On this week's episode of The TouchArcade Show, I'm finally back in the USA and allowed to talk about my trip to Japan to visit Platinum Games and see World of Demons, an upcoming action game published by DeNA. That segues into discussing not one but three emails we got from listeners on the state of mobile gaming and people being disappointed when things like the new Castlevania get announced for mobile. We spend a ton of time on those emails, so we only ended up talking about two games outside of the news, but they're both great: Oddmar [$4.99] and Brew Town [Free].

Don't forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to We read 'em all, and love decoding messages written entirely in emoji. As always, you can listen to us with the links below... And if you like what you hear, please subscribe and/or drop us a review in iTunes. Much appreciated!

As a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we're talking about. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Be sure you're logged in to see the latest content. For everyone else who is curious, you can check out our public patreon posts to see older episodes of...

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn't necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable "best" thing. Instead, it's more just us picking out the single game out of the week's releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that's OK. If you disagree with what we've chosen, let's try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…



Oddmar [$4.99] is one of those games that's almost too difficult to write about, mostly because I just have SO MUCH I want to say about it I'm not sure where to begin. The product of studios MobGe & Senri, who have such amazing titles under their belt as Leo's Fortune, Devil's Attorney, and the Dark Nebula series, Oddmar is a platforming game that's almost more about the experience of the story and the wonderful characters and world that have been created than it...

If you're a fan of paid mobile games, and you don't buy Oddmar [$4.99], you are the problem. If the developer Senri had any sense whatsoever, they would have released this on other platforms like the Switch first, and then released it on mobile maybe someday in the distant future. This is one of the best-looking mobile games of all time. And it's an incredibly fun action-platformer that anyone who cares about mobile gaming, or just wants a fun game to play, has to pick this up. It's not an option. This game is a mandatory purchase for all mobile gaming enthusiasts.

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You control the eponymous viking protagonist, a selfish little oaf who is pressed into duty when his entire village disappears. He's granted a mystical power by forest creatures that allows him to jump around by throwing down mushrooms, but in exchange, he has to also save the great forest from evil creatures. All these objectives lead into eventual goal: stop every evil in your way, and become worthy to enter Valhalla.

Somehow, Senri managed to make their previous game Leo's Fortune [$4.99] look like a tech demo in comparison to Oddmar. The caliber of animation and detail present here is just astounding. The entire world feels lively, but without feeling too busy. Oddmar, the protagonist, has so many fluid animations that go along with his different moves. Nothing in this game...

Last fall, PikPok took their highly atmospheric and creepy first-person zombie apocalypse runner/shooter hybrid Into the Dead [Free] and expanded on it in every way imaginable with the sequel Into the Dead 2 [Free]. This included improving the visuals a ton, adding in all sorts of new weaponry, expanding the upgrade system, adding additional environments to run in, and creating hand-crafted levels with a full campaign and compelling storyline rather than the endless nature of the first game. Overall it seems to have been quite the hit with players, amassing more than 13 million downloads as of mid-February. PikPok has been good about keeping the content updates flowing following Into the Dead 2's release last October, adding in new weapons and features and hosting various special events. Today, they're teasing what they're calling the "biggest update yet" to Into the Dead 2, and you can probably guess why by checking out the teaser trailer.

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Yes, while the original release of Into the Dead 2 focused on the story of a father fighting his way through the zombie apocalypse to be reunited with his family, this update appears to focus on something entirely different. With the tagline of "How far will you go to save your squad?" it looks like this update, which is being called the Divided update, deals with a new set of characters, and all signs point to it being...

Here's a sentence I never thought I'd need to write: This afternoon Ben Brode announced he was leaving Blizzard and the Hearthstone [Free] team. In a post he made on the forums, Brode lays out that he's been working on Hearthstone for almost a decade, and has been working with Blizzard since he was 20 years old. Since then Ben has very much become the face of Hearthstone, featured in countless videos, Blizzcon presentations, and many other venues. While it's true there's over 80 people currently working with the Hearthstone development team, for many Brode is Hearthstone, and he will be ultra difficult (if not impossible) to every fully replace.

This almost feels like writing an obituary in a sense, but, Hearthstone of course will continue being awesome for years to come and we've got a new thing to look forward to: Ben is helping start a new company where they will "probably" make games. Brode mentions he's "looking forward to designing, programming, and actually creating things again."

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We've been covering Hearthstone since the beginning, and in some way or another working with Ben forever. I've got my fingers crossed that whatever his new company ends up doing somehow touches on mobile. Best of luck to Ben!

Welcome to the SwitchArcade Roundup for April 20th, covering the latest Switch news, releases, and games on sale! Hope you're enjoying this glorious day by Switch games, of course. Also, Sleep released their first album in a couple decades, so go listen to that! Normally, Friday's a busy day for releases, but with Nintendo Labo and then God of War on PS4, it's probably smart for developers to stay out of the way. Also, there are so many games out there that we could all use like, a month, to catch up. Oh, Donkey Kong Country Tropical Freeze comes out in a couple weeks? The ride never ends!


Disgaea 1 Complete coming to the Switch this fall

Disgaea 5 is on the Switch, but what about the very first game? The cult hit that helped Nippon Ichi get a foothold in the western market is going to see release on the Switch in a Complete release later this year, with new characters and modes to go along with the already absurdly deep well of content that Disgaea games provide.

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Is 20XX coming to the Switch?

Oh dang, this would be perfect on the Switch. 20XX is a roguelike platformer that's basically Mega Man X with some changes to make it legally distinct from Capcom's game. It's all a loving homage, and the game absolutely does its own thing with some of the...

It was a very merry Christmas for strategy game-loving iPad owners this past December when Aspyr Media brought 2K and Firaxis Games' critically-acclaimed title Civilization VI [Free (HD)] to the iPad. And not just some stripped-down-for-mobile port either, this was the full, real deal desktop game but on the iPad. We were overwhelmingly impressed with it in our review and picked it for our Game of the Week when it released, and in general feel it's the best strategy title available on the App Store. Since that initial release, Aspyr has been busting their butt to get all of the DLC that has been added to the desktop version of the game out for the iPad. This has included the Poland and Vikings packs in February and the Australia pack earlier this month. Now a new pack featuring Persia and Macedon content is now available for purchase in Civilization VI for the iPad.

The new Persia and Macedon pack will run you $8.99, which is actually a deal compared to the previous packs which run $4.99 each. In order to utilize any of the DLC in Civilization VI on iPad you'll need to have unlocked the full game via IAP. Oh yeah, besides being a full-featured desktop-class game on the iPad and not compromising on features between platforms, Civilization VI also made headlines for...

According to The Sims fan site SimsVIP, EA is cleaning house on Maxis staff, laying off multiple people from the Sims 4 team and transferring others to development of The Sims Mobile [Free]. SimsVIP's sources speculate that EA is shifting more towards mobile development, as games like The Sims Mobile are basically money printing machines versus selling single boxed copies of The Sims on PC- A line of reasoning, that sadly, makes a ton of sense.

From a business perspective, these mobile games that are run as services constantly are generating revenue. Per Sensor Tower data, The Sims Mobile made $2m in March of 2018 alone, and that's after a significant slump in the charts following its launch. With the right people driving the love ops of that game, there's not much reason to think that it won't make around $2m (or more) a month for years.

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While I totally see why fans of the "real" Sims games would be bummed out by this apparent shift in focus by EA, to look at it from a glass half full perspective, maybe this means The Sims Mobile will end up being even more true to a "real" Sims experience with more people from the Sims 4 team being shifted over to it?

[via SimsVIP]

Capcom just announced that they will be sunsetting Puzzle Fighter [Free]. This is the mobile version of their classic puzzle game and it released worldwide in late November last year after a soft launch. It featured redone 3D visuals and 1v1 multiplayer as a reboot to the series built for mobile platforms. It is currently available on both iOS and Android devices with in app purchases through in game gem currency. Watch the trailer for it below:

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We sampled it back in September last year at PAX West and you can read about that
here. Puzzle Fighter has been devleoped by Capcom Vancouver and the studio is now dedicating all its resources into the Dead Rising franchise which is their flagship. To do this, Puzzle Fighter will be shutdown on July 31st.

It will be pulled from the App Store and Google Play beginning July 1st. In app purchases are being disabled from April 23rd. For everyone who already has it, you get 10,000 in game gem currency from the team as a thanks for playing. They will also be making all upcoming characters like (Regina from Dino Crisis) and stages available for free until the game is shut down. They will also be releasing the soundtrack on soundcloud and be bringing back the Classic Mode until the game servers are shutdown in July. Sad times for...

Back in January, Apple announced an update for their ARKit technology that would allow the software to recognize vertical flat surfaces like walls in addition to the floor recognition that the feature initially launched with. I'm sure there's all sorts of ways developers can use the new tech, but Wizard Games instantly thought about how cool it would be to have something literally bursting through your walls in AR. They've adapted that idea into a defense game called Defend It! which sees you blasting away waves of enemies that smash through the walls in augmented reality and try to take out your special crystal. I'm doing a bad job of explaining it, but the idea is pretty clear in the following video for Defend It!

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I was actually shown a very early demo of Defend It! back at GDC last month, and although the demo wasn't quite polished enough to show off in a hands-on video, it was still really impressive to see. I always loved murals or even tattoos that seemed to show something bursting through from the other side, like a school's grizzly bear mascot ripping through the wall of the gymnasium from the inside (to steal an example from my own childhood). Defend It! feels like that only brought to life, and I imagine it will be fun to find all the neat places to play this sort of game out...

A few releases back, SEGA added Gunstar Heroes to the SEGA Forever line-up. It's an awesome game, one that put the name of its developer Treasure on the map. Even if it's not ideal when experienced with touch controls, I'm sure many SEGA fans who own iOS devices are glad to have it. At the same time, however, it is a game that was previously released on iOS several years ago. That version of the app had long since been broken by iOS version updates, but the fact remains that Gunstar Heroes isn't exactly new to the platform. Treasure's other great 16-bit games, on the other hand, represent fresh ground for mobile devices. As luck would have it, SEGA has opted to resume their SEGA Forever releases with one of those titles, the imaginative platformer Dynamite Headdy [Free].

The iOS version follows the pattern of other SEGA Forever releases. The emulation is decent enough, with a few inaccuracies that shouldn't be a big deal for most players. You can use an MFi controller if you have one, or you can try to make do with customizable virtual controls. You can download and play the game free if you don't mind ads popping up now and then, or you can pay for an IAP that removes all non-SEGA ads. Extra options include save states (very handy for this...

Halfbrick is quite the name in the mobile gaming scene with massive successes like Fruit Ninja [Free] and Jetpack Joyride [Free]. In recent times, things haven't been going amazing though. They recently laid off half their staff and announced that they would focus on their core IPs which are the games linked above. Today, something very interesting released on the App Store and Google Play in India only. Mech Mocha, an Indian games company, has developed an Indian version of Jetpack Joyride and this replaces the original release in India on all storefronts. Watch the trailer below:

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Jetpack Joyride has been out on the App Store since 2011 and it has gone through a lot with content updates and feature updates since then. The Indian version that you can only download in India has various cameos from Indian comedians and features levels depicting various Indian locations. Mech Mocha has been working on this for a while and now that it has completely replaced the original Jetpack Joyride on the store, it will no doubt get downloaded quite a bit. I'm never a fan of localised releases replacing the original version in any form. This is obviously to drive download numbers but imagine if you had no choice to buy the original version of a particular movie and could only get one that was tuned to the regional taste....

It was way back in December of 2015 that Implosion - Never Lose Hope [$0.99] developer Rayark unveiled their visually stunning upcoming game Sdorica, but in reality the game has been in the works for even longer than that, 4 years to be exact. Now after a somewhat lengthy soft-launch period, and with more than 2 million people already pre-registering for the game, Sdorica -sunset- [Free] is finally launched globally in the App Store today. It's been a long time coming! Right from the moment we first saw Sdorica, we've been impressed with its striking visuals, colorful cast of characters, and fluid animations. Coupled with a killer soundtrack and animated cutscenes, Sdorica is quite the looker, as you can see in the global launch trailer.

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Rayark is known mostly for launching premium mobile games, or at least free to try with a premium unlock or DLC. Sdorica is different in that it's very free to play. Don't let that scare you off, though. Sdorica has a rich universe and cast of characters and a great story to tell, and it appears Rayark wants you to be able to enjoy all of that without spending a dime if you don't want. Where things get fuzzy is in the character collection aspect of the game, which is a gacha system naturally, so if you're the type that just HAS to have a certain character...

It's been a bit of a rough first year for SEGA Forever, the latest initiative from SEGA to bring their classic games to mobile gamers. The basic idea was a good one: plumb the depths of SEGA's invaluable gaming archives and make the treasures within available for anyone with a smartphone to play for free. Players could pay a relatively small one-time price to remove ads and take advantage of extra features. The bulk of the releases have been drawn from the Genesis console, SEGA's most popular hardware worldwide. Unfortunately, when the service launched, the emulator that SEGA was using for these releases was in pretty poor shape, and it feels like the whole line has been trying to recover ever since.

SEGA eventually got the Genesis emulator whipped into shape and even started adding some cool features like the ability to rewind gameplay or play multiplayer via local wi-fi. That's great for new releases in the line, but what of the previously-released titles? While it's unclear at this point if SEGA is going to update every released title so far, we can at least check a couple of the more popular releases off the list. To go with the release of Dynamite Headdy, SEGA has pushed updates for both Golden Axe [Free] and Altered Beast [Free].

Launch title Altered Beast has seen the most significant changes, as it was using a...

Fireproof's The Room is one of my favourite puzzle franchises ever. I own and have played them all on iPad. The newest release, The Room: Old Sins [$4.99], launched a little while ago on the App Store with an Android release scheduled for later. If you're an Android only mobile gamer and have been waiting for this highly awaited release, your wait is now over. The Room: Old Sins is finally available on Google Play. If you're still unsure, read our five star review of it.

The Room [$0.99 (HD)] is one of the best gaming franchises on mobile and Old Sins is well worth playing. If you've been wanting to get into the franchise, this is a lovely entry point but they're all really worth playing. Fireproof has finally made this available on Android and now the whole franchise is on both iOS and Android. You absolutely should play them all and if you have either of the platforms, there's no real excuse.

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For more discussion on The Room: Old Sins, head over to our forum thread. The Room: Old Sins is finally available on Google Play and you can get it here. You can also checkout Fireproof Games' complete The Room catalogue on Google Play...

Hey folks, welcome back to the SwitchArcade Roundup. Sorry the Roundup has been away for a couple of days - technical issues and some personal stuff got in the way! I'm back, and ready to deliver the SwitchArcade Roundup for you. We've got a few days of new releases to cover, a couple new game announcements, a notable delay, and a couple of horror game sales worth checking out. Let's get into it, shall we?


TowerFall coming to the Switch

The Celeste developer is bringing the multiplayer arrow-shooting game to the Switch. TowerFall: Ascension is one of the most fun local multiplayer battling games of its generation, with loads of great moments that happen while you and your friends play. It's perfect for the Switch!

Dark Souls Remastered delayed to the summer

Curse the sun! Bandai Namco delayed Dark Souls Remastered for Switch from the May 25th release date on other platforms.

People take craft beer seriously. Maybe too seriously. We all know that one guy or girl who swears their home brew is the best, and while they are occasionally correct, it can get a little overbearing. Cooking up your own beer should be fun, because beer. Brew Town [Free], by AppBox Media and I Fight Bears, takes a very Joker-esque, "Why so serious?" approach to creating your own libations, taking you from just one person with a lager and a dream to an outfit big enough to take on the giants of beer.

Brew Town definitely qualifies as a beer-brewing sim, but not one that you'd call particularly hardcore. The overall framework of a simulation is all there, from different buildings spread around your pretty spacious plot of land to the way you can improve the recipes of your various styles of beer. What it doesn't do is get bogged down in the details, instead sharing some DNA with idle tappers and keeping things simple and fairly light-hearted. Don't expect to be chasing down recipes and gathering all kinds of ingredients, because everything here starts with just one thing: hops. You can practically see IPA aficionados nodding their heads in agreement right now.

Grown in a field right on your land, hops can be taken to your first brew house to create your first beer, a lager....

We covered Runescape Mobile back at GDC and it seems development is on track as Jagex has sent out the first 5,000 beta invites for Old School Runescape. If you’re unfamiliar with the whole confusing structure of Runescape and what’s coming, I’ll explain. Runescape itself is a formerly browser-based MMORPG. It has all the elements you would expect from an MMO but has a heavy focus on skills, from combat skills to crafting, fishing, and even woodcutting. There is also a very intricate economy, puzzle-like quests, PvP, and all of the other elements in a traditional MMORPG.

Runescape currently has 2 versions of the game. Runescape is the current modern version of the game running on the shiny MTX engine with upgraded graphics, combat systems, and skills. It is the most modern version of the game to date and has come a long way from the days of yore when Runescape was exclusively browser based.

Jagex released Old-School Runescape, also known as 2007scape, in 2013 after much community backlash over so many changes to the core game. Complaints ranged from graphics, combats systems and new skills that players argued had fundamentally changed the game to a point that it wasn’t the same game they had come to know and love.

Hearthstone's [Free] latest expansion, The Witchwood, has been out long enough now for everyone to crack open all their packs and get to dabbling in the new meta. This is always the most exciting time for me to play games like Hearthstone, as no one has figured out what the "best" decks are yet. Even HS pro players are tweeting about low win rates as everything is in the state of complete chaos that comes from completely jumbling up the card pool. But, if you're like a lot of players out there and really love the single player content Blizzard has introduced, we got a new tease today from the Hearthstone team revealing all sorts of details on Monster Hunt.

Check it out:

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While it's a bit of a bummer the new mode isn't playable with all the classes like Dungeon Run was, four totally unique characters that interact with the game in all sorts of new and exciting ways is arguably even better. I particularly love the "nemesis" battles, as you know those are going to be balanced directly for that one hero.

Monster Hunt launches next week, and I can't wait.

One of the more interesting and quirky games we got a chance to see during GDC last month was a game called Spitkiss from developer Triple Topping Games. Story-wise it's about two special beings named Y27 and B4 who are madly in love with each other, and they show this love by… well, spitting in each other's mouths. Gross… or is it? Maybe it's not gross and it's actually really sweet. Whatever the case, the two lovebirds are never in the exact same place so it's your job as the player to guide the wad of spit from one to the other across treacherous levels. Functionally, this plays out as a one-handed platformer where you sling the spit using a guide mark similar to something like Angry Birds, and bounce the spit off of walls and avoid hitting hazards on your journey towards Y27 or B4. Yeah it's a weird game ok! But I love it. Today, Triple Topping has released the first official trailer for Spitkiss which gives you a really good idea of what the game is like.

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As mentioned, we saw Spitkiss during GDC last month, so if you want a more in-depth look at the game check out our hands-on demo video with the developers. The initial release of Spitkiss will have 80 levels to play through and they're targeting a release for sometime this summer on iOS, Android,...