Welcome to your SwitchArcade Roundup for August 16th, 2018. Your “favorite TouchArcade writer named Phil Stortzum" is here to provide you with all of today’s special news, releases, and sales of the day. It is Thursday, which is big eShop day, after all! From official announcements of new games to releases of new games on the eShop, this SwitchArcade Roundup has something for everyone. As we tend to do around here, let’s first hop into our tanks and check out the Game of the Day!

Game of the Day Blaster Master Zero ($9.99 – demo available)

A blast[er master] from the past, Blaster Master Zero brings back the 1988 Sunsoft NES classic to the Switch thanks to Inti Creates, who also developed yesterday’s Game of the Day. Why not keep the pattern going, I say!

Blaster Master Zero is a two-part game: one has you piloting a tank in a 2D space, sometimes having the pilot Jason exit the vehicle to explore corridors and areas that the tank can’t access. The other part of the game has Jason by himself in overhead Zelda-like dungeons, just with all of the focus being on moving, shooting, and surviving enemies both small and enormous instead of solving puzzles and the like.

There is also some Metroid-style gameplay to be found in the structure of Blaster...

Reviewing a game like Evergarden ($5.99) is a difficult thing to do for a couple of reasons. One of those is the fact that I just don’t want to ruin any of the little surprises, the little bits and pieces of delight that make Evergarden such a great little game. The other reason is that I feel like I have just scratched the game’s surface with so much more to come.

A few basics about the game before we move into the first of those two concerns.

For those unaware, Evergarden was created by the same people who brought us Race The Sun, a game that became something of a cult classic amongst a portion of the mobile gaming population. That respect was well deserved, and developer Flippfly is back again with a new game, this time based all around a garden, a forest, and a fox-like companion called Fen.

The aim of the game is almost indecipherable at first blush and is honestly the biggest knock I have against a game that I’ve enjoyed playing for this review. The on-boarding process is minimal, to say the least, and while I appreciate what the game is trying to do here, there were times where I just couldn’t instinctively work out what Evergarden wanted me to do in order to progress. However, once that all became...

King has launched their latest game in partnership with Snowprint Studios called Legend of Solgard (Free), and it’s pretty darn good. It also marks quite a departure for the company known for their mega smash hit Candy Crush Saga and their library of other ultra casual fare. Legend of Solgard is still based around matching mechanics, but those mechanics have layers upon layers of depth built atop them, and the rest of the game is fleshed out with all sorts of upgrade mechanics and other more “hardcore" RPG-like elements. Would your Candy Crush-loving grandmother enjoy Legend of Solgard? How about your Fortnite-obsessed nephew? In theory King hopes they’ve helped craft a game to appeal to both of those demographics and everyone in between as well, but only time will tell if that ends up being the case.

One of the things I worried about in our review of Legend of Solgard is that it risks alienating both camps by trying to please everyone at once. More traditional gamers might be turned off by how free to play’d out the game is, and more casual gamers might be overwhelmed by the amount of complexity. I’m in a unique position in that I’ve gamed my entire life and have also covered mobile gaming since the beginning, right from when free to...

It feels like half a decade ago that we heard rumors of Polytron’s classic perspective-shifting platformer FEZ heading to the mobile platform. Oh, it WAS half a decade ago. Longer than that in fact. The first grumblings were way back in August of 2012 when Polytron Tweeted how they’d turned down an offer for Zynga to port FEZ to mobile for them. Heh. And then in December of that same year Polyton’s Phil Fish mused about bringing FEZ to more platforms, and while mobile wasn’t mentioned specifically, given the explosive growth of mobile gaming at the time it wasn’t hard to imagine mobile being one of the platforms envisioned. In March of 2013 during a Reddit AMA, Fish stated that FEZ coming to mobile was “highly probable." It was a shoo-in then, right? FEZ would be coming to mobile!

Welp. The following July, Phil Fish had his now infamous Twitter meltdown where he cancelled the in-development FEZ 2 and announced his departure from the game industry. Despite founding the company, that didn’t mean the end of Polytron though, and they let people know on Twitter that there was still “much porting to do!" for their breakout hit FEZ. So like, it was DEFINITELY coming to mobile then, right? Right. Well, cue about four years of silence before we heard anything more on the prospect of FEZ on mobile, but...

It has been interesting seeing how both PUBG Mobile (Free) and Fortnite (Free) have been performing on iOS and Android since they hit mobile. While both brands are huge, the download and revenue numbers paint an interesting picture of what’s bigger right now. While Fortnite has less downloads on mobile, it launched as an invite only game and was iOS only until last week. It is just available on Android in beta for a handful of devices.

PUBG Mobile on the other hand launched on both iOS and Android for free and there was no invite system in place. It was just available to everyone and it supports way more devices overall. PUBG itself pales in comparison to Fortnite as a cultural phenomenon. While it is huge on Steam and has an Xbox One version (still in Game Preview which is early access on Xbox), the mobile version is the most polished version with the most downloads and active users by far.

Today, PUBG Mobile crossed 100 million downlaods (outside China) on iOS and Android and has 14 million daily active users. This is a huge number for sure but given Fortnite took nearly the same timeframe to hit 100 million downloads on just iOS with all those launch stipulations, PUBG Mobile definitely needs to work on monetising more...

One of the best ways you can support TouchArcade is by doing your Amazon shopping through a TouchArcade affiliate link. We’ve set up the easy to remember too if you want to type that in or bookmark it. We get a small percentage of anything you buy through any of these links, which otherwise would just go to financing Jeff Bezos’s experimental pizza bagel flavors or whatever else he’s up to now, and it goes a long way to supporting the site at no additional cost to you. These Amazon Items of the Day articles are all products we have used ourselves, and feel are things that the TouchArcade audience might be interested in!

Alright so yesterday I posted about the Elevation Dock 4 by Elevation Lab and mentioned that today I’d be focusing on another dock-like solution from the same company. Today we’re looking at the CordDock, which is an interesting spin on the whole idea of an iPhone dock, but in 2018 the use cases aren’t as fantastic as they would have been a few years ago.

Rolling the clock back to the early days of iOS, the iPhones and iPads of hardcore users seemed to be semi-permanently tethered...

Pokémon GO(Free) feels like it is properly back after feeling a bit left behind with some of the social games this year. Discussion around it had slowed down a tad but things have been going well for Niantic recently with social features being added finally and the announcement for PvP planned for later this year. The Mythical Pokémon Celebi will be available beginning August 20th through new Special Research. Your aim is to help Professor Willow locate Celebi.

If you already finished the Pokémon GO Fest exclusive Special Research to get Celebi, you can do the new Special Research beginning August 20th to get candy to power up your Celebi. Celebi’s appearance will also bring out more Johto region Pokémon.

Niantic has also formally announced its plans for parental controls in Pokémon GO. This will be powered by SuperAwesome and will allow children to log-in to the game through this platform. Parents will need to register with Niantic Kids and manage privacy through the parent portal. This will allow parents to look through permissions and control information shared. This will also be available to children who login through the Pokémon Trainer Club.

If you’re looking forward to the upcoming Nintendo Switch Pokémon games this November,...

As the drama surrounding Sony’s stance on crossplay continues to unfold, I’m beginning to feel like we need some sort of soap opera-esque dream sequence flashback video to just recap everything that’s happened to far. Here’s the gist: Fortnite (Free), the biggest game in the universe, launched on the Switch earlier this summer, and gamers who had played the game before on their PS4 discovered an amazing “feature": Their Epic accounts were permanently locked to the Sony ecosystem. Since then, Sony basically told everyone to “Deal with it," and then were “Looking at possibilities" on allowing people to play the dang game on non-Sony platforms.

The drama fire mostly sputtered out by late June though, with only minor flare ups since from people with large Twitter followings reminding people that Sony “got away" with doing this to Fortnite players as gamers quickly accepted this was … just the way things are. Well, Bethesda’s Pete Hines isn’t having any of that with The Elder Scrolls: Legends (Free), telling Game Informer, “It doesn’t matter what platform you play on — you play against everyone else who is playing at that moment." Hines digs deeper, too:

“It is our intention in order for the game to come out, it has to be those things on any system. We cannot have a game that works one way across everywhere else except for...

In our review of Legend of Solgard (Free), the brand new game from King and developer Snowprint Studios, I mentioned that King doesn’t normally make a big to-do about releasing a new game, but that they were really pulling out all the stops for this one. And the biggest example I have of that is the press event they threw at the famous Ice Hotel located in the tiny village of Jukkasjärvi just outside of Kiruna, Sweden. Myself and about two dozen other games writers and YouTubers were invited to fly out to this rural part of Sweden and experience a real life Solgard, complete with battle training and events all geared around King’s latest game.

First off this wasn’t a long trip, just three days worth of events with five days total including travel. Coming from California this was not the most exciting prospect considering I’d be traveling for almost the same amount of time I’d be in Sweden. But hey, you only live once, right? After a 90 minute flight to LA, followed by a 2 hour layover, followed by an 11 hour flight to Stockholm, followed by another 2 hour layover, followed by another 90 minute flight to Kiruna, I finally arrived frazzled and exhausted. The King folks rounded up the other press folks who had travelled in on the same itinerary as me at Kiruna’s gorgeous little airport and we piled into a big van to head to our final destination: The...

Typically when King rolls out a new game, they don’t make a big “thing" out of it. A new entry in one of their many Saga games comes along, gets cross-promoted among their many billions of installs of existing games, the fan base downloads and plays said new game, and the band marches on. They’ve practically got releasing new mobiles games down to a science. For their latest game though, things are quite different. King is stepping out of their hyper casual bubble and taking the plunge into the “mid-core" scene of mobile games with Legend of Solgard (Free), and they’re putting all of their incredibly mighty marketing muscle behind it.

Legend of Solgard is developed by Sweden-based Snowprint Studios, which was co-founded by Alexander Ekvall and Niklas Malmqvist. Ekvall was previously part of Fabrication Games which you might remember for putting out tons of quality mobile games over the years, like Ionocraft Racing, Piclings, Niko, Sprinkle, and Project Belle. Fabrication was bought out by King back in the spring of 2012. Malmqvist is a 30 year industry veteran who has been all over the place and worked on all kinds of games, but prior to joining Snowprint in 2015 he had been an art director at King for 8 years. So you can really see the synergy and...

Each and every day new mobile games are hitting the App Store, and so each week we put together a big old list of all the best new releases of the past seven days. Back in the day the App Store would showcase the same games for a week, and then refresh those features each Thursday. Because of that developers got into the habit of releasing their games throughout Wednesday or very early Thursday in order to hopefully get one of those coveted features spots. Nowadays the App Store refreshes constantly, so the need for everyone to release all on the same day has diminished. Still, we’ve kept our weekly Wednesday night format as for years that’s the time people knew to check TouchArcade for the list of new games. And so without further ado please check out the full list of this week’s new games below, and let us know in the comments section which games you’ll be picking up!


A Way to Slay

iTunes Description

A Way To Slay is a bloody puzzle game in which you will need tactics and logical thinking.
You will face knights, samurai, mercenaries, pirates, orcs, assassins and even the modern mafia.
Think over the strategy of combat and pass hundreds of different levels in a variety of eras, from realistic to fantasy worlds.

Forum Thread: A Way To Slay (by VLADISLAV VASILEV)


Welcome to your SwitchArcade Roundup for August 15th, 2018! We’re halfway through the week, so it’s all downhill after this. As usual, I’m Phil here with your latest Switch-related news, game impressions, releases, and sales–all rounded up for your viewing pleasure and convenience. Some big release news leaked today, but we’ll get to that in just a little bit. For now, it’s time to turn our attention to the Game of the Day.

Game of the Day Mighty Gunvolt Burst ($9.99 – demo available)

Mighty No. 9 was an unmitigated dumpster fire in all aspects, from the Kickstarter, to the actual game, to the backers who are still in limbo waiting on their Nintendo 3DS and PlayStation Vita builds of the game–which they’ve all probably come to terms with the fact that they’re never getting what’s owed to them. However, if there is one diamond to be found in this rough (and I define “rough" as a stinky pile of dog doo), that diamond is Mighty Gunvolt Burst by Inti Creates. In all honesty, Mighty Gunvolt Burst is what Mighty No. 9 should have been quality-wise, but thankfully Burst was limited to two platforms instead of an overly ambitious 200 or so. (I might be over-exaggerating a bit.)

Mighty Gunvolt Burst follows a similar formula and structure to Mighty No. 9. After all, it has an opening tutorial stage, eight levels that can be completed in any...

It has been interesting seeing Luke Schneider AKA Radiangames discuss various aspects of game development over the years. The complete Radiangames catalogue of classic iOS games even got a nice update and discount last year and now Luke has just posted a look at what is happening in the future for Radiangames. Development is back in full swing and in addition to Overload that is coming to consoles soon after debuting on PC platforms earlier.

Luke is working on a new puzzle game set to release in September that has its visuals in development now. He will work on Slydris 2 after that. The interesting thing to note is that a new group of games is planned to release by Decemner and all of them will be free with video ads. These will be structured differently to Radiangames’ usual releases. The first release will be a test and experiment for Radiangames into video ad supported free games on iOS.

The plan for Slydris 2 is to pull out all the stops. I can’t wait to see how this plays out. Radiangames also mentions that if Slydris 2 isn’t successful at bringing in a steady flow of income, the next few games might be in another genre. Plans after that will be confirmed in the holidays. It is always great seeing more of what most developers don’t reveal to the public blogged about. I’m looking forward to reading a...

Feral Interactive’s awesome Rome: Total War ($9.99) iPad release impressed the heck out of most people when it launched. They event brought the Barbarian Invasion ($4.99) as a standalone release. If you keep asking for premium ports and big games on iOS, you need to start paying attention to releases like this. After loads of teasing and slowly revealing more information, we finally have a release date and new trailer for the iPhone version. Watch it below:

Feral Interactive has completely reworked the game for the smaller screen. I’m a little surprised to see it running even in the video because I never thought games like this would ever work on a smaller screen. If you plan on getting it on iPhone, you will need iOS 11 and later with an iPhone 5s and later. It will also support the 6th generation iPod Touch.

The iPhone version is properly shown off on the official website for Rome: Total War on iOS which you can check out here. You will finally be able to play Rome: Total War on iPhone beginning August 23. I can’t wait to see Feral bring more stuff to iOS and am looking forward to Tropico. Check out...

It’s National Relaxation Day today, which fits perfectly in line with stretching out on the couch, and doing absolutely nothing other than working your way through the absurd amount of new games that have been released this week. I think Barbearian ($8.99) is going to be the big winner this week in our community, but there’s a ton of other stuff in this list that is worth playing. Dive in, check some games out, drop your impressions in their respective forum threads, and most importantly… Relax.

Here’s the full list of new games that have been posted to our forums so far:

We’ve been following the release of Bendy in Nightmare Run (Free) since we first got a look at it back at GDC and learned about the Bendy … empire, for lack of a better way to put it. Finding out about these things is really one of the weird parts of the internet these days- Something you’ve never heard of which apparently has a following so huge that you can straight up go to your local shopping mall and buy Bendy merch. Anyway, the Bendy universe got its start early last year and the “main" line of games, Bendy and the Ink Machine sort of pull on a lot of similar strings as the Five Nights at Freddy’s games in that they’re horror games that make really good reaction videos. (Well, “good" being relative depending on how you feel about reaction videos.)

Bendy in Nightmare Run, on the other hand, drops all the jump scares for good old fashioned iOS arcade-y gameplay. There’s a few cool things about it that make the new Bendy game worth checking out if you’re not already into the Bendy universe. Instead of being a behind the back runner it’s more of a boss chase mode. The art style is super rad as well, with sort of an old time-y cartoon aesthetic that other games like Cuphead nailed so well. Here’s the game in action:

One of the best ways you can support TouchArcade is by doing your Amazon shopping through a TouchArcade affiliate link. We’ve set up the easy to remember too if you want to type that in or bookmark it. We get a small percentage of anything you buy through any of these links, which otherwise would just go to financing Jeff Bezos’s experimental pizza bagel flavors or whatever else he’s up to now, and it goes a long way to supporting the site at no additional cost to you. These Amazon Items of the Day articles are all products we have used ourselves, and feel are things that the TouchArcade audience might be interested in!

Following in line with yesterday’s post and reviewing the things I have laying on my desk is the Elevation Dock 4 by Elevation Lab. While Elevation Lab makes a bunch of cool stuff, their docks are what got them started with the original Elevation Dock that launched on Kickstarter in 2011. With seven years of work across four different docks, the Elevation Dock 4 is the best one yet, at least until they release the Elevation Dock 5, of course.

Now, there’s close to as many different iPhone docks...

We’ve been huge fans of Raw Fury basically… Forever. If you’ve never heard of them, they’re an indie publishing label that on mobile is responsible for games like Kingdom: New Lands ($9.99), Kathy Rain ($4.99), and Dandara ($14.99). On the PC and console side of things, they’ve got an even more impressive catalog with games like The Last Night absolutely stealing the show at E3 last year. For real, just look at this trailer and tell me this isn’t something you want to play:

Anyway, Raw Fury this morning announced that they closed a series A funding round of $5.5 million dollars from Nordisk Film, which is the largest media group in Denmark spread across film production, distribution, theaters, and of course, games (along with even more stuff). The reason I love this story so much is that when Raw Fury basically kicked off with a bunch of industry veterans who each worked at various positions at larger companies (with benefits like health insurance and other important things) who simultaneously seemed to say, “Screw it, let’s do something crazy."

The games industry is a straight up brutal place, and when I first heard of their plans to be an “unpublisher," I thought to myself, “That sounds awesome but I have no idea how you make a thing like that successful." Their business model reminds me a lot of the classic indie publisher labels that we...

Fortnite (Free) downtime for patch 5.21 just ended and the update brings a new Limited Time Mode to the fray. While the last few updates have added some nice features for iOS users like motion controls, this one focusses on the new weapon addition and the new Limited Time Mode. While the iOS version of Fortnite is available for all, you still need an invite to the beta for the Android version which is slowly opening up to more devices.

The Soaring 50’s mode is a new take on the usual 50v50 mode we’ve had for a while. You will need to move more often here and your glider can be used when you jump off large heights. The focus on mobility extends to the map as well with more Bounce Pads and Launch Pads spawning across the different areas. You can deploy your glider by tapping the jump button while mid-air and higher than 10m up.

A Heavy Sniper Rifle has been added to Battle Royale. It is available in Epic and Legendary variants and can be found in the usual loot locations and vending machines. While the reload takes a while, it packs a punch and deals larger damage to buildings. If you...

BARBEARIAN () was revealed back in March from developer Kimmo Lahtinen aka Gimblll. You play as a bear who is a barbarian in a hack and slash adventure. Your aim is to destroy everything and try and return home. I’m always up for playing as a bear so Barbearian was always on my radar. It was originally announced to launch on August 15th and as expected, it has arrived on the App Store as a fully premium game a few hours ago. Watch the gameplay trailer for it below:

If the gameplay wasn’t enough for you, Barbearian also has a nice icon if you care about that like I do. We’re big fans of Gimblll’s work. Read our reviews of the lovely Trigonarium ($2.99) and Drift’n’Drive ($2.99).

If you’ve been aching for a new premium game on iOS, you can pick this up for $8.99 right now. It supports touch controls and MFi controllers. A premium game supporting MFi controllers day one is always awesome because not many developers bother with it. I don’t really blame them given how Apple is with a lot of the gaming focussed areas these days. Check out the forum thread for Barbearian here.