takes, “extreme.”

In an interview with GameSpot, promoting the new movie Den of Thieves, 50 Cent discussed his interest in a third game and shared the idea of a concept similar to that of Tomorrow, Today (an upcoming superhero-themed show on Starz, based on a screenplay written by Fiddy about a prisoner who gets experimented on in an attempt to create the perfect human -- resulting in a crime-fighting hero who also just so happens to be on the run from the police).


A week before Monster Hunter: World launches, I look back on my time with the series. The demo for 4U was amazing, to be sure, but what's Monster Hunter without camaraderie? The hooks were in, but they wouldn't be in deep and barbed if it weren't for some friends, who noticed my shitposting about Monster Hunter on Facebook. So they invited me into their ragtag guild they called the Sunsnug Island Panapticon.


My friend Johnny and I had a complicated relationship based around loneliness, a mutual sense of humor, drugs, booze, and video games. I’m not sure if we were ever really friends. One time he tried to open up to me about his dad and their problems, and it just made me feel uncomfortable; I never felt like myself around Johnny. But we spent an insane amount of time together in my teenage years.

I didn’t really get along well with anyone, and even though I had no good reason to trust him either since he fucked me over just as much as anyone else, there was something that kept our shitty friendship going, and it didn’t end until much later when we eventually grew apart. I met my future wife, kept trying to move into the realm of adulthood while battling my crippling social anxiety and bitterness, and Johnny – well, he eventually got a job at a liquor store after being admitted for drug-induced schizophrenia.

But mostly we were pals, and we had fun times. A lot of those times centered on fighting games. We would smoke a metric ton of weed after school sometimes and play Soulcaliber II for hours. I practically mastered Mitsurugi. I made his skill set my personal sword-swinging tango. Johnny was an expert Nightmare player. We played others as well, but our Mitsurugi/Nightmare fights were for the ages. More often than not they would go on until the timer ran out because we learned so...

I think it's fair for me to say that the world is filled with vitriol and animosity right now. Everywhere you look there are people angry about everything, politics, celebrities, social media, video games, a well made but somewhat flawed sequel to a science fiction classic, it's everywhere.

It may have always been like this but it wasn't as prevalent, I mostly blame the internet for giving anyone a platform to spread their hate to the far reaches of the globe but without it, I wouldn't be able to spread this news so I can't rightfully say it's inherently evil. Perhaps it is that we as a culture have become addicted to negativity. For years the mantra of "if it bleeds, it leads" has been the norm when it comes to news reporting and with the advent of the 24-hour news cycle it's become a constant storm of negativity, and death that we see each day.


It was big news last year when it was announced NIS America had snatched away the Ys franchise from Xseed Games and would publish Ys VIII: Lacrimosa of DANA in the west. Unfortunately, things haven't gone exactly as expected. While the PS4 and Vita versions released without issue -- barring player complaints about a less than ideal translation -- it's the PC port that has been giving the publisher the most problems.

It was delayed in September, then October, and again in November. Just over a week ago we were told it would release at the end of the month. Now, NIS is admitting it has no idea when this game is going to come out.


Hylics was the "trippiest RPG" I had ever seen as of 2015, but now it's time for a new king: Hylics 2!

Creator Mason Lindroth shared a video preview for the sequel earlier this week, and I'm delighted knowing that some of you will have never seen or heard of Hylics before, making this your first exposure to the series' wondrously strange aesthetic. Take a seat, clear the gunk out of your eyes, and behold.

Hylics 2 has the same off-kilter vibe, but its art, animation, and especially the world look more refined. I'll also never stop being amazed by all of those extravagant hand movements during battles.

If any of this speaks to you, follow along on Lindroth's blog. You'll find treasures like this:

As we learned last week, we're getting a "No, really this is actually the final version, we promise" re-release of Hyrule Warriors on the Switch. Nintendo even went so far as to call it "The Ultimate Version of Hyrule Warriors." Can't get much more definitive than ultimate.

Now we have the first trailer for Hyrule Warriors: Definitive Edition courtesy of Koei Tecmo. It's in Japanese, but it gets the point across. It cuts to a bunch of characters and features all the frantic sword-swinging we'd expect.

As for actual details, the Nintendo mini-Direct was the best place for that (here's a time-stamped link). That's where we found out that Definitive Edition has every map, character, and mission for both the Wii U and 3DS versions including all DLC; that it's 1080p in TV mode; that it has two-player split-screen support; and that there are exclusive Link and Zelda Breath of the Wild outfits.

However, maybe the most important thing about this trailer is that it seemingly corroborates the supposed release date. Although Nintendo has only pinned this down to a Spring launch, a press release went out in Hong Kong that had a March 22 date attached to it. The end of this Japanese trailer also indicates March 22. So yeah, it's probably coming out on March 22, at least in Asian territories.

If the trailer and all that info isn't enough for you, check out this Definitive Edition game page on Game...

[Ummm, excuse me, Nintendo is a publicly traded company first and foremost, we must make as much money as possible. ~Marcel]

How to Make Nintendo Games Better:

Nintendo have undoubtedly had a great year with the roll-out of the Switch and several great games. Not only did they over-perform on their sale expectations, but also made several great games to launch their newest hybrid console.


It seems with any new game coming out in Japan, there is a themed PS4 console to go along with it. If you're a fan of Valkyria Chronicles and are eagerly awaiting the upcoming 4, why not import this garish looking beast? Beauty is in the eye of the beholder, I suppose.

This model is a PS4 Slim and it comes in 500 GB (33,480 yen) and 1 TB (38,480 yen) variants. You'll also (obviously) get a copy of the game with this bundle alongside a PS4 theme to show off to your friends. This console will be available the same day as the game, which comes out March 21 in Japan.

Valkyria Chronicles 4 Gets A Limited Edition PlayStation 4 In Japan [Siliconera]


The original Super Troopers remains one of my favorite comedies of all time. It strikes a perfect chord of raunchy, slapstick, and joke-driven comedy that still makes me laugh until I hurt even after watching it multiple times over the years. With that in mind, I obviously cannot wait for the sequel, despite comedy sequels rarely living up to more than just callbacks and rehashes.

Thankfully the new trailer that was released for Super Troopers 2 today isn't completely made up of rehashes, which gives me hope. I could continue going on about the movie and the general concept of comedy but you aren't here to read my words so watch the trailer and enjoy!

Super Troopers 2 releases on April 20, 2018 because of course it does.


Darwin Project didn't leave much of an impression on me back at E3, but now that the multiplayer survival game is running an open beta for the weekend, I figured it was due another look.

Set around the post-apocalyptic Canadian Rockies, it's a deadly reality show in which 10 players compete against each other and their harsh environment, laying traps and trying to stay warm.

"In other games, the most fun part of the experience is when you're fighting other players, but this represents less than 10 percent of the match," says writer Vance Musgrave.

To keep the action flowing throughout the match, Scavengers Studio gives players a few tools to see what everyone else is up to. A few examples: player-made fires are highly visible, footprints can be tracked, and harvested resources leave clues that temporarily reveal the player's position on the map.

There's also Mixer (and planned Twitch) functionality built right into the game's core design. Stream viewers can place live bets on individual Darwin Project players, and the eye-in-the-sky Show Director can actively help or hurt participants. "He/She is the host and master who controls the arena with nuclear bombs, zone closures, gravity storms, and the power of their voice."

Some interesting ideas for the increasingly-crowded battle royale genre, to be sure.

The open beta is live on Steam and will continue until Sunday, January 21 at 9:00pm Pacific. Scavengers Studio plans to go through Steam...

We all know January sucks for the most part in terms of movie releases. Studios are either pushing their Oscar hopefuls out wide or dumping the things they couldn't release the rest of the year. It's a rare case when a January movies are rarely something to get excited about, but January movies are something different from just bad movies. A January movie isn't just awful, it's lost. Often aimless and pointless, it finds its way into the only month that will accept it. Maybe it isn't even a "bad" movie, but just kind of has no point.

In that way Den of Thieves couldn't be a more January movie: a film that seems completely devoid of any point or true effort. It's a movie with famous people in it, but it's unclear why it exists at all. It makes no point and does nothing special. If a movie was ever to define January movies this would probably be it. 


Sometimes you have to take a step back to take two steps forward. We Happy Few, a game that's almost finally finished, needs just a little more time for developer Compulsion Games to get everything just right.

In a video update today (embedded above), Compulsion announced that We Happy Few is content complete, meaning that all of the narrative and gameplay stuff is done. But, it's delaying from April 2018 to summer 2018 because the developer isn't happy with the first few hours of the game.

We Happy Few's story takes place over the course of three different characters' arcs. As Compulsion explains, the studio isn't happy with how Arthur's arc plays out (sounds like someone hasn't been taking their Joy pills). As such, Compulsion is taking a few extra months to rearrange those story moments so that everything moves in a more engaging way.

Simultaneous to this update, Compulsion and publisher Gearbox have made an interesting business decision. Back in August, the Early Access price of We Happy Few was raised from $30 to $51. Compulsion reasoned that this was the expected price of the final game. Fans responded that $51 is too much for an unfinished title.

Now, Compulsion is offering a refund to anyone who bought the game on Steam regardless of how long they've played it. Additionally, starting on February 1, there won't be an option to pre-purchase We Happy Few on Steam until much closer to launch. Compulsion says this decision was...

I want, for a moment, to tell you about the absolute worst time I’ve had while gaming. Well, I actually wasn’t gaming. I was chilling out max and relaxing all cool with a buddy of mine for what I thought was going to be some kickass Cuphead time on his Xbox One. While we eventually would get to that near-masterpiece, the first 45 minutes of my visit was spent looking on as he tweaked every goddamn tweakable part of his 1970 Dodge Coronet Super Bee in Forza 7.

I’ve played Forza, Gran Turismo, and Project Cars, and while they’re all just stunning to look at, I just don’t care for racing games where I have to pay attention to that many minute details and make minuscule adjustments all in hopes of improving my lap time by as much as three seconds. Hell, I barely tolerate the customization options in the last Mario Kart. Call me a filthy casual, but I believe racing games are at their best when I can just pick a car and get my ass on the track. That’s what I like and that’s what Gravel is looking to deliver when it launches next month.

It’s been a while since we last talked about Gravel and I was surprised when the Square Enix representatives on hand for my hands-on informed me its launch was just over a month out. Given it was supposed to launch last summer, maybe I shouldn’t have been too surprised.