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2018-04-26T17:16:18.181Z
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Shrinking down Doom to fit on Nintendo Switch was already quite a task, but Wolfenstein II: The New Colossus is an even bigger challenge for porting house Panic Button, and will really push the console to its limits. Now there’s a release date of 29th June for the game on Switch.

Above features the first Switch rendered gameplay, but if they’ve had to artfully cut back the visuals to get it running well, then there’s no cuts in content. Bethesda says it includes “the complete, uncensored, award-winning story and signature gameplay.”

Back in October, we wrote that “Wolfenstein II: The New Colossus is a great follow up to The New Order, though it isn’t necessarily that much better. The gameplay presents a solid first person shooter while the narrative gives us a protagonist who bears scars of battle outside and in. There are some issues when it comes to how difficult the game can get at times, but fans of first person shooters and compact single player titles should definitely give Wolfenstein II: The New Colossus a shot.”

Source: press release

It had to happen someday. Ever since the business of reviving old games through spiritual successors became popular, we’ve seen plenty of Bullfrog titles get resurrected through arcane magic and turned into games that are worthy of their heritage. Theme Hospital was one of the strangest back in the 1990s, along with Magic Carpet, and so it was almost inevitable that someone would make that spiritual successor. It just so happens that some of the original creators have come back with industry partners to make a new one!

While we didn’t get to go hands on with the game at Rezzed, there was a huge amount to discuss in my time with Ben Hymes and Richard Brooks – two developers working on Two Point Hospital. You can listen to the whole, mostly unedited conversation below, but the key takeaways – of which there were many, have been written up. Given the fact this was 25 minutes, that says a lot about what they had to say.

TSA: It’s been over 20 years since the release of Theme Hospital, but it’s only really now that we’re seeing a successor. What took you guys so long?!

Ben Hymers: Hard to say really. Mark [Webley] and Gary [Carr] have been talking about it for a long time. They both left Bullfrog separately but kept talking about it, thinking of different Theme games, such as a Theme Prison, or Theme Resort. It’s only been a couple of years ago that the stars aligned...

Taking a step away from WW2 sniping, Rebellion’s next big game is Strange Brigade, a co-op shooter with more than a hint of classic matinée serial adventures and films like The Mummy. Announced last year, it’s now got a release date of 28th August, where it will be coming to PS4, Xbox One and PC.

The above story trailer goes a little into how, where and why you’re fighting, as the Witch Queen Seteki has risen to command an army of ancient and mythological evils. You play as four heroes of the British Empire who seek to put an end to Seteki’s terror, taking on traps, figuring out puzzles and generally just shooting up a storm through the monsters coming at you.

Source: press release

Looking to blend city building with survival, Frostpunk is releasing today on PC. 11 Bit Studios are probably best known for This War of Mine, but this game looks to take things a step further and really explore tricky moral quandaries, as shown in the new launch trailer.

Grzegorz Miechowski, CEO at 11 bit studios said, “We’ve been searching this fascinating grey area, where nothing is purely good or evil. You, as a player, need to make decisions based on your moral compass and ability to foresee the consequences of your choices. From deciding the fate of individuals to deciding the destiny of an entire society – that was the creative process of Frostpunk. That’s how I’ve watched this game develop into a story about the price of power; about the responsibility of being a leader.”

While the game is only out for PC today, a version of the game is being worked on for console. It might take some time, as 11 bit have to translate the keyboard and mouse controls on computer to something workable on controller.

Source: press release

It’s a little bit Inception to have a test server for a pre-release Game Preview version of a game, and yet here we are. PlayerUnknown’s Battlegrounds on Xbox One now has a Public Test Server version of the game where Bluehole can test out new additions and more quickly iterate on the game on console. The headline act for its launch is the addition of the desert Miramar map.

Anyone who owns PUBG on Xbox One can now download the PTS – search for PUBG Test Server on the Microsoft Store and savour the 10.7GB download – and dive into the desert at select times. Being a test server, Bluehole are presumably trying to ensure there’s enough people playing to make it worthwhile, so the schedule is as follows:

U.S. (PDT) SCHEDULE

  • 4/25, 4/26, 4/27: Servers available 5pm PDT through 11pm PDT
  • 4/28 & 4/29: Servers available 11am PDT through 11pm PDT

EUROPE (CEST) SCHEDULE

  • 4/26, 4/27, 4/28: Servers available 2am CEST through 8am CEST
  • 4/28 & 4/29: Servers available 8pm CEST through 8am CEST

If you’re not a European night owl, the first real chance to play is Saturday night.

Source: PUBG

The BattleTech universe is probably more familiar to gamers through the MechAssault and MechWarrior series, but Harebrained Schemes are taking us back to the series’ roots as a turn-based tactical board game. This isn’t a direct translation of those tabletop games, but a modern and compelling take on the universe.

The main story takes place early on during the 3025 Succession Wars, and sees you fighting to restore Lady Arano to power after she was betrayed on the day of her coronation. After years spent struggling as part of a mercenary unit on the Frontier, it’s a no-brainer to join her growing movement, acting as the crack troops that go where they’re needed to further the war effort. Naturally, as mercenaries, you’re working for hire, even though your character has a personal connection to Arano, and you’re able to venture off into other parts of the star map to find work.

You have to juggle quite a lot of different factors in manoeuvring your lance of mechs across the battlefield. There’s no hard cover system beyond simple line of sight and obstructions from trees – when these mechs are bigger than buildings, there’s not much point in trying to cower behind cover – but you need to be aware of your mech’s positioning and direction they’re facing to avoid being flanked or take too much damage. Each mech is segmented with different weapons and pieces of equipment like heat sinks and jet packs in...

Pinball FX 3 received a fair bit of praise when it launched at the end of last year, and rightfully so. With an easy to navigate front end, superb high score implementation and authentic pinball action, it was a big improvement on the already very good games that proceeded it. All Zen Studios had to do was release compelling new pinball tables that successfully utilised the boost in power that their new game engine provided.

The Last Jedi pack comes with two tables: there’s the Last Jedi table (I know – shocking right) and The Ankh-To Island table. Now, full disclosure here, I haven’t got around to watching The Last Jedi yet. It just had such a long run time and, try as a might, I just couldn’t care less about what happened to Rey and co next. That notwithstanding, it’s my understanding that the film split viewers right down the middle, with some loving its attempts to shake up the Star Wars formula and some hating the changes the film made to their nostalgia fix. It’s appropriate then that this latest release from Zen Studios follows this trend, one of the tables is very good and the other is a bit ‘meh’.

Let’s start with the good, or the light side if you will, as the Last Jedi Table itself is fantastic. It’s hugely ambitious in its scope, being a three tiered table with a whopping seven flippers under player control. Like Goldilock’s...

While Quantic Dream and Sony have been giving press around the world previews of Detroit: Become Human, back home in France, Quantic Dream have been a bit less accommodating. Several months after reports of a toxic workplace and harassment came out via French reporters, Quantic Dream have now sued.

The story comes via Kotaku, who discovered that one of these reporters, William Audureau of Le Monde, was working on legal matters. Putting the question to Cage himself during the Detroit: Become Human preview tour, Cage said “We’re suing their journalists,” before Sony’s PR cut the question short.

Audureau confirmed the legal action to Kotaku, but asserts the veracity of the reporting alongside similar stories in Mediapart and Canard PC. Dan Israel of Mediapart also confirmed legal action, but Canard PC said that they have not yet been informed of any lawsuit. In each case, to satisfy the French anti-libel laws, they will now have to demonstrate that they performed their due diligence in reaching out to all the parties involved, taking their perspectives into account and that they acted in good faith.

The three outlets collaborated on the reporting, giving Cage the opportunity to respond to the allegations – he clumsily cited working with Ellen Page and Jesse Williams for how he couldn’t possibly be homophobic or racist – with Canard PC also publishing some of the photoshopped images that were a source of the alleged abuse.

Quantic Dream are following through on their threat to pursue legal action. The first court hearing set...

2018’s a big year for Milestone and their licensed MotoGP series. They started to switch over to Unreal Engine 4 for all their racing games last year, but they decided to take the time to effectively reboot the series as they jumped to the new game engine.

The latest video invites you behind the scenes to see how they’re working to make this the best and most realistic MotoGP game, like, ever.

MotoGP 18 is coming to PS4, Xbox One and PC on 7th June, with a Switch version of the game due out later in the summer.

Source: press release

The tick and tock of post-release expansions continues with Stellaris’ next Story Pack, dubbed Distant Stars. Considering that each game of this 4X game features an entire galaxy, Distant Stars has to do things slightly differently, with a story path to follow that can take you to a sector outside of known space.

This pack is all about discovery, as you chase after hidden traces and anomalies that lead to a gateway into an ancient network of space travel. Behind that gate, you might find a new threat like gigantic new creatures, or something valuable, such as unique solar systems with their own stories, advances in technology and resources.

There’s no release date yet, but it will be priced in line with other Story Packs, at $9.99.

Source: press release

After dabbling their toes in the world of mobile gaming with Puzzle Fighter, Capcom Vancouver have decided to sunset that project and concentrate on just one thing, can you guess what that is? Of course you can, it’s in the headline, more Dead Rising.

“As the studio is dedicating its focus to our flagship Dead Rising franchise, we have decided to sunset Puzzle Fighter. The game will be removed from app stores on July 1 and servers will be shut down on July 31,” posted Jeffrey from Capcom.

Dead Rising 4 didn’t review all too well and was repackaged for PlayStation for last Christmas after spending a year exclusive to Xbox One. Will Dead Rising 5 be more of the same or will they take the criticisms on board and do something new?

One thing is for sure: It will include a Battle Royale mode.

Source: Capcom

I simply love the visual style of The Swords of Ditto, with thick, chunky cartoon artwork that’s about as cute as it comes. It might look cute and inviting, but behind that is a deviously tricky action adventure that regenerates the world every time you die and start over. It’s out tomorrow for PS4 (with exclusive LocoRoco tie in) and PC – we’re hopefully going to have our review up in time – and Devolver have released a suitably adorable launch trailer (made by Powerhouse Animation) to celebrate.

Source: press release

Set just twenty years from now, Detroit: Become Human depicts a world where androids are everywhere. They’re the backbone of manufacturing, or caregiving, of homemaking, but they’re also becoming sentient and one by one starting to push back against their creators. We see this world through the eyes of three distinct androids – Kara, Connor and Markus – with the game jumping between them as their story brings them closer and closer together.

We recently sat down to play the first act of the game – read that hereor play a demo from tomorrow – and also had the opportunity to sit down with Lead Writer Adam Williams, who’s collaborated with David Cage to turn his vision of an android filled world into a game..


TSA: For you, this is the first game you’ve made while at Quantic Dream, but how do you feel the storytelling has evolved in the studio over the last decade or so?

Adam Williams: What I can tell you, because I didn’t work on the previous games so I don’t know what their approach was then, but what I can tell you from when I started with this [is that] David said that his vision for this was to do the most interactive title they’d ever done and to really put the player in control of the story. So I think, having playing Heavy Rain and Beyond, one of the key differences is that Detroit is really geared around the story you want to tell. That didn’t just...

Sega have dropped a new cinematic trailer for Thrones of Britannia and they describe it as “pretty cool”. I guess that depends on your definition of cool, if you like dark muddy fields and rain, then yes it’s cool. There’s quite a lot of rain the trailer, only one scene seems to show a nice sunny day so they’ve got the weather just right.

The game was delayed last month and is now out on May 3rd.

Source: YouTube

 

When a press release describes a game I have never heard of as “murder-mystery X action-adventure game,” I would immediately think of something dark and brooding, a little Gothic perhaps, maybe an 18th century bad ass fighting through a mansion to discover the supernatural being who killed his beloved wife.

You can understand then why I had to double check I had clicked on the correct link when the gameplay video started up, as it features blue cartoon mice.

Here’s some background information for the game which launches on PS4 and PC on May 15th for $19.99 USD.

When the world of Urralia nears its end, that’s when your work as The Harbinger begins. Take on the impartial, and crucial, role of both warrior and judge to rewrite the destruction of your war-sieged world by identifying characters that may have played a part in the apocalypse. By understanding the events that pushed Urralia to its tragic end, you can manipulate time and circumstance to prevent the catastrophe.


Source: YouTube / Press release

Detroit: Become Human has officially gone gold and it also has one those rare and shiny things, a demo. “I am extremely happy to announce that the very first scene of the game, Hostage, will be available for download on PS Store starting from tomorrow, Tuesday 24th April,” posted Guillaume de Fondaumière, Co-CEO & Executive Producer at Quantic Dream.

The Quantic Dream games have always been divisive, some finding them epic narratives telling complex tales, others complaining that they would like some gameplay in their video games. Those people are obviously wrong and need to shush.

Teflon went hands on with Detroit and you can read all about it here.

Source: PS Blog

Sony are on a bit of a hot streak with their first party exclusives. With Aloy and Kratos having earned no small amount of praise, they’re no doubt expecting that Kara, Connor and Markus will as well. Certainly, expectations are high after years of impressive looking trailers and demonstration of what is clearly their most ambitious and expansive game yet.

Quantic Dream came in for a flurry of criticism after Paris Games Week trailer and the manner in which it portrayed domestic abuse. I think it came as something of a shock to the studio, but the important thing to remember is that it’s difficult to put together a brief trailer or demo for a game at the best of times, let alone when trying depict something as dramatic as this. Thankfully it does work much better in context, even if it still paints the issues in broad strokes.

The thing is, the manner in which the young girl Alice closes herself off from the situation, sits silently in the corner with her rabbit toy, avoids responding to Kara when you try to engage with her, it does ring true. It’s also better grounded by the scenes with Kara that precede it, first as she wakes up in an android shop unknowingly waiting to be collected by Todd, then when cleaning up the weeks of mess in his house, cheerfully getting on with the job while he stews in self loathing and a cocktail...

The core concept of Phogs! is incredibly easy to grasp. You play as a dog with two heads in a physics based platform puzzler. If you’re imagining some kind of Cerberus situation, then allow me to dissuade you from that notion immediately – what Phogs gives you is much more in the CatDog vein. Essentially, you’re a tube with a set of legs and a head at each end.

It’s a simple foundation for a game  – and one that might feel familiar for fans of Noby Noby Boy – but one that works brilliantly comedically, visually and in terms of gameplay. Applying this idea to a physics puzzler, you can imagine just how silly things get as you try and stretch one end of your dog to reach a new ledge while the other end is gripped firmly onto a handle below.

Those kind of puzzles are at the simpler end of what Phogs throws at you though, and the variety in the puzzles just in the demo was impressive. Some levels saw you planting seeds to grow flowers that formed bridges, while others had you manipulating cute insects to cut down those same flowers.

However, probably my favourite set of puzzles from the demo came in an area of the game with a dreamland theme. Here you had to use one end of your dog to grab hold of a light source, which caused the other end to act as a torch that could clear...

It’s fair to say whilst we’re still waiting for out first five star movie based on a video game the quality of such films has increased dramatically in the past few years. Assassin’s Creed wasn’t too bad, Tomb Raider was enjoyable, and last weeks Rampage was utterly ridiculous but brilliant switch-your-brain-off  popcorn fodder.

I highly recommend it, if only for the scenes where the bad guys discuss being shocked about how Project Rampage has gone wrong and created giant animals that are wrecking a city, when they have an actual Rampage video game cabinet behind them.

The Angry Birds, which are still a thing although I don’t know anyone who still plays the games, are getting a sequel to the 2016 movie which raked in over $350 million at the box office. Jason Sudeikis, Josh Gad, Bill Hader, Danny McBride and Peter Dinklage are all set to return as the birds with the movie hitting cinemas in September 2019.

There’s also going to be another Doom movie, which is a bit of a surprise as even The Rock says the original film was crap “I lived the video game curse, because I made Doom,” he told Total Film. “And Doom was a movie based off a very popular video game and was incredibly unsuccessful. So I lived the curse, and I experienced it.”

Actress and singer Nina Bergman tweeted that she had signed up for the new movie, which will distributed by Universal and directed by Tony Giglio who’s...