One of the casualties of the new site going online a couple weeks ago is that we had to temporarily pull the TouchArcade watch list offline. As part of the site redesign, we also switched our forums over from VBulletin to Xenforo which, moving forward, should be way more future proof. The watch list, and loads of other aspects of the TouchArcade site were hacks that sat somewhere in between VBulletin and WordPress, so it’s effectively been the equivalent of a web development heart transplant, where we’re still working on connecting all the veins and stuff to make sure blood is flowing in all the right places. Over the weekend, the TouchArcade watch list came back online.

It’s still very (very) beta, and we’d really appreciate any feedback or other problems you guys have when using it. You can send that feedback to or by posting in our site feedback forum. If you’re having an issue with it, please include as much detail as possible such as what browser you’re using, what operating system you’re on, any browser plugins you’re running, and things like that.

We’re working on polishing up a few more things before we officially add this to the sidebar of the site, but if you’d like to test the watch list you can view it by visiting To add a game to your watch list,...

It looks like the lawsuit that has been on for a few years regarding Apple and the App Store “monopoly" is now seeing some progress after it began to go ahead with an appeal last year. If you missed the lawsuit and any information about it, the aim of the plaintiffs (assuming they win) is to make Apple allow people to buy and install apps from wherever they want and combat Apple’s “monopoly" on software on iOS. They also want to drive down prices but given the race to the bottom that has bankrupted many studios and turned some away from iOS development, I don’t see that happening.

Today, the US Supreme Court has agreed to take on Apple’s bid to escape this lawsuit. This lawsuit isn’t just something that will or can affect Apple. It will affect any closed storefronts and walled gardens like Amazon’s marketplace, eBay, StubHub, and more because of how sellers set prices and the commission is handled. Lawsuits like this that are about antitrust claims date back to 2011 where Apple was accused of monopolising various kinds of software that apparently increases prices compared to other sources.


I’m always surprised at how some big name games and massively popular ones lack certain features. When it comes to Pokémon GO(Free), I was pretty shocked by the lack of a proper way to track your friends’ progress in game. Not being able to trade or send items is another glaring omission. Thankfully, Niantic and The Pokémon Company are going to roll out more social features this week. Trainers will be able to share a Trainer Code with potential friends and when accepted or added, you will be able to send items and even trade Pokémon. Friends will appear in your friends list within the app once the feature has fully rolled out.

When you get a Special Gift by spinning a Photo Disc at a gym or a PokeStop, you can send this to a friend who will receive helpful items and a postcard for the location you picked up the gift from. In addition to just sending items, you also level up your friendship which lets you unlock bonuses when playing together. Friendship level can increase once per day per friend. In addition to just being social to level up, you can even increase your friendship level through trading (assuming you have a Trainer level of 10 or higher). Stardust is consumed when...

We’ve been working hard on restoring all the functionality of the app to the new web site, and have spent most of the day today putting the finishing touches on getting the watch list online. If you had a watch list before in the app or on the web site, none of that data has been lost, and it all should be back online very soon. We’re still optimistic we get it up today, but it might sneak into early next week. All this work on the site means we didn’t end up with enough time left in the day to record a podcast this week, so we’re digging into the archives and turning the clock back all the way to 2011 when Canabalt ($2.99) was red hot and the subject of one of our biggest and earliest pricing debates in our community- as Canabalt was (and still is) totally free to play online in a bunch of different Flash game portals. It was a weird time, but going back and listening to these early interviews from creators like Adam is absolutely fascinating.

Now days, Adam and his wife Bekah run the game studio Finji out of Grand Rapids, Michigan. Feist (Free) is the latest game of theirs on iOS, but if you’ve got a Switch, Night in the Woods is on sale right now as part of an E3 promotion....

The idea behind the TouchArcade Game of the Week is that every Friday afternoon we post the one game that came out this week that we think is worth giving a special nod to. Now, before anyone goes over-thinking this, it doesn’t necessarily mean our Game of the Week pick is the highest scoring game in a review, the game with the best graphics, or really any other quantifiable “best" thing. Instead, it’s more just us picking out the single game out of the week’s releases that we think is the most noteworthy, surprising, interesting, or really any other hard to describe quality that makes it worth having if you were just going to pick up one.

These picks might be controversial, and that’s OK. If you disagree with what we’ve chosen, let’s try to use the comments of these articles to have conversations about what game is your game of the week and why.

Without further ado…


Ark: Survival Evolved

Ark: Survival Evolved (Free) from Studio Wildcard has been something of a work-in-progress for years now. It originally launched in early access back in 2015, with its “final" release not coming until just last year. I remember hearing murmurs of how awesome the game was back at E3 2015 and the game seemed to garner quite a following during its early access period. By the time the final launch came around it had a built-in...

Welcome to the SwitchArcade Roundup for June 15th, where we’re talking about the most interesting games in the Nintendo E3 eShop sale! Because you didn’t need to spend more money. After a busy week, you get only one new release: LEGO The Incredibles. This doesn’t necessarily follow the plot lines of the movies straight-up, but it does feature elements from both movies, and an open world with crime bosses and supervillains to defeat. A huge hub world is available for you to explore and do your super missions in. You can play as the entire Parr family, and also a bunch of superheroes that otherwise don’t have big roles in the series. These games are usually pretty solid, and if you like The Incredibles, keep this one in mind!


Overcooked! Special Edition ($11.99 from $19.99 until June 21)

This fun party game is one of the most popular third-party games on Switch, and it’s quite fun. You work with friends to cook food, with ingredients to collect, food to be cooked, and dishes to wash so you can repeat the whole cycle. It’s a chaotic game because you have so many chaotic elements that pop up that you then have to deal with. Check this out before the sequel hits in August. Or wait until that one? Either way.

Splatoon 2 ($39.99 from $59.99 until June 21)

Seriously, if you’ve never played...

As an iPhone X owner I’m always on the hunt for games that get updated to take advantage of the full screen of Apple’s latest iPhone, especially when they’re older games that have a permanent place on my device. So today I was doubly happy to see updates to two of the App Store’s most classic matching games as both 10000000 ($2.99) and its follow-up You Must Build A Boat ($2.99) from EightyEight Games, aka solo indie developer Luca Redwood, have received iPhone X support. If you’re unfamiliar with either, the story of 10000000 started when our own Eli Hodapp plucked it out of obscurity and thrust a 5 star review on it the week it released. The name of the game was weird, the graphics were nothing to write home about, and the icon was “bad." So what the heck was so great about 10000000? The gameplay of course. Frantic tile-matching was married with fast-paced dungeon crawling and combat to create an experience unlike anything else on mobile at the time. Following our review 10000000 blew up in the mobile gaming and in the mainstream gaming world and went on to become an absolute classic. Shaun also goes in-depth on all things 10000000 in his Classic Reload from August of last year.

So when a game sees an unexpected success such that 10000000 did, it always brings with it...

Ah, Bloons TD 6 ($4.99) is out now, and it’s nice to dive back into this series every few years or so. I like a good tower defense game from time to time, and while I don’t play the Bloons games that often, it’s always nice to dive back into Bloons TD. Mostly, because everything happens so much in this game. Other titles are slower, less chaotic. Bloons TD 6 is chaos, willing to throw endless hordes of creeps at you, with convoluted upgrade systems and dozens of units at you. If you like simplicity and efficient design, this isn’t the game for you! If you like engorging on content, maintaining upgrade trees for dozens of units, and watching your screen fill up with enemies all the time, this is perfect for you!

The rules of Bloons TD 6 are standard tower defense fare. Creeps travel along the path, and you have to play towers in fixed positions with certain target radii to destroy them, without getting rid of all your lives. Where Bloons TD 6 mixes things up is through having dozens of towers, each with their own upgrade trees, and also some fun units to play with that don’t fit the standard tower defense archetype. The plane and helicopters can patrol certain parts of the board, and you can set paths and formations for them! Towers of different types come into...

After being out on Android for some time, developer Hot Teapot is now in the process of bringing their platforming game Doge and the Lost Kitten to iOS devices. Right away this game hits three really strong points for me: Dogs, cats, and platforming games. That is a trifecta of awesome right there. The game revolves around the titular Doge as he embarks on a journey to save the Royal Kitten, who was kidnapped by the nefarious Evil Chihuahua. I mean, it’s right there in the name, this guy is evil. Over the course of 35 handcrafted levels you’ll run, jump, and fly using a parachute as you collect coins and defeat baddies in your quest to rescue Royal Kitten. I love the little details of Doge, like the derpy look on his face and the tongue hanging out of his mouth that ever so gently sways back and forth as you move. You can see it in the following trailer.

If you’re in the world of Android, you might recognize Doge and the Lost Kitten under its much more simple title Doge Platformer over on the Google Play Store. However, now that the game is coming to iOS, Hot Teapot is looking for some people to beta test that version, so if you’re interested you’ll want to hop on over to our forums where you can send your email to the developer to get in on the Testflight beta....

There was a time when you couldn’t swing a Lightning cable without hitting a decent premium run-and-gun game on the App Store. That well has dried up considerably over the years, unfortunately, but we still see the occasional new entry. Deep Space ($2.99) is publisher Crescent Moon’s latest go at the genre, developed by Bug Studios. Rather than being a stage-based affair like most of its genre-mates tend to be, this game is a procedurally-generated endless challenge to see how far you can go before getting iced. It has some good ideas, but it’s ultimately let down by unreliable controls and a difficulty level that skews towards the unfair a little too often.

You play as some kind of space explorer with a little ship that doesn’t have much more than four walls and a shop. Each session has you docking with a massive, seemingly-abandoned ship that quickly reveals itself to be quite occupied indeed. With the doors shutting behind you as you progress through each zone, there’s nowhere to go but forward. Luckily, you have three weapons at your disposal. First, you can do a nifty double-jump that is basically the key to surviving any length of time. Second, you’ve got a shop that can provide you with upgrades if you have the coins...

E3 week has come to a close, and just as it’s the biggest week in gaming for consoles, it’s been a massive week for Arena of Valor! Hitting the Esports scene hard with the Valor Series competition over the last few months, it all came down to a gripping finale at the ESL Arena in one of the many halls making up the yearly gaming convention in Los Angeles. Your NA and EU AoV World Cup representatives have been crowned, but the week saw plenty of Arena of Valor news hit the usual channels.

Valor Series Finale Live From The ESL Arena at E3

Without a doubt, the Valor Series Final was the highlight of the week. Months of competition culminated in two exciting days of professional level play in a bid to crown the teams that would go on represent both Europe and North America at the Arena of Valor World Cup next month. Immortals went on to push through the competition after a stellar showing in the weeks leading up to the event, with ESL legends For the Dream fighting to earn their place in the World Cup.

But the likely winners weren’t the highlight of the show. That spotlight goes to FLIPSID3 Tactics. Originally known as Team One Trick, they’re the bunch who just missed out on the E3 trip during the qualifiers, only to be awarded a place when Team Upsla dropped out due to schedule conflicts. Automatically becoming the underdog, Team One Trick then saw their luck...

If you’ll join me in my time machine as we jump back nearly a decade to early 2010, just a couple of months before I started working for TouchArcade in fact, and one of my favorite new iPhone games (this was even before the iPad) was Stinger Table Hockey ($1.99) from Stinger Games. If you aren’t familiar with table hockey, it’s sort of to hockey what foosball is to soccer. You manipulate handles on the side of the table to move and spin a team of hockey players as you battle against an opponent. Stinger Table Hockey digitized that experience, and at a time when touchscreen controls where still very much a new thing that developers were constantly experimenting with, there was something super satisfying and natural about controlling your players with the smoothness of swipe gestures. Anyway, Stinger Games went on to release the similar Team Canada Table Hockey ($0.99) and Stinger Foosball League ($1.99), the latter of which being the only game that hasn’t been updated to keep it current over the years. Now they’ve announced another new sports game, but this time in the “wacky physics-based" genre of sports. It’s called Super Soccer Jump, and you can see it in action below.

Whereas the previous Stinger games were more like simulations of real-world table games, Super Soccer Jump is very much not a simulation game. It’s inspired by some other classic wacky physics sports games...

Welcome to the SwitchArcade Roundup for June 14th! It’s a good couple of days for eights. The Splatoon 2 Octo Expansion DLC is finally out, throwing in some new challenges and playable Octolings. Meanwhile The Octopath Traveler – Prologue Demo Version is out now. This is separate from the previous demo, which is no longer available. The demo is locked to three hours of play, but you can transfer your progress to the main game once it releases on July 13th.

There are also a bunch of sales going on right now, the biggest one being Breath of the Wild for $44.99. If you haven’t picked it up…it’s probably THE Switch game, you should probably do that. Splatoon 2 is $39.99 right now, essentially meaning you pay full retail price for the game plus the Octo Expansion. Also, Ultra Street Fighter 2 is $19.99 if you’ve been meaning to check that out after Street Fighter 30th Anniversary‘s release.

New Releases

It’s E3 week. Gamers are focused on all the new E3 stuff, and with the gaming media focused on the event, developers and publishers are sure to hold off until after E3 to release new stuff. Just kidding! A dozen new games!

Arcade Archives DONKEY KONG ($7.99)

HAMSTER drops a surprise Nintendo arcade classic, and it’s a momentous one: Donkey Kong, the game that put Nintendo on the map. I probably shouldn’t have to...

Following its soft-launch a couple of months back, Nexon has now announced a worldwide release date for their impressive-looking hack ‘n slash action RPG Darkness Rises, and it’ll be arriving next Thursday, June 21st. Ok so let’s be real for a moment. There is no lack of free to play action RPGs on the App Store. Heck, I’m pretty sure Nexon themselves have half a dozen or so out in the wild. At a certain point my eyes just sort of glaze over whenever a new one is announced, as it’s nearly impossible to tell them apart anymore. Every once in a while though a new one will pique my interest for whatever reason, and in this case I’m REALLY digging the look of Darkness Rises. I’ll get to why in a minute but first check out this recent trailer for the game.

So first of all, those giant monsters are AWESOME. And apparently you can “soul link" with some of them and climb up to ride them, using them for your own nefarious purposes. Giant monster mounts are a win in my book. Second of all is that Darkness Rises features online co-op play, and that just sounds like a blast. In fact, part of what got me so excited for the game is the great impressions from our forum goers who took the soft-launched version for a spin. Of course the monetization aspect could make or break this...

We first got a taste of Tasty Rook’s new single-device party game Out of the Loop (Free) back during GDC in March, and learned earlier this month that the game would be arriving June 14th, and while it didn’t quite hit in time to be included in our weekly new games roundup a quick check of the calendar shows that today is indeed June 14th and the game is indeed now available in the App Store. How about that! Out of the Loop gives a topic to a group of players, or rather, all but one person in the group. That person that does not get to know what the topic is must pretend that they DO know, and the rest of the group needs to determine which person in the group is the one who is “out of the loop" before that person is able to guess what the topic actually is. A device is passed around and questions about the topic are answered, with those in the loop being careful not to give away the topic with their answers and the person out of the loop careful to not give away that they have no idea what the topic is with their answers. Yes, your BS’ing skills will come in handy in Out of the Loop.

It’s a really fun premise, and closely follows Tasty Rooks other single...

Gleam of Fire($3.99) is the first mobile game for developer Su Min Kim, who is obviously someone who knows how to make a spectacular entrance. If you have any questions about the game head over to our forums where the developer is happy to answer and listen to your feedback- Always something we love seeing. The premise of the game is simple, its nothing more than an adventure platformer, but that’s ok because it is a very good platformer and doesn’t need any fancy gimmick to draw the player in. You move through each level lighting torches with your arrow. Game play is easy to pick up, you walk horizontally in any direction and jump or drop down vertically to move from layer to layer. You have a normal attack, special attack and dodge, helping you move through obstacles and monsters. The game itself however, is not so easy, be warned, you are going to die, a lot.

Every death sees you starting the current level from the beginning and doing the whole thing again, which can become a little frustrating, especially if you could see the end of the level before you died. You have no choice but to keep trying and ′git gud′. A lot of the game play relies very heavily on timing, one moments delay, one movement too early, and you will be taking damage. The only real issue within Gleam of Fire is for a game...

While it wasn’t much of a surprise announcement, given the eShop leaks, it seems everyone has been super happy with the release of Fortnite (Free) on the Switch which became immediately available for download after Nintendo’s E3 stream on Tuesday. The Switch version of the game just seems objectively better than the iPad version (which I’ve played tons of) in basically every way. It looks better, it plays better with physical controls, and as a result it seems like the competition is way more intense in matches as well. Not everything is awesome in Switch Fortnite Land, however, as it was quickly discovered that if you ever played Fortnite with your Epic account on the PS4, you were completely locked out of using that account on the Switch.

It doesn’t look this problem ever got much traction before as (at least among the people I know) it seems like you have a PS4 or an Xbox, and there isn’t much reason to hop between them on the same game. Regardless of where your loyalties lie in between Sony and Microsoft, it seems like the Switch has fallen into the role of the second console that most people have. When players who had previously associated their Epic accounts with the PS4 ecosystem tried to sign in to the Switch version of Fortnite, they were greeted with the following message:

Late last month we were lucky enough to be included in a TestFlight beta of Valve’s upcoming Steam Link app, and I posted a hands-on preview which basically can be summed up as: “I simply cannot believe how good this works." Well, not long after Apple rejected the app, due to “business conflicts" which were not originally realized by the App Review team. We were unbelievably bummed out by this, as it seemed everyone who had previewed the app loved it, and quite a few members of our community were incredibly amped up for its release when the rejection news hit. Not long after, WWDC offered a surprising amount of clarity on Apple policies, and a glimmer of hope that Steam Link might actually make it on to the App Store. Of particular note is the new Apple guideline 4.2.7 section C, which reads: “The UI appearing on the client does not resemble an iOS or App Store view, does not provide a store-like interface, or include the ability to browse, select, or purchase software not already owned or licensed by the user."

Moments ago, Valve pushed out an updated version of the Steam Link app to TestFlight testers which aside from a few UI tweaks (like an network performance test when you first pair your PC which I’m fairly certain...

Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


Alchemia Story

iTunes Description

Best smart-phone character creation is here!
Join in for the new “J"RPG to figure out people’s kindness.

◆Journey with your “YOME"!◆
There is a “YOME" system, another character to journey and help out each other with the player!
Leading the way to the target, supporting the battle, and synthesizing the items etc., s/he can help you out!
You can create your own “YOME" character like for your...

Welcome to the SwitchArcade Roundup for June 13th! The announcement bursts of E3 have calmed down, but the Switch releases keep on keeping on, and Splatoon 2‘s big DLC goes live tonight! It’s not live in the game yet, but it might be out by the time you read this! This expansion enables playable Octolings in multiplayer, and contains a bunch of new singleplayer levels that look quite crazy. I haven’t dug much into the singleplayer at all, but I bought this DLC in part for the cosmetics and also because the levels look really cool.

8bitdo reveals new controllers

The manufacturer of Nintendo-inspired wireless controllers has a few new entries coming out. The SN30+ is a full-size gamepad with hand grips and control schemes to mach the Game Boy, SNES, and Super Famicom. Meanwhile, the base SN30GP is getting a bunch of new Game Boy Pocket-inspired colors. That red one brings back some memories, my first Game Boy was a red Game Boy Pocket. The N30 Pro 2 adds in new colors, new buttons, vibration, and motion controls. Meanwhile, the Zero 2 is freaking tiny and comes in Game Boy Pocket-inspired colors:

But you catch that? Switch compatible, and it has motion controls. Based on its cost, it could be a perfect...