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Inti Creates has announced today that Gal*Gun 2 will be launching for both PlayStation 4 and Nintendo Switch later next month. The game will launch April 13 in Europe and April 24 in North America, and to celebrate, the studio has revealed a brand new gameplay trailer for the title.

For those unaware, the game puts players into various situations when a crazy demon is unleashed upon an Academy. Players will have to step up and help put an end to the mischief, and the game will include new girls, gadgets, modes, and an improved Doki Doki mode.

For those unaware with the Gal*Gun series, check out or review for Gal*Gun: Double Peace:

The most interesting part about Gal*Gun is its branching storyline and the systems it uses. Players get to choose which girl they want to date (although certain choices are locked at first), so they’ll see different storylines depending on who they chose to romance. All of the girls are presented as likable, so it actually was tough to decide at first. This is definitely a game meant to be played multiple times, which is good since it only takes a few hours to beat once.

Gal*Gun: Double Peace has a surprising amount of heart for a game that has its head lodged firmly in a gutter full of panties. The characters...

Earlier this month, it was revealed that a possible fighting game based on the JoJo’s Bizarre Adventure series is being developed by Soft Circle French Bread. Now, it seems that the source who originally leaked that the game is in development has also revealed the possible roster for the upcoming game.

The leak, which comes from Dasvergeben (via Shoryuken)- a renowned leaker in the fighting game community – states that the game will have a 36 character base rosters, including:

  • Jotaro Kujo
  • Young and Old Joseph Joestar
  • Johnny Joestar
  • Jolyne Cujoh
  • Yoshikage Kira
  • DIO
  • Jonathan Joestar
  • both Josuke Higashikatas from Part 4 and Part 8
  • Koichi Hirose
  • Gyro Zeppeli
  • Jobin Higashikata
  • Noriaki Kakyoin
  • Muhammad Avdol
  • Jean-Pierre Polnareff
  • Iggy
  • Giorno Giovanna
  • Robert E. O. Speedwagon
  • Caesar Anthonio Zeppeli
  • Kars
  • Wamuu
  • Hol Horse
  • Okuyasu Nijimura
  • Rohan Kishibe
  • Trish Una
  • Guido Mista
  • Diavolo
  • Narciso Anasui
  • Ermes Costello
  • Funny Valentine
  • Diego Brando
  • Dio Brando
  • Father Enrico Pucci

According to the leaker, the last two characters are currently unaccounted for, but the game will apparently feature a wide range of DLC characters as well. Per Dasvergeben, the game will have two Character Passes that have 6 characters in each, which would bring the total game roster up to 48.

According to him, the DLC characters they’ve heard about include:

  • Vanilla Ice
  • Pet Shop
  • Lisa Lisa
  • Esidisi
  • Rudol Von Stroheim
  • Weather Report
  • Emporio Alnino
  • Straizo
  • Akira Otoishi
  • Yukako Yamagishi
  • Pannacotta Fugo
  • Bruno Bucciarati

The final bit of news about the potentially upcoming game is that Yoshikage Kira will be voiced in English by Dan Southwourth, while Pucci will be played by Steve Blum. Of course, all of...

The zombie shooter Days Gone was set to be one of the marquee titles for Sony’s 2018 release calendar, but now it won’t be that way. That’s because ambitious game was delayed into 2019. This is a blow to Sony, but is it a big one?

That’s why the question we posed in this week’s Now Loading was “Days Gone has been delayed until 2019, which means that Sony loses one of its biggest exclusives for the year. What are your thoughts on the delay?”

Check out the gallery below to find out what the staff thought of this week’s question:

Thoughts on Days Gone Delay?

After just putting out a new trailer for their upcoming rhythm game Persona 5: Dancing Star Night, Atlus has just released a ridiculous amount of screenshots for both Persona 5: Dancing Star Night and Persona 3: Dancing Moon Night. The 100+ screenshots (seriously) give players a great look at not only some of the characters in the game, but some settings for it as well. You can see the full gallery for both games below.

The PlayStation Vita getting an enhanced version of Hakuoki, the visual novel revolving around romancing various members of the Shinsengumi, was a fantastic idea. After all, the genre just feels right on a portable system as there’s nothing better than enjoying a tale of romance in your own bed or on the go. Especially if your idea of romance is a girl slicing open her own neck and letting you suck up her blood.

If you missed out on the first half of the story found within Hakuoki: Kyoto Winds, I guess I should give some context. While there’s a very factual historical basis for Hakuoki, it goes completely off the rails for its original story. The player’s main character is part demon, which means she is able to heal at a rapid pace, and the romanceable boys have become a strange vampire-hybrid called a Fury. They have an insatiable bloodlust, and sometimes you gotta treat your man right by slicing yourself open. I mean, I guess. I’m not into kink shaming, so I’m just gonna let it slide.

Seeing how the first half of the story was released in May 2017, I was slightly worried that I wouldn’t recall all of the various characters in Hakuoki‘s story. Thankfully, the game does a good job of giving optional background information, so it was never a problem. If I forgot who exactly someone was, I just had to access the in-game glossary. It’s a great feature, and one that...

The Naughty Dog paw print logo sticker on Coco’s laptop is gone.

You may have missed the big news at the end of last week that Crash Bandicoot N. Sane Trilogy isn’t going to be a PlayStation exclusive anymore. Announced via a Nintendo Direct on Friday, the remake of Crash’s first three adventures are headed to Switch, Xbox One, and PC on July 10. While Sony fans may feel like they are losing the exclusivity of their beloved Crash (spoilers: exclusivity was lost long before the N. Sane Trilogy ever came out), there is one thing that will forever remain PlayStation exclusive.

Crash Bandicoot N. Sane Trilogy has a number of small references to the heritage and origins of the series. Naughty Dog, the original developer for the first three Crash Bandicoot games, has its presence felt in a few places in Activision’s remake. Crash’s sister, Coco, has a Naughty Dog paw print logo sticker on her laptop. At one point she is watching a scene from Uncharted 4 on that same laptop. Finally, in Crash’s house, there is a picture of Nathan Drake.

Based on the trailer shown for the July 10 release on different platforms, each of these Naughty Dog references has been removed. Coco’s laptop is no longer sporting the paw print sticker, she isn’t watching Uncharted 4...

Playing through the remake of Grasshopper Manufacture’s 1999 adventure game The Silver Case was quite the experience. It had a large cast of characters, a disjointed narrative that wasn’t afraid to skip around, and a story that didn’t really make sense until players played through both of the game’s two separate halves. Hell, even after I had fully read everything that the detective story had to offer, I wound up alternating between thinking I had understood it to being confused again. Very few games have left me thinking about what it meant, and what exactly I had experienced, months later, but The Silver Case was the exception.

Now Grasshopper has remade the game’s Japanese-only mobile phone sequel called The 25th Ward: The Silver Case. While it’s not a traditional sequel in any means (you won’t be continuing the adventures of Big Dick, the previous game’s protagonist), there are many characters and thematic consistencies that continue here. In fact, the game’s world would be downright baffling if you haven’t played The Silver Case.

Interestingly, the narrative of The 25th Ward is split into three separate stories that follow a crime unit trying to solver murders, an investigative journalist with amnesia, and two secret agents that are left to question if they’re doing the right thing, respectively. Each story has twists and turns that intertwine even if they tell very different stories, and the full picture of The 25th Ward only comes into view after all three have been seen.

Today, the folks behind the upcoming action-adventure game A Way Out have released a brand new section of gameplay from the upcoming title. Set in a hospital, it features both main characters trying to escape, and does a good job offering players a look at how the game will operate when it launches later this month.

As you can tell from the footage, the game will continuously transfer players from one perspective to another, and this gameplay footage demonstrates that feature best. While one player is running past cops and causing mayhem, the camera quickly switches to another character looking to escape in another way.

For more on the upcoming cooperative game, check out our A Way Out preview. Here’s a snippet of what Paulmichael Contreras had to say:

It appears the game’s title, A Way Out, will take on different meanings as the game progresses. At the start of the game, the obvious meaning is finding a way out of prison. However, we were shown a point in the game approximately 3 – 5 hours in, and the two main characters Leo and Vincent had already busted out of prison (fun fact: Josef’s brother, a fellow actor by the name of Fares Fares, provided motion capture for, and voices, Leo). Between one man’s broken family and another’s tendency towards violence,...

Today, Dan & Gary Games have announced that their high school-themed “RPGvania” game Super Daryl Deluxe will release for the PlayStation 4 next month on April 10. The game is set to feature a ton of powers, a brawler-style combat system, and have the feel of a hand-drawn comic.

When the game launches, it will put players in the shoes of Daryl Whitelaw, the new kid at Water Falls High School. This high school seems pretty normal except for the fact that every classroom is an alternate world that matches the classes subject. According to the announcement for the game, Super Daryl Deluxe features more than 45 powers that are fully upgradeable and customizable. For more information on the game, check out below and be on the lookout in the future:

Daryl’s idiot luck leads him to a mysterious self-help book that gives him access to more than 45 powers ranging from slapping enemies silly with gargantuan fists to riding a shark into battle. These abilities can be customized and upgraded any way he likes in a flexible combat system with like a gazillion possible combinations and playstyles. You wanna shoot baddies with rubber ducky arrows and flatten them with a rhino hammer? You do you, buddy.

If the honor students guarding the classrooms prove too much for a nerd like Daryl, he...

Armored Warfare has finally made its way to the PlayStation 4 after almost two and a half years of PC exclusivity. Falling somewhere between arcade and simulation gameplay, developer is hoping to fill a void on the console. Time to see if the result is a worthy time sink, or if World of Tanks remains the only heavyweight contender in the tank games space. Read our Armored Warfare PS4 review to find out more.

How Did We Get Here?

Armored Warfare has actually seen a change of developer for the console version. The original game launched on PCs in October 2015, with Obsidian Entertainment at the helm, and publishing. After some apparent drama, development was handed over to, and the free-to-play tank game made its official debut on February 20, 2018. While some in the Armored Warfare community may think the game is best served on PC, the console market can only be ignored for so long, and with the success of World of Tanks, the allure of increased revenue and a higher overall player count were likely reasons for the port.

As a free-to-play game, it’s important that anything offered for real money won’t offer a major advantage in favor of the paying players. Generally speaking, premium tanks have unlocks available from the start, but other than that they do not offer tangibly higher stats or anything like that. Premium time can also be purchased, which acts as...

Earlier today, Ubisoft announced that the second major DLC for Assassin’s Creed Origins, Curse of the Pharaohs, will be releasing worldwide tomorrow. The new expansion is set four years after the events of the original game and will continue Bayek’s journey as he travels to the ancient city of Thebes. You can check out the trailer for the DLC below.

As part of the DLC, Bayek’s level cap has been raised to 55, and seven new abilities can also be unlocked in the game. Some of them, like Dash Boost, are buffs to other abilities, but there are some others that will act as their own ability, like Overpower Fury, which heals Bayek and removes any status ailments when he unleashes a certain attack. Four new archery abilities have also been added to the game. When Curse of the Pharaohs launches on March 13, it will be part of the Assassin’s Creed Origins Season Pass and can be purchased separately for $19.99.

For more on the upcoming DLC, check out a brief description of it below:

Curse of the Pharaohs, the third major expansion for Assassin’s Creed Origins, takes Bayek to find a mysterious artifact in Thebes, where he immediately runs into much more than he bargained for. Instead of the mortal and deceitful Order of the Ancients, he finds...

A recent article in Wired briefly profiled Detroit: Become Human creator David Cage as a “developer who finds power in pathos.” Cage believes that games should move you, make you react, and evoke real-life issues. This comes as no surprise to gamers who have been playing Cage’s work over the years. As founder of Quantic Dream, Cage created Heavy Rain and Beyond: Two Souls, both games that seek to weigh heavily on players as they step into the roles of the main characters. “…this platform is about becoming the characters, not just seeing them from the outside like in a film.”

The most interesting part of the Wired article is actually a revelation about some of Detroit: Become Human’s numbers. More than 250 motion capture actors were employed to portray the 513 characters present in the game’s 2000 page script. There are more than 35,000 camera shots throughout the game, and 74,000 unique animations. The characters, branching narrative, animations, and camera shots are all crammed into the 5.1 million lines of code that ultimately make up Detroit. All of that may seem like a lot, but the script-length is unsurprising. Quantic Dream’s Heavy Rain also boasted a script that was over 2,000 pages.

Last week, it was announced that Fortnite players on the Xbox One and PC (as well as mobile) would all be able to play with each other, as the game will officially begin supporting cross-play support. Of course, one console platform has so far been left out of any cross-play inclusion with the Xbox One, and that’s the PlayStation 4. While the Sony platform will be able to play with PC, Mac, and mobile users, it’s once again unable to play with players on the other home console.

While it’s been long reported that Sony, for whatever reason, isn’t keen on allowing for companies to implement cross-platform play when it comes to Xbox and PlayStation, that won’t stop people like Phil Spencer from hoping it will happen.

Taking to Twitter to voice their frustration, one user told Phil that gamers would love some sort of cross-play system between both consoles. Spencer, seemingly agreeing, replied with a simple “Me 2.” Not to be outdone, the official Fortnite Twitter account chimed in, saying they would love it as well.

Of course, it’s anyone’s guess as to why Sony hasn’t officially supported the idea of cross-play between the two home consoles, but according to one random Twitter user (and presumed Xbox fan), it’s because...

Earlier today over at the PlayStation Blog, indie developer Adrian Lazar announced his upcoming side-scrolling platform adventure game Planet Alpha. The game will put players in an alien world where they have the ability to control the day and night cycle of the game. You can check out a trailer for the game below.

Lazar started developing the game on his own about four years ago, but now sports a small team that is hard at work creating the game. “But what stayed the same from the beginning was this desire to create an immersive, living world that would awe, scare and intrigue at the same time.” he said. “An unexplored alien planet is the perfect canvas for this so we let our imagination flow.”

For more on the upcoming Planet Alpha, make sure to check out a brief description of the game below:

So we implemented a day and night cycle that we keep evolving even today, which goes way beyond the visuals, affecting every part of the gameplay. What’s more, the player has the ability to change the time of day at will, using the transformation that the planet undergoes to their advantage.

For example, deep in the dense alien jungle light barely reaches the soil, so during the day some species of mushrooms extend toward the canopy to escape the...

With the closure of Demon’s Souls‘ online servers, fans have been clamoring for a PlayStation 4 remake of the influential action role-playing game. Coincidentally, a new ESRB rating of the game has gone live on the rating board’s website today. Unfortunately, the rating is once again for the PlayStation 3 version, and it’s not related to any potential remaster that has been heavily speculated upon.

Here’s the full ESRB rating:

This is a role-playing game (RPG) in which players attempt to save the medieval kingdom of Boletaria from demons. Players manage a number of stats (e.g., strength, endurance, intelligence) and inventory items while battling humans, animals, and supernatural enemies. Players use melee weapons (swords and axes), bows for ranged attacks, and magical spells to kill an assortment of enemies (e.g., human soldiers, dogs and rats, giant insects, demons). Attacks usually result in large clouds of dark red blood; blood appears splattered on walls, floors, and around corpses in several environments. During one boss battle, blood continually spurts out of the wound of a demon’s stomach and covers a large portion of the floor.

The listing from its description to the M-rating and listing of Atlus USA as its publishing is identical to the game’s original PlayStation 3 rating besides one difference. It simply doesn’t have the disclaimer that specifies thst “online interactions not rated by the ESRB.” With...

Bandai Namco Entertainment has released a new behind-the-scenes video with producer Motohiro Okubo, in which he offers more details about SoulCalibur VI‘s Groh while showcasing some gameplay.

We’re told that the developers chose Norway as the character’s home country because his appearance, facial features, and demeanor gives a North European vibe. However, Okubo does acknowledge that it could be down to how the region is portrayed in Japan.

Groh comes with a Double Saber, which features a blade that can be split in two and used to perform special moves in battles. Okubo further said:

The sword itself is quite distinctive and the way that it is used in the game is also extremely unique. I think you’ll see that when watching gameplay. In addition to this kind of unique feature, the way that Groh moves in the game is incredibly cool, particularly the way that his clothing flaps and shifts around after he has made a cut. His set of moves and actions make him a really fascinating character for me and I’m looking forward to you all having fun with him. Groh is going to be an extremely important character in SoulCalibur VI. We’ll have more information for you soon, and really appreciate your patience.

SoulCalibur VI is set to release for PlayStation 4, Xbox One, and PC sometime in 2018.

The post Learn More About SoulCalibur VI’s Groh in New Video appeared first on PlayStation LifeStyle.

Mass Effect 1 & 2 lead writer, Drew Karpyshyn, has left BioWare once again. He previously resigned in 2012 to pursue non-gaming projects, and is doing so again to work on more original novels. However, he’ll still be doing some freelance gaming work.

Over on his blog, Karpyshyn wrote:

I know a lot of you are wondering why I’m doing this. For many people, working at BioWare would be their dream job and they can’t imagine anyone stepping away from it. But it was time for me to move on.

Everyone who works at BioWare pours their heart and soul into the games they are making. It’s creatively demanding and – at times – exhausting. In the past, I’ve managed to juggle outside projects with my work at BioWare, but it always took a toll. And there were always outside projects I had to pass on because they would represent a conflict of interest with BioWare or EA properties.

So I made the decision to step back (again) and focus on my freelance work. I’d love to say more about the novel(s) I’m working on, or my graphic novel project, but those details will have to wait a while. 

Karpyshyn will now be working for Fogbank Entertainment, a new San Francisco studio set up by FoxNext Games.

[Source: Drew Karpyshyn]

The post Mass Effect Writer Drew Karpyshyn Leaves BioWare Again...

Following a leak by European rating board PEGI, tinyBuild has confirmed that its suburban stealth horror game Hello Neighbor is coming to PlayStation 4 this summer. The game’s already out on PC and Xbox One.

Here’s a description of the title via PlayStation blog:

Hello Neighbor is a stealth horror game about sneaking into your creepy neighbor’s house. You play against the Neighbor, an AI-powered antagonist who tracks your every move and adapts to your behavior. The game starts off in what seems to be a normal suburban house, where you play as a kid who catches his next door Neighbor hiding something (or someone?) in his basement. Naturally, the most logical thing to do is break in, and see what’s in it. Of course, we don’t recommend actually doing this in your typical Seattle suburb.

The game plays like a stealth horror experience set in a sandbox. You outsmart the AI while solving puzzles and progressing closer to uncover what’s in the basement. Filled with mysteries and Easter eggs, Hello Neighbor has a story split up into three acts. Each act dives deeper into the rabbit hole.

You can check out an announcement trailer above.

We’ll update our readers when a release date is announced.

The post Stealth Horror Game Hello Neighbor Coming to PS4 This Summer appeared first on PlayStation LifeStyle.

A recent Fortnite update unexpectedly re-rolled the stats on Dragon weapons, which has left Save the World players very unhappy. Reddit is currently inundated with complaints from fans who have invested a significant amount of time and resources into the items, only for their efforts to go waste.

Epic Games has now acknowledged that it “messed up” by not communicating with players, and offered an explanation for the changes, which you can read below:

When we first released the Dragon Weapons they were able to roll completely invalid sets of perks. They could be very bad (5 grey perks) or absolutely amazing (5 gold perks), but in both cases they did not follow our normal perk rolling rules.

We ran a migration to address this in 3.2, as mentioned in this comment. Dragon Weapons/Schematics with an invalid (very good or very bad) set of perks was re-rolled:

EDIT (Note): Each weapon in Fortnite: STW is allowed to have many attribute-altering perks but only one of the more involved gameplay-altering perks.


  • If the schematic didn’t have at least one blue and one gold perk – the item was re-rolled.
  • If the schematic had more than two gray perks, four blue perks, or four gold perks – the item was re-rolled.


  • If the schematic didn’t have at least one blue perk – the item was rerolled.
  • If the schematic had more than...

In a rather unexpected move, Deus Ex creator Warren Spector has taken to Twitter to lambaste the developers behind the video games that were shown as part of a reel at a recent White House meeting. The video, which you can find in our previous coverage of the event, contained violent clips from numerous games including Wolfenstein, Fallout, and Call of Duty.

Spector tweeted:

I don’t believe games cause violent behavior. Not for one second. However, the video game reel shown at the White House on Thursday is simply disgusting. Every shot is in colossally bad taste and everyone associated with those games should be ashamed of themselves. They hurt us.

As expected, users were quick to point out that Deus Ex and System Shock aren’t exactly non-violent, to which Spector replied:

True enough but the games I work on typically offer alternatives to violence; I try to show the consequences; there aren’t any decapitations, bloody gibbing headshots or axe killings. I don’t mind violent games. I mind games that glorify it & present it in graphic, disgusting ways.

When another user pointed out that players can murder children in Deus Ex, Spector said that he is ashamed of that being a possibility in the game, and that he hopes players were repulsed by it. He also reiterated that it’s not the violent games that bug him and he doesn’t think...