In the modern, target driven world of business it’s hard to resist reducing everything down to a simple set of numbers. Find out why this is can be dangerous when it comes to UX.

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Designs sprints are a great way to help answer critical business questions through design, prototyping, and testing ideas with users. However, the common 5-day design sprint is not as user-centred as it could be. Find out how to carry out a more user-centred 5-day design sprint along with some hints and tips for running design sprints.

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As a UX or UI designer surely you should be designing lots and lots of interfaces. That's your job isn't it? Well, no. Find out why the best interface is just enough of an interface.

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Obviously UX for the Masses is your first point of call for everything UX related, but you should also checkout these 10 great other UX blogs.

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Online surveys are a quick and incredibly useful tool for gathering all sorts of user feedback, but all too often they are poorly designed. Find out over 40 ways to improve the UX of your online surveys.

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Get more done in less time. Sounds too good to be true? Not when you work more productively; not necessarily by working harder, but by working smarter. Here are 10 productivity tips for UX work that I’ve utilised with great success over the years.

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Believe me when I say that a long, detailed report is usually better at sending people to sleep than communicating key UX research insights. Here are 8 much better ways to communicate those all important UX research insights.

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Watching the Tour de France can make you a better UX professional. Don’t believe me? Here are 10 surprising lessons I’ve picked up from watching the Tour de France, that I believe are equally applicable to the world of UX.

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Find out how 2 simple questions can help shape your product roadmap and how to use the kano model to think about how users will react to features, or perhaps more importantly, the absence of features.

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Jobs-to-be-done is one of those concepts that intuitively makes so much sense, and yet still isn’t that widely known or used. The idea that you should focus on the job that someone is trying to do, rather than just the means of achieving. This talk from UX Cambridge 2017 covers how to use jobs-to-be-done to not only come up with innovative ideas, but to research and design better user experiences.

The post Using jobs-to-be-done to design better user experiences (UX Cambridge 2017) appeared first on UXM.

Want to find out about different UX tools and methods to utilise for your projects? Sure you do. Checkout these 10 great UX toolkits and method guides detailing the what, why, when and how of over 100 different UX tools and methods.

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The world’s worst design game is not the worst design game imaginable, but a great little game to get people thinking about what the worst possible experience would be and how to flip this to provide the best possible experience for users. Find out how to play the game and why it's a great addition to UX workshops.

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Sketch storming is a fantastic exercise for generating lots of ideas as part of a co-design workshop. Find out how to play sketch storming and why you should be incorporating it into your next ideation workshop.

The post A guide to sketch storming – a design game for ideation appeared first on UXM.

The craft of creating engaging and compelling case studies is an important part of being a UXer. Learn some hints and tips for bringing your UX work to life with compelling case studies.

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In this talk from UX in the City Manchester 2017 you’ll learn some design games for generating, exploring and communicating ideas, and for building a shared understanding within a team.

The post How to ditch meetings and start playing games (UX in the City) appeared first on UXM.

Manifesto (noun) – A public declaration of intentions, opinions, objectives, or motives. Inspired by the well known Agile manifesto, find out what I believe to be true as I set out my own my UX manifesto.

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