Switchblade is an intense high octane action combat game with an ever shifting array of strategic choices as the battle unfolds. Switch seamlessly between different heavily armed vehicles on the battlefield to create endless tactical choices.

The closed beta opens to players on 22nd January and will only be available for a short period of time, so make sure to sign up here.

For those of you who are unfamiliar with the game, we have a short Q&A below with Switchblade’s Project Director (Jeff Lewis) and the Creative Director (Craig Howard).

How would you describe Switchblade to a newcomer in a single sentence?

Jeff: It’s an awesome vehicle action game with MOBA rules.

Craig: You play in a team of five and you just have to take out the rival teams bases to clear a path to their core before the time is over then it’s a knockout and you win the game.

What are the rules in Switchblade?

Jeff: You must disable the towers first by escorting exploding mobs to them, but the enemy team has the same objective. Everyone can take two vehicles into a match and switch between them at any time by calling a dropship.

Where did the idea for Switchblade come from?

Craig: We wanted to push the concept of vehicle combat games further than anything out there. The idea of a vehicle-based sport where strategy, as well as reactions, was key to winning and our focus as we feel compelling...

Deus Ex: Mankind Divided is one of your PlayStation Plus games this month! Whether you’re new to the series or have already played a Deus Ex game before, here are a few pointers from our team to help you get started in your quest.

1. The story so far…

If you haven’t played our previous game Deus Ex: Human Revolution (or simply don’t remember what happened), don’t worry: a recap video will get you up to speed on the events you’d be interested to know about. The bottom line is this: in 2029, two years after a terrible incident that happened at the end of Human Revolution, mechanically augmented people are oppressed and forced to live in ghettos. Adam Jensen, an experienced covert agent, is trying to expose the secret organization he believes is responsible for this new world order, in an attempt to manipulate and control the fate of mankind.

2. “Show, don’t tell”

As soon as you complete the first level set in Dubai, you will reach the city of Prague, where you’ll be able to start exploring the game at your own pace. From early on, you can find many helpful weapons and items, but the game won’t nudge you in their direction. It’s up to you to observe your surroundings and guess where they might be hidden. For example, a grenade launcher is...

To celebrate the launch of Street Fighter V: Arcade Edition this week, we are offering 20% off our premium Ryu and Shadaloo Varsity jackets and selected mugs and prints.

Head to now to find out more. Savings are available until 25th January or until stocks last, so make like Chun-Li’s lightning kick and move fast!

We are also pleased to introduce some brand new additions to our Street Fighter range on PlayStation Gear.

Check out not one but three new sets of limited edition prints. The range includes two sets of retro boxing fight inspired designs featuring your favourite characters. Better yet these all have a special introductory price!

Other new additions include an adjustable snap back cap with embodied 3D design, and a whole range of t-shirts, such as the aptly named Kenstagram design and Ryu of Hearts top.

Go to PlayStation Gear now to check out the full range of Street Fighter swag, and a whole host of other merchandise and collectables from your favourite games.

The post New PlayStation Gear sale celebrates Street Fighter V: Arcade Edition’s launch appeared first on PlayStation.Blog.Europe.

Hey, we’re Y/CJ/Y, Christopher and Josef, the indie-game duo from Gothenburg, Sweden, that made The Aquatic Adventure of the Last Human. It’s great to finally see it arrive on the PS4 on 24th January. We think it’s a perfect fit for the console and have been giddily excited about it since we partnered with Digerati Distribution.

In our previous blog post, we went through some of the general aspects of the game, such as the origin of the submarine, its weapons, and the environments you’ll have to traverse. This time we thought we’d focus on The Sea Creatures, our thoughts on the story and inspirations.

The blue world

To sculpt the world we took inspiration from old adventure and sci-fi novels/movies, such as Twenty Thousand Leagues Under the Sea, Planet of the Apes, The Life Aquatic, and the classic PlayStation game Shadow of the Colossus. After all, what is an aquatic adventure without gigantic sea creatures?

Sea Creatures that fight to survive
Combat focuses on grand boss-like encounters; we put effort into making each of the 11 bosses feel and act very unique to one-another. They might appear as you’re exploring some old ruins or maybe your journey will take you through some of these monsters’ homes.

Two of our favourites are The Fathers and The Chain Gang.

The Fathers

Seahorses are such strange, beautiful creatures, bobbing...

From 18-22 January, you’ll be able to get your first taste of Metal Gear Survive as beta kicks off. You and up to three friends will be able to step (sorry, transport) into the world of Dite. Your objective? Work together to defend a Wormhole Digger from waves of enemies. Oh, and you’ll need to keep each other alive too! Do that and do it well, you’ll be rewarded with the best loot.

It’s a blast, especially if you’re playing with friends, and we’re super excited for you to get a taste of the online co-op, but also want to make sure you’re fully prepared. This survival thing isn’t easy, you know. Plus, if you fail to prepare, prepare to fail. So without further ado, here’s a list of some handy tips that will help you do exactly that:

1. Spend time in the Staging Area

Like a lobby menu come alive, the Staging Area is where you and your friends come together before transporting into your mission, but don’t go jumping straight in. That would be foolish. Have a look around and you’ll see it has so much to offer. There’s a training area, a space to craft items and you can even test out weapons/gadgets without having to worry about loss of ammo. Most importantly, you can plan your mission and have some fun with you friends in the process…

2. Resources, resources and… more resources!

You’re not going to be able to create any...

Shadow of the Colossus has long been admired for its breathtaking landscapes and amazing vistas, not to mention the colossi themselves.

As we rebuilt the visuals for the game from the ground up (literally), one of the things we decided we had to include was a Photo Mode. We found ourselves spending more and more time with Photo Mode as the system took shape, grabbing photos we thought captured moments that were unique and awe-inspiring. Take a look below at some of the photos the Bluepoint team captured during development.

The thing that makes Photo Mode stand out is its power and flexibility. It’s an entire photo adjustment suite built into the game for you! Everything that I had access to as the Art Director, you have access to as the player.

You can start with a filter and adjust all the way down to colour balancing the shadows, midtones and highlights. Then on top of that, control the depth of field ranges and amounts, in addition to the vignette. That’s an amazing amount of control.

Adjusting the camera to get that perfect shot is super easy. Being able to switch the camera from the player to the horse offers up a ton of possibilities. Letting the team loose with it was incredible. The amount of different looks you can achieve is limitless.

To top it off, being able to rotate the camera...

Hello from the PolyKnight team! Our first game, InnerSpace, is out today on PlayStation Store, and we have to say, this is a very different kind of flying game. InnerSpace takes place in the Inverse, a universe of inside-out-planets where gravity pulls outward instead of in.

This dying realm is home to ancient structures of a lost civilisation, and flying inside these tight spaces is going to be a challenge. To compensate, we built flying mechanics that encourage agility and experimentation. Here are a few of our favourite moves. Enjoy!

1. Drift to spot hidden entrances

Drifting lets you survey your surroundings and look for entrances to structures as you glide around them. It also lets you change direction quickly.

2. Drifting helps you perform awesome trench runs

Tight spaces ahead. Drifting allows you to avoid walls and make quick decisions. Eventually, you’ll have the skills to make some epic trench runs.

3. Centre yourself to work out your next move

If you want to survey the area from a new angle, fly towards the center of the chamber. Then, drift to get your bearings and plan your next flight path.

4. Yaw or roll for tight manoeuvers

Depending on how much space you have, you can yaw for a wide turn or roll into it for a tighter manoeuver.

5. Use your wings to discover secrets

Your wings...

As players ready to track and battle titanic beasts next week in Monster Hunter: World, we’re happy to unveil a limited edition PlayStation 4 Pro to celebrate the game’s release. Launching alongside Capcom’s action adventure on 26th January, this monster 1TB PS4 Pro is daubed in eye-catching artwork featuring the fire wyvern Rathalos.

Alongside the console comes a physical copy of Monster Hunter: World standard edition, and a customised red Dualshock 4 controller with unique designs. You can check out the console and controller in full below.


As part of the bundle, you’ll also receive voucher codes for an in-game Origin Armour Set, Fair Wind Charm Talisman, as well as a Monster Hunter: World dynamic Theme.

Check your local retailer for availability.

The post Introducing the limited edition Monster Hunter: World PlayStation 4 Pro bundle appeared first on PlayStation.Blog.Europe.

We’re getting ready for the next major system software update for PlayStation 4, and as with previous updates are looking for PS4 owners help to fine tune it ahead of launch.

Starting today, you can sign up here for a chance to be a beta tester and get an early look at some of the new features and improvements coming to PS4.

Beta testers for last October’s PS4 system software update 5.00, got early access to features like Family on PlayStation Network, friend list management, message improvements and much more before launch.

To register, you’ll need a PS4 system, be connected to the internet and be the master account holder. If you want to opt out of the trial, you can always roll back to a previous system software version at any time.

You can also choose to be added to future betas automatically without having to register again.

We’ll be back soon with an update on the features you can expect in the beta. And thanks to everyone who helped out in the previous beta trial – your feedback is always valued and we hope to see you online again for this one!

The post A new PS4 System Software update is coming – sign up now for the beta appeared first on PlayStation.Blog.Europe.

Bethesda’s RPG classic, The Elder Scrolls IV: Oblivion leads the charge in the latest range of new additions to the PS Now library today, joining over 450 PS3 and PS4 games in the streaming service.

Whether you want to continue your journey into the fantasy genre with co-op battler Hunted: The Demon’s Forge or go post-apocalyptic in id Software’s brutal shooter Rage, there’s plenty to get your teeth into with today’s update. The full list of new additions to the service looks like this:

  • Bound By Flame
  • Binaries
  • Aragami
  • Pharonic
  • Kromaia Ω
  • Earth’s Dawn
  • The Final Station
  • Hunted: The Demon’s Forge
  • Rage
  • The Elder Scrolls IV: Oblivion

With exclusives such as The Last of Us, Killzone Shadow Fall; blockbusters like Red Dead Redemption, Batman: Arkham City or family friendly titles including Lego Harry Potter: Years 1-4, and Tearaway Unfolded, you’ve got a range of games to suit all tastes.

For a full list of games available on PS Now, please click here.

All these titles are ready to stream and play today – no need to download and install – with a PS Now subscription (a subscription also enables players to unlock both PS3 and PS4 Trophies, send and receive online multiplayer invites, and share gameplay status updates with their friends list). Why not try it out for yourself with a free seven day trial? If you like it, the monthly subscription is available for £12.99 per month.

The service is currently available...

Bluepoint Games is a studio known for their consistently excellent results in the realm of remastering, refurbishing, and remaking classic games.

So, you’d expect their headquarters to be bit a flashier than the outwardly unremarkable building they share in Austin, Texas. Their unassuming workspace doubles as an analogy for the studio itself: a group more passionate about their work than fame and recognition.

Watch the video above, captured during a recent trip to Bluepoint Games, to learn more about how the studio works, and how they’re aiming to make Shadow of the Colossus on PS4 the definitive version of a gaming legend.

The entrance to Bluepoint is adorned with souvenirs from all the projects the team has worked on.

Bluepoint has grown into a team of a few dozen employees, but it all began with two people. Marco Thrush, now president of the company, and Andy O’Neil, the studio’s current vice-president. Marco and Andy built the still-in-operation Bluepoint Engine, and worked together to create Blast Factor, which launched alongside PlayStation Network in 2006.

Bluepoint Games – the story so far

Bluepoint got their start at the dawn of PlayStation Network with the release of their debut title, Blast Factor, but they’ve come a long way since then. Here’s everything they’ve worked on so far:

  • Blast...

Hi, my name is Tony. I’m community manager for Bandai Namco Entertainment Europe and I’m happy to talk you through what you should expect from this weekend’s open beta of Dragon Ball FighterZ.

But first, to get those of you who don’t know the series or game up to speed: Dragon Ball FighterZ is the latest instalment of the Dragon Ball franchise. It’s a fast-paced three-vs-three fighting game with a roster of all-mighty characters from across the franchise’s history! You’ll be able to build your dream team and sharpen your skills to master high-speed tag combinations with, of course, incredible anime-like graphics made by ARC System Works.

Let’s get back to the beta and start with the dates, in case you missed them (if that’s even possible):

  • 13th January at 8am GMT/9am CET (if you pre-ordered the game on Playstation Store.)
  • 14th January at 8am GMT/9am CET for everyone.

(Before you ask: yes, you can still place your pre-order to get early access, and show off with your friends by sharing some awesome combos. The magic happens here.)

This Open Beta will be the last opportunity for us to stress test the game’s servers in terms of matchmaking, stability, character balancing, etc., with the ultimate goal of making sure that the game will be perfect for its release on 26th January.

That being said, what is in the open beta?

1. The game modes: practice the moves, fight competitively and watch replays

You will have access...

Hello, my name is Erik Odeldahl. I am the Creative Director at Fast Travel Games, a VR games developer founded in 2016 by former creators of franchises such as Battlefield & Mirror’s Edge.

Little over two months ago, we announced our debut title called Apex Construct – an action/adventure game built from the ground up for VR that we believe delivers an immersive and extensive experience unlike anything available today.

The reception from VR gamers following our announcement was extremely strong and positive, so I am happy to finally be able to reveal that the game is releasing for PS VR worldwide on 20th February, and that PlayStation Plus members will get a 20% discount when pre-ordering!

If you haven’t heard about Apex Construct before, let me recap a bit: The game is set in a strange future where merciless robots prowl the world as a result of mankind’s reckless experiments. As the last human alive, you will need to explore this world to uncover its secrets while defending yourself from the synthetic creatures, utilising an upgradable bow, arrow & shield setup. Progressing through the adventure, you will gradually reveal what actually happened to the world you once knew – and what your role is in the drawn out conflict between two powerful AIs.

One of the stated missions for us at Fast Travel Games is to make VR games that last, and Apex Construct is really created to deliver...

Dissidia Final Fantasy NT brings together a robust cast of iconic characters from Square-Enix‘s illustrious RPG series for a team-based battler. With its 3 versus 3 combat and distinct systems, Dissidia is a unique entry into PlayStation 4’s action-orientated arenas.

With that in mind – and with the beta going live tomorrow- we’ve pulled together a primer to get you familiarized with the game and to ensure that you’re fully equipped to enter the battlefield this weekend with a range of tips and tricks.

1. The arena, the UI and your goal

Dissidia’s one of a kind fighting system can certainly seem a little intimidating at first, but the basics of the game are in fact pretty straight forward. After a brief but highly-polished introduction to the selected teams of three, you will enter a 3D arena in which you’re free to move, jump and fly around.

In the top left corner you will see your team and the opposing team’s life meters. The rules are simple: the team that depletes the opposing team’s life meter wins. If both teams are still alive by the end of the timer, the result will be a tie.

Once a character’s HP hits 0, their team will lose a third of their life meter. However, that character can still respawn and fight until the entire life meter – all three segments, each representing a fighter – is completely depleted.

2. The fighting system...

Hey there PlayStation pals. It’s been a long while since I’ve had the pleasure of penning a PS Blog post – the last was when we launched TowerFall Ascension on PS Vita. Well, we’re finally back with a brand new game. Celeste is a single-player, narrative-driven platformer about climbing a mountain, and it’s launching on PS4 on 25th January!

Madeline is on a mission to climb Celeste Mountain, and it won’t be easy. The mountain spans over 700 levels packed with hardcore platforming challenges and devious secrets.

Along the way Madeline will meet peculiar characters and confront her inner demons as she jumps, climbs, and air-dashes her way to the summit. Dedicated mountaineers can even unlock hidden B-Side chapters that will truly test the limits of their skill.

If you’re not looking for a challenge, try playing in Assist Mode, which lets you toggle some powerful accessibility features to tune the game’s difficulty to whatever suits you. You can give yourself extra air dashes, slow the game speed, and more. We certainly designed Celeste to be a challenge, but we understand that every player is different and we want allow players from a wide range of skill levels to enjoy it.

Celeste is a modern take on the classic action platformer. It’s a genre very close to our hearts, and we wanted to create something that pushes the genre – and our team – in a new direction....

Almost two years ago, Street Fighter V arrived on PlayStation 4 to begin a new era of the legendary fighting game series. Two seasons of characters and two Capcom Cups later, Street Fighter V: Arcade Edition is on the horizon, bringing highly-anticipated modes and fan-favourite characters to welcome in 2018! As we anxiously await the next chapter to arrive, we wanted to provide guidance for the many new features.

If you already own Street Fighter V, you can upgrade to the Arcade Edition on 16th January. The digital and physical editions of Street Fighter V: Arcade Edition will release on 19th January.

Here are five things you need to check out for SFV: Arcade Edition.

1. Play the newest character, Sakura, for free from 16th Jan – 23rd Jan

The Street Fighter series’ resident schoolgirl, Sakura, has now graduated high school and sports a more mature look that reflects her current job in an arcade. The best news is that Sakura will be free to play for all SFV: Arcade Edition and existing SFV players from 16th January – 23rd January!

Once you update your game with the Day 1 patch, Sakura can be used in all modes, including online play, so start taking notes as you go into battle with her.

Please note that any Fight Money and EXP earned during this time as Sakura will disappear once the free period is over. However, if you choose to purchase her individually or as part of the...

When we last spoke, N++ had just come out on PS4, and we were ecstatic. It was the debut of this long-awaited sequel to the arcade-style ninja platformer that was released in 2004 (N), finally in the hands of PlayStation fans, and there first!

Since then, we’ve been busy adding to N++ and making it even bigger and more beautiful with the free Ultimate Edition update that launched just before the new year. Go grab it now! We’ll wait ;)

The Ultimate Edition is what N+++ (3 plusses!) would look like, if there were ever going to be such a thing – with it added 60 beautiful new colour schemes, and a dozen or so dynamic ninja headbands, so that you can really feel the wind in your ninja hair, plus a whole bunch more delightful surprises.

The big news is that we’ve doubled the size of the game, bringing it to an utterly unprecedented 4340 levels, AND there’s a brand new game mode called Hardcore.

Hardcore Mode lets you see the levels you’ve beaten in a whole new light by grouping columns of episodes into Stories and tweaking the rules of the game, making every attempt matter and every death a nightmare scenario you’ll want to avoid at all costs!

Hardcore is especially great for speedrunners, since it provides a nice neat challenge you can really...

Hello everyone, this is Kasumi Yogi from Bandai Namco Entertainment America Inc., and we are excited to light the bonfire once again with Dark Souls: Remastered.

What does Dark Souls: Remastered bring to the table for long-time fans of the critically-acclaimed action role-playing game series? You can return to Lordran to re-experience the original Dark Souls in 4K resolution when playing on PS4 Pro.

Whether you’re a die-hard fan of the Dark Souls series, or someone looking to take their first plunge into the series, you can experience an epic, dark fantasy universe stricken by the Curse in stunning, high-definition detail running at 60 FPS. Explore and build your character to create a unique gameplay experience with a wide variety of weapons, armour, and magic. Do you want to mercilessly slash away at your enemies, or devastate them with powerful spells? I say: why not both?

Not only are the graphics getting an upgrade, but fans of the multiplayer experience in Dark Souls are also getting a treat in Dark Souls: Remastered. Instead of 1-4 players, six people can gather to either support or betray each other, finding a home among nine covenants online with dedicated servers. Which allegiance will you choose?

In this world, death is to be expected. From your first steps to complete mastery, refine your skills in battle. Learn to strategise freely and experience the rewarding taste of overcoming fearsome, daunting foes!

We can’t wait for you to roll...

Strikers Edge was originally born from a “game development marathon” or “game jam”, so to speak. It was raw, unpolished and ugly, but the main mechanic was there: shooting weapons at each other to take down your opponent.

We saw its potential at the very beginning; it felt unique and easy to pick up, while offering an almost hidden complexity that versus fighting games usually offer.
But above all, every game felt very intense. Every spear passing through, every dodge felt like a clutch moment.

Moving onward with the concept required us to think everything through. In this PlayStation.Blog post we’ll talk about two of the many, many aspects we improved since that game jam back in the day: the gameplay and the theme, while designing for intensity.

Designing for intensity: gameplay

Strikers Edge is a versus game that thrives in clutch moments and intensity. We wanted to emphasize the feeling to a maximum and try to provide “WOW” emotions and moments. We always came back to this WOW moment that was Street Fighter 3rd Strike’s “Moment #37” and ask ourselves: can Strikers Edge provide even a small amount of the feeling this moment is about? Even for less technically experienced players?

We had an idea that was able to provide its share of WOW moments, stressing out clutch actions: slow-motion. It works simply by momentarily slowing down time when someone is about the get a fatal hit.

This ended up working great...