Gaming
Entertainment
Music
Sports
Business
Technology
News
Design
Fitness
Science
Histoy
Travel
Animals
DIY
Fun
Style
Photography
Lifestyle
Food
2018-04-24T10:57:29.861Z
0
{"feed":"PlayStationBlogEurope","feedTitle":"PlayStation.Blog.Europe","feedLink":"/feed/PlayStationBlogEurope","catTitle":"Gaming","catLink":"/cat/gaming"}

Quantic Dreams‘ vision of the future may feature androids as modern compliances, but pay special attention to the ‘human’ part of the title. Because it becomes particularly poignant even in the game’s opening minutes, as you perform everything from running errands for an emotionally broken father, to diffusing tense hostage situations. And that’s just in its first few scenes.

So, here’s a spoiler-lite taste of what I experienced in my short, but memorable stay in Detroit: Become Human, which left me craving much more…

1. It sets the meta-stage early

From the very start, the game wants you to feel a sense of questioning discomfort, breaking the fourth wall via the fictional world’s first android, Chloe.

Chloe guides you through your first choices in the game’s main menu, with the difficulty options of Experienced (where you gain full access to the controls, and there are more chances for the three main characters to perish) or Casual (simplified controls, fewer chances of characters to die).

Friendly and direct, Chloe’s presence is deliberately both comforting and unnerving, a clever way to introduce you to the potential of a near lifelike AI future in reality, through a high definition, exceptionally realistic video game replication.

2. You’re immediately dealing with high stakes…

Detroit: Become Human’s very first gameplay scene isn’t the gentle, slice of life introduction that you got in Heavy Rain. Controlling one of the three main characters, Connor, your first job is to investigate a...

Hello, Playstation fans! After being coy every time someone asked about our release date at PAX East, we are so happy to finally announce that Spearhead Games‘ next action-adventure game, Omensight, will be released on 15th May.

The game will be part of Totally Digital and pre-orders will start tomorrow! To mark this very special occasion, we’ve released a brand-new trailer that you can check out below.

For us, Omensight takes the branching narrative structure of Stories: The Path of Destinies and spins it in an interesting new direction.

In Stories, our focus was to let players explore and play around with all the choices available to them. But in Omensight we decided that choices should matter even more, since the objective is tied to a murder mystery in which the world of Urralia is ending.

Players will need to pay attention to the hints and clues provided to them by their fellow companions, who are all in one way or another involved in the murder of the Godless-Priestess Vera, to make the right decisions to progress in their investigation.

Our team of writers – Nadim Boukhira and Genese Davis, with support by Chris Avellone – spent countless hours crafting an intricate story of conflict, loyalty, betrayal, conspiracy, mythology, time-loop, and murder for Omensight.

They really focused on each of the major characters to give them their own distinct personality and motivations, putting in extra care to sprinkle vital...

We are extremely pleased and proud to announce today, that after four years of passionate crafting, Detroit: Become Human has officially gone gold!

During these four years, we have gone through all possible states and emotions that the development of such a challenging project induces: the pride of working on something special and unique, the doubt of attaining all our creative and technical goals, the hope when publicly releasing scenes and trailers and seeing players’ positive reactions, the fear of not having enough time and resources to make everything perfect, the joy of finally seeing all parts of the puzzle come together, scene after scene, and finally being able to play the game from start to finish.

And today, I guess it is with a mixture of all these feelings that we stand in front of you. Detroit: Become Human is no longer our game, instead it will soon become yours. Yours to play, to own, to hopefully cherish.

The fate of Connor, Kara and Markus is in your hands, along with the fate of all other characters in the game.

Through your decisions and actions, you will have the opportunity to become the writer, the director and the main protagonist of the most branching story we have ever created.

A story made of hopes, fears, sadness but also of joy and happiness. A story as much about us, humans, as it is about androids.

David...

Think you know your Tomato Town from your Snobby Shores? Can you easily eyeball Retail Row from a single screenshot?

Now’s the time to prove it. See if you can identify 13 locations correctly from Fortnite’s Battle Royale map by matching the name with the screenshot. Guess right and that screen will grey out, leaving you with one less image to select from for the next question. Watch out though – there are three decoy screens in the gallery below!

How did you do? Post your results in the comments below and be sure to share this with your friends to see if they can beat your score!

The post The PlayStation Blog Quiz: How well do you know Fortnite’s Battle Royale map? appeared first on PlayStation.Blog.Europe.

Are you the shoot-first-and-ask-questions-later kind of gamer? We don’t blame you – the throaty rapport of your favourite pea-shooter letting rip as you blast your way through legions of zombies is hard to beat.

So, for all those of you in search of some fresh first and third person action to keep you amused this weekend look no further than PlayStation Store’s massive Double Discounts promotion, with extra savings for PS Plus members. Here are our highlights for shooter fans:

1. Titanfall 2: Ultimate Edition

It was Shakespeare who said it best: “Go big or go home”. We think it was Shakespeare, anyway… Whatever the case, it doesn’t come much bigger than Titanfall 2.

Strap into your very own gun-toting war-bot and blast your way out of enemy territory in single player or go toe-to-toe with other Titans in multiplayer. Lightening quick and lethal at any range, the Titans and their wall-running, jet-pack jumping pilots are the ultimate battlefield bad-asses.

2. Call of Duty: Modern Warfare Remastered

Regarded by many as a stone-cold genre classic, Call of Duty 4: Modern Warfare holds a special place in the hearts of many FPS fans. The title that launched a modern gaming mega-franchise, Activision launched a remastered version in 2016.

Fully retooled with the latest technology, this iconic title looks and plays better than ever. Just wait until you get a look at Captain Price’s lustrous...

For Downward Spiral: Horus Station the team and I at 3rd Eye Studios are creating a mysterious and atmospheric solo (or online co-op) zero gravity thriller set in the lost and forgotten Horus Station – coming to PS4, PS4 Pro and with optional PS VR support – this spring.

A key feature of the game is our sound and music. Horus Station features no voice over, cinematics or other traditional methods to tell our story. We are pure storytelling in a sense that we rely upon environmental storytelling and sound design, without exposition. Only interpretation.

Ville Valo (HIM)’s electronic ambient score

Ville Valo, the platinum selling HIM frontman is a friend of 3rd Eye Studios and has created an amazing electronic ambient score for the whole experience.

It’s very different from what he’s known for and as you may have noticed from the trailer and dev diary so far it’s a dark, unique and fantastic. It will help us emphasize our key moments and make our thriller even more intense.

For Ville’s score, Can Uzer (our Sound Designer) and I placed his music to drive moments of excitement and atmosphere to its limits.

We’ve shied away from traditional game dynamic scoring and tried to do something more cinematic and unique for Horus Station. We feel Ville’s music really helps us tell our story and by the end, and we use it as sparingly as we can so when it hits it’s as perfect as possible.

Analogue technology inspirations

For the sound references...

More than 2 million units sold and loads of ace games on it – what a superb 18 months PlayStation VR has enjoyed.

We were delighted to be right there at the front of it, when our sci-fi tank shooter Battlezone released on PS VR’s launch day. We’ve had such great feedback from the thousands upon thousands of you who strapped yourself into the Cobra cockpit – thank you for playing our game!

Now we’re thrilled to say that even more of you will be able to play Battlezone very soon. That’s because on 1st May we’re releasing Battlezone Gold on PlayStation 4 – the game’s definitive edition.

Not only does Battlezone Gold include all the additional content ever released for the game – we’ll get into that in a bit – but it’ll also make the game playable both with or WITHOUT a VR headset for the first time ever! AND Battlezone owners will automatically upgrade to Battlezone Gold, FREE.

So how did we make a VR game work without VR?

Well, on the development team we could always run Battlezone in “standard 3D” but it was a game designed for VR. In this early state, things still needed a lot of work to make the game work without a headset.

A lot of the work needed to go into what we call user experience and user interface alterations.

With the PSVR headset you have a much expanded field of view,...

“Your new name is ‘Mid-Boss.'”

Ah, what a memorable moment 15 years ago from Disgaea: Hour of Darkness. And now, it’s back! The original Disgaea adventure is getting a complete makeover in Disgaea 1 Complete for PS4!

Disgaea 1 Complete will show fans the origins of this critically-acclaimed strategy RPG series that took the West by storm back in 2003. For those of you who are new to the Disgaea franchise, this is the true beginning of it all and definitely a game you won’t want to miss.

The story begins as Laharl awakens from a two-year slumber when Etna, one of the castle’s (devious) vassals, informs him that his father (King Krichevskoy) has died. The young prince realizes what he must do and vows to reclaim the throne.

Along the way, he meets Flonne, an angel trainee who was sent from Celestia to assassinate the already-dead King Krichevskoy, but instead follows Laharl and Etna to see if demons are truly heartless. With its rag-tag team of unlikely heroes, this zany and over-the-top story illustrates just why the series is renowned in the West for being “uniquely Disgaea.”

And now, the original is back and better than ever! With classic elements of gameplay combined with modern HD graphics, players can get lost in the fast-paced strategy RPG action and roller-coaster storyline. Over-the-top level caps (Up to 9999!) and damage upwards of hundreds of millions await.

Not happy with how things are going in your game? Vote in the Dark...

Bogdan Iliesiu here, CEO of Angry Mob Games. We’re excited to announce the upcoming launch of our party-fighter, Brawlout, on PS4!

We knew we couldn’t be the only ones with fond memories of sitting with the buddies, sprawled across college dorms or sunk into comfy rec rooms. For those with an ingrained love of fighting games, this one’s for you. And by you, I also mean us.

Brawlout is a fighting game built for fast-paced matches and action-oriented play by eliminating shielding and defensive tactics. By focusing on aggressive mechanics, new players will be able to easily nail impressive combos while not feeling overwhelmed by friends who’ve had a bit more practice.

It’s easy to learn and difficult to master, which we think is a good way to appeal to both casual players and gamers looking to dedicate the time to honing their skills to become pros.

We’ve got seven original fighters to choose from, but add in variants to those characters and it swells up to eighteen, in addition to the three indie guest characters we’ve teleported in from Hyper Light Drifter, Guacamelee, and… currently undisclosed!

Want an agile, deadly, assassin-type? Sephi’ra is a good bet (and my personal favourite). For close combat, nothing beats a grappler like Paco, while if long range projectiles are your thing, Chief Feathers, or even better, his Condor X variant covers most of the battleground with carefully placed mines, bombs, or...

Songbringer isn’t your grandma’s action RPG. Unless your grandma is into robot sidekicks, intergalactic bad guys, hallucinogenic cacti, and epic free updates.

It’s been a whirlwind year for one-man developer Wizard Fu: he launched his first PlayStation title and moved to East Asia, all the while creating new content and working on improvements for the Zelda-inspired pixel art adventure game Songbringer.

This all culminates in one huge game update for PS4 players, which includes free story DLC (The Trial of Ren), a free dynamic Theme and a set of avatars.

The free Trial of Ren DLC, along with the rest of the goodies, will be available for PlayStation 4 players on 24th April, as a special thank you to players and fans who supported Songbringer from its successful Kickstarter through to the game’s launch.

The Trial of Ren DLC

 

Discover the whereabouts of the mysterious Ren and undertake his trial in the hopes of achieving spiritual ascension! This DLC pack is free for all Songbringer players and adds more story, allowing players to uncover a new battle dungeon.

Collect new items, fight remixed enemies and defeat Ren to obtain a new power: Battle Meditation. Other new items include a craftable Flamethrower and Hyper Boots.

Also included is a mysterious ring, Eiael’s Snare which introduces a new enhanced difficulty mode.

By wearing the...

It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you!

Now, let’s talk about the next addition to the game: a brand new Elder Dragon accompanied by a new quest type and loot system, all coming for free starting at 19th April at 1am BST.

New Elder Dragon: Kulve Taroth

With the conclusion of the Zorah Magdaros and Nergigante investigations, the path is now clear for new Elder Dragons to emerge in the New World; the perfect opening for the majestic Kulve Taroth.

Cloaked in a heavy golden mantle, this dazzling threat is fast approaching and it’s up to you and your Hunting Squad to work together and repel it at all costs. Of course, you’ll be handsomely rewarded for your efforts.

New quest type: Siege

The magnitude of Kulve Taroth’s arrival is nothing to be scoffed at. To prevent a total catastrophe, we’re deploying a brand new hunting strategy. Prepare for an all-out Siege.

In this new quest type, we invite all of you up to the Gathering Hub to coordinate your hunting efforts with all 16 players in the lobby. Up to four parties of four hunters each can team up and contribute progress, work together to collectively break more parts, and reap greater benefits of hunting the same Kulve Taroth.

Please note that...

Today I am very excited, and proud, to talk to you all about our collaboration with Studio TRIGGER and the legendary Yoh Yoshinari for this game. Yoh Yoshinari worked on such anime as Evangelion, Gurren Lagann and Kill La Kill.

Illustrated by TRIGGER

For this game, set in the Little Witch Academia universe, APLUS Co., Ltd – our game studio – truly worked hand-in-hand with the animation studio who created this brand.

We felt incredibly lucky to have TRIGGER create some original animation for the cutscenes of the game – Chamber of Time can be considered as an extra season of the series in many aspects.

Below you will find a storyboard showcasing one of our cutscenes with Akko trying to catch a running skeleton (it’s a long story).

Illustrated by TRIGGER

The game is set during the summer holidays at Luna Nova where Akko, Lotte and Sucy discover a room that seems to manipulate time. They will investigate the Seven Wonders of Luna Nova to try and get out of a time loop.

For the player, the real wonder is that each discovery of a new mystery is animated by TRIGGER, and fully voiced by the talented Seiyū cast of the anime.

Illustrated by TRIGGER

Let’s now take a closer look at how we...

Epic Games has been on top of the world since its smash-hit Battle Royale mode launched in Fortnite, heading up Twitch viewership charts and crossing over into mainstream conversation with numerous celebrities name-checking it and streaming it alongside the game’s most popular personalities.

I’ve had a great time being carried to racking up Victory Royales with my PSN pals and I think it’s safe to say I’ve boarded the Fortnite hype train. Naturally, I wanted to learn more about how Epic crafted what may currently be the most talked-about game in the world.

So I reached out to Eric Williamson, design lead on Fortnite to answer some burning questions about their free-to-play phenomenon.

 


 

PSB: How has the team at Epic been handling the insane amount of attention Fortnite has enjoyed in the past few months? Did you expect this would become as big as it is now?

Eric Williamson: We’re blown away by the response. We’re thrilled that players are enjoying the game and that it’s bringing people together!

PSB: What did the process of adding Battle Royale to Fortnite look like? How long did it take from the first person having the idea to shipping it?

EW: In the past, the Fortnite team had been experimenting with a number of PvP modes, but ultimately decided to move its focus to the PvE experience. There was always the intention to go back to that. Last year, the idea of a battle royale-style game...

When NBA Playgrounds launched last May, the team here at Saber was incredibly excited – but also full of nervous energy. When developing an arcade NBA-licensed game, you’re taking part in a rich history of gaming that brings with it certain expectations.

On release day – and the weeks and months that followed – we were delighted to find out NBA Playgrounds was a hit for our indie game company. High-flying basketball arcade action was back in a big way! So how do you follow that up? You have to get that much better and you need to be responsive to what fan requests. NBA Playgrounds 2 is coming this summer, and it’s essentially everything you asked for. And more.

One of the first things we wanted to do with the sequel was to expand online play. We witnessed some epic online games on YouTube and knew that we wanted to bring an even richer experience. We looked at our tournaments that filled the blackboard in our office pitting one developer against another and very soon it became clear that we want to bring this competitive experience and spirit to you.

That’s why we created Playgrounds Championship for NBA Playgrounds 2. It’s a worldwide online league with several divisions where you can climb the ladder to the top. You’ll always know exactly where you stack up against other Playgrounds 2 players online and see yourself progress as you acquire skills. We made sure...

To celebrate this Friday’s release of God of War on PS4, we are sharing our five favourite pieces of clothing and collectibles from the new official merchandise range on PlayStation Gear.

The collection reflects the upcoming epic’s new Norse theme, and joins a range of classic Greek-mythology inspired God of War merchandise – all of which you can check out here.

1. Kratos black hoodie

We love the simple yet recognisable design of this black hoodie. Inspired by Kratos’s iconic red war paint, the hoodie is also available in grey and goes well with the 3D embroidered Snapback Cap.

2. ‘Do not be sorry’ framed collector print

You’ll find a good selection of framed prints on PS Gear, including the games main stunning artwork which shows the characters embarking on their journey.

Our favourite has to be the “Do Not Be Sorry” print though. The iconic quote was first heard in the epic E3 announcement trailer and perfectly sets the tone for the complex father-son relationship at the heart of the game’s narrative.

3. Kratos face T-shirt

Featuring a high-quality print of the imposing God of War himself, this black 100% cotton t-shirt is a welcome bold addition to the range.

For those after something slightly different, the Yggdrasil...

“There’s an internal journey for every human being,” God of War Creative Director Cory Barlog recently told me. “In the old games, we tackled more of the physical journey. The emotional journey, the internal journey, is far more intriguing now.”

Indeed. Kratos has come a long, long way since the closing moments of 2010’s God of War III. It’s not just the bushy beard, or the magical throwing axe, or the son traveling by his side. It’s his manner, his temperament. Something is different.

This is important because, as anybody who’s ever played God of War knows, Kratos has demonstrated exactly two emotions: effortless cool and bloodthirsty rage. And that was enough to propel him through six games — seven, if you count the mobile title. And for most of the series, his single-minded bloodlust was so overt and so unapologetic that it felt fresh, groundbreaking.

 

But time affects us all, and 2018’s God of War will show us a side of the character we’ve never seen before. Watch our new video above to learn more about how Santa Monica Studio is evolving...

Beneath the evening skies of Endor, the might of the Empire means little to the Ewoks as they fight for control of their home world.

In Ewok Hunt, Star Wars Battlefront II‘s exciting new mode, spears and blasters battle for dominance as a squad of stormtroopers are ambushed by a tribe of Ewoks descending from the trees to channel their hidden fury.

Available only for a limited time, Ewok Hunt lets you stalk your Imperial enemy under the cover of night, or desperately fight to hold off the pint-sized throngs until you can escape.

The battle begins

In the new mode, you start as an Ewok or in a group of stormtroopers. The ambush begins as the Ewok attacks the unsuspecting stormtroopers, using spears, Wisties, and whatever abilities they can muster to take down the intruders.

Each stormtrooper defeated spawns as another Ewok. If the Empire’s forces have been completely eliminated, the Ewoks win and their celebration can begin.

However, the stormtroopers’ superior training and firepower are more than a match for the frantic Ewoks. Armed with an arsenal of weapons as well as flashlights to cut through the darkness, players must hold back the Ewok ambush if they have a hope of surviving until an extraction team can arrive.

Crystals return – and some special appearances

Our April update isn’t just about Ewok Hunt. As part of this month’s release, Crystals will return to Star Wars Battlefront II...

It’s been nearly a year since Slime-san slimed his way into your hearts and it’s been an incredible ride!

We created amazing merchandise like printed vinyl records and fluffy plushies! We released two huge content patches that add brand new campaigns and features! We saw an amazing community build up with avid fans and mind-blowingly talented speedrunners. We showcased the game at exciting fairs like Gamescom, Tokyo Game Show, PAX and many more.

Heck, we even got prestigious nominations like IGN’s Best Platformer of 2017 and received many great reviews so far.

But we’re not done yet, not even close! We’re excited to announce Slime-san: Superslime Edition, the ultimate version of Slime-san, coming to the PS4 on 8th May!

Slime-san is a fast paced, action platformer where you control a little slime that was eaten up whole by a giant worm!

Your goal is to jump, slide and slime your way through its intestines and back out its mouth. There’s no moment to stand still as you are chased by its stomach acid so make sure to use your special, slimy abilities wisely!

Slime your way through cracked surfaces, slow down time to jump with pixel precision and dash through brittle obstacles back out to freedom! Run, run, run!

Slime-san: Superslime Edition includes all of the content we’ve released in the past year. These patches added brand new campaigns, levels, hub worlds and features.

It’s not an exaggeration to say that Slime-san is nearly 60%...