If you’re headed to Game Developers Conference in San Francisco, which kicks off on Monday, March 19, don’t miss out on these talks featuring Naughty Dog devs! Alongside these talks about development techniques and the making of Uncharted: The Lost Legacy, our recruiting team will also be on-hand. Be sure to keep an eye on the @NaughtyDogJobs Twitter account for details on how you can meet them and learn more about the studio and our open roles.
Date: Monday, March 19 | 4:40pm - 5:10pm
Speakers: Gwen Frey (The Molasses Flood), Joe Han (Riot Games), Almudena Soria (Naughty Dog, Inc.), Jalil Sadool (Steamroller Studios), Kyle Chittenden (Certain Affinity), James Benson (Campo Santo)
Location: Room 2010, West Hall
Six animators rapidly deliver their best tips and tricks. They have 5 minutes each to showcase their personal ideas, workflows, and animation techniques.
Date: Tuesday, March 20 | 11:20am - 12:20pm
Speakers: David Shaver (Naughty Dog, Inc.), Robert Yang (NYU Game Center)
Location: Room 20, North Hall
Waypoints, HUD markers, buddy callouts, cutscenes, forced camera moves and more: these navigation aids are ubiquitous in games to guide players to their goals. But can it be done without them? In this talk, two experts on blockmeshing and...
As we are kicking off 2018, we have some exciting studio news we wanted to share. During a recent all-studio meeting, we announced some well-deserved promotions:
In recognition of his expanded role, contributing on critical, studio level decisions, Neil Druckmann is now Vice President of Naughty Dog. He’s been a vital part of the management team for some time now, and we’re proud to formally acknowledge his involvement. In addition to his new position, Neil will continue as the Creative Director on The Last of Us Part II.
We’re also excited to announce that Anthony Newman and Kurt Margenau are the joint Game Directors on The Last of Us Part II. Both Kurt and Anthony joined Naughty Dog during Uncharted 2 and have been instrumental in leading the design department, and have been key contributors on our subsequent games. Emilia Schatz and Richard Cambier are the Lead Designers that round out the extremely talented design department’s leadership team.
We have such an incredible team at Naughty Dog, and I’m always happy when I am able to recognize those who have made an outstanding contribution to our games and the studio. Please join me in giving them all a big congratulations!
This week, we’re headed to the DICE Summit in Las Vegas, where we’ll join our friends and peers from around the industry for some great talks about the process of making games and to celebrate the achievements of the last year at the DICE Awards. For those that can’t attend in person, you can follow along with live stream broadcasts from the event all week long, including a guest speaker session with our own Neil Druckmann, Creative Director and Co-Writer of The Last of Us Part II.
On Wednesday, February 21, Neil will be sitting down to talk storytelling across games, film, and TV with Dan Trachtenberg, the director behind 10 Cloverfield Lane, Black Mirror’s “PlayTest” episode, and more. The talk will be taking place a 2:10pm PT (Find Your Local Time) – don’t miss it!
Then, on Thursday, February 22, we’ll be attending the 2018 DICE Awards, where Uncharted: The Lost Legacy is up for five awards, including Adventure Game of the Year, Outstanding Achievement in Animation, Outstanding Achievement in Character, Outstanding Achievement in Sound Design, and Outstanding Achievement in Game Direction. The awards ceremony kicks off at 8:00pm PT and will be live streamed on IGN and across a variety of platforms.
Show that special Naughty Dog fan in your life that you care with our new The Last of Us Part II Valentine’s Day Cards! We’re continuing our annual tradition with a new set of adorable Valentine’s Cards inspired by your favorite Naughty Dog characters and games. This year, you can spread the love with a little help from Ellie, Lev, and the infected, designed by Alexandria Neonakis – one of our incredible Character Concept Artists.
We hope you’ll share these messages of love far and wide, whether it’s on your Valentine’s Facebook wall, in a Tweet, or in a text. For those feeling especially outgoing, you can even download printable versions!
For more Naughty Dog Valentine’s Day cards, check out our designs from 2013, 2014, 2015, 2016, or 2017. Lastly, be sure to follow Naughty Dog on Instagram, Twitter, or Facebook for all the latest on The Last of Us Part II, Uncharted, and more.
From everyone here at the studio, Happy Valentine’s Day!
The team at Naughty Dog is excited to let you know that Left Behind, the critically acclaimed and award-winning single-player chapter to The Last of Us, will be available as a standalone download via the PlayStation Store. The Last of Us: Left Behind standalone will be available on both PS3 and PS4 on May 12 for only $9.99. We will be dropping the price of the Left Behind Add-on on PS3 to the same price on that day as well.
If you haven’t had a chance yet to check out The Last of Us, this is a nicely priced gateway to checking out the world and characters so many people (and critics loved). While part of the story of Left Behind takes place during the main narrative arc of The Last of Us, I think some of the best and most touching moments of any game in recent memory occur during the prequel segments, as we follow Ellie and Riley as they sneak out of boarding school to visit an abandoned mall, getting one final chance to enjoy their friendship before Riley leaves to join the Fireflies.
You can get more immersed into the story of Ellie and Riley in The Last of Us: American Dreams comic book, published by Dark Horse, co-written by Faith Erin Hicks and The Last of Us Creative Director Neil Druckmann, with interior art by Faith Erin Hicks. I highly, highly recommend it.
We realize that most of Naughty Dog fans and readers of...
We’re celebrating Outbreak Day for The Last of Us this year a little early. In the past, we’ve marked the occasion with a video and a contest but today we are happy to finally reveal there’s a new Clicker Statue from our friends at IP Factory/Gaming Heads now available for pre-order.
You can get your very own Clicker as an exclusive edition with a gas mask or a regular edition. Both are terrifyingly beautiful. Get the full details over on the Gaming Heads site. In addition to the statue we’re proud to announce there will be a global PSN Sale on select The Last of Us content.
If you haven’t played one of the most critically acclaimed video games of all-time now is your chance. The Outbreak Day sale will run from September 23 until October 7 in various regions. You’ll be saving 40-50% on select content for The Last of Us and The Last of Us Remastered including a price reduction on the game itself. PS Plus members will be able to save even more in some instances. Please login and check the local PS Store in your region to see exactly what’s being offered up.
In addition, we’ve created a new dynamic theme specifically themed around Outbreak Day. Featuring the fungal growth from our amazing title sequence and the hauntingly beautiful melodies of Gustavo Santaolalla you can buy the theme for only $0.99 for a limited...
Earlier this week we gave everyone a first look at a section of the remastered Uncharted: Drake’s Fortune on our Twitch stream. We played it live from our pre-release copy of the Uncharted: The Nathan Drake Collection. But no, we’re not going to stop there. Just about every week up until release on October 9, we will pull back the curtain bit by bit on all the new features and upgraded visuals to be found across the three games in the Collection.
Ready for another look? Keeping with the action-packed theme from the Twitch stream, this trailer showcases many of the awesome #UnchartedMoments; all of which can be experienced in Uncharted: The Nathan Drake Collection.
If you missed the end (and you should have watched the whole trailer!), mark your calendars for December 4 – December 13. Those are the dates the exclusive Uncharted 4 Multiplayer Beta will be available to everyone with a copy of the Uncharted: The Nathan Drake Collection. So be sure you pick up a copy to be able to see what’s in store for Uncharted’s newest multiplayer mode, you can now pre-order either the standalone collection or the newly announced PS4 hardware bundle (http://www.unchartedthegame.com/purchase).
We know you are all looking forward to hearing more about what’s new in multiplayer, what’s new with gameplay, and what new modes and maps you can expect. We’re planning a grand reveal that will answer many of your...
Well, we’ve seen it happen already. There have been a handful of platinum trophies attained for UNCHARTED: The Nathan Drake Collection. We’re looking forward to watching the various playthroughs of Brutal Mode and seeing more spectacular photos from Photo Mode that will be online soon, but now we want to share with you a slew of fresh UNCHARTED items. We’re excited to see you wear your fandom and share your UNCHARTED love on your social networks.
First up, we have something special for all you collectors out there. Pre-orders for the UNCHARTED Mini-Busts created by PlayStation Sr. Manager of Fabrication Arts Gary Barth, are now available on the PlayStation Gear Store in the Naughty Dog Shop. Check Naughty Dog blog and social channels for more updates about these highly collectible items.
For all the music lovers out there, we're also thrilled to announce that we've partnered with iam8bit to produce a collectible vinyl record set for The Nathan Drake Collection. This Triple LP set will feature music from all three games, and include a heaping amount of new art by the incredible duo We Buy Your Kids. Stay tuned and follow @iam8bit on Twitter for more reveals coming soon!
Additionally, you can now wear...
The story of Nathan Drake is full of nearly indescribable, wondrous moments. If you attended PAX Prime you might have made one of your own #UnchartedMoments. Now, as we look toward the release of UNCHARTED: The Nathan Drake Collection next month, we wanted to invite you into our studio to talk about some of our personal favorite moments from the first three UNCHARTED games.
The first moment that came to mind is this scene from UNCHARTED: Drake’s Fortune. Drake is being held in an abandoned prison by the ruthless pirate, Eddy Raja, and his escape results in a white-knuckle truck chase. This scene really gets at the humor present in the series and the depths Elena and Drake will go through together. It was a memorable scene to create as it began our obsession with having a thrilling vehicle chase in subsequent UNCHARTED games. The play-through below comes straight from the new UNCHARTED collection, faithfully and beautifully remastered for PlayStation 4.
Pretty thrilling stuff, right? We’re showing off more of this sequence and talking about what went into making one of our favorite moments in the franchise on our Naughty Dog Twitch channel right now. Tune in! In fact, we’ll be sharing development team insights about select UNCHARTED moments and other cool, new features in Uncharted: The Nathan Drake Collection starting now through launch.
Uncharted Moments #1: UNCHARTED Drake’s Fortune – Chapters 6-8
Monday, September 14, 2015 (11:30-12:30pm PST)
If you missed the livestream earlier today, dont worry check out the full archive below. Join us as we discuss everything and anything, from gameplay features to the character customization (with tips and tricks along the way), of the Uncharted 4 Multiplayer Beta with Arne Meyer (@arnemeyer), Vinit Agarwal (@vinixkun), Robert Cogburn (@robertcogburn), and Erin Daly
We explore the Mysticals, Sidekicks, Boosters, weapons, skins, Challenges, and much more.
So it has finally happened! The Uncharted 4: A Thief's End Multiplayer was revealed to the world. The trailer shown earlier today at the PlayStation press conference for Paris Games Week gave people a glimpse of all the hard work the Naughty Dog multiplayer team have put into it. If you didn't see it live, check it out below!
Over the course of development for Uncharted 4 Multiplayer there have been a number of ideas that sounded great on paper, which were tried and failed. This happened time and time again but through each iteration there was one nugget of "that is cool" that we would cling to and bring with us into the next iteration. We were constantly applying our lessons learned on our previous experiences with Uncharted 2, Uncharted 3 and The Last of Us which helped shape an incredibly exciting, fast and deeply rich multiplayer game.
Expect the teamwork, over-the-top action-adventure, and detail-rich gameplay environments you've come to expect from the Uncharted series Multiplayer mode. We have greatly enriched multiplayer with elements you may have caught in the trailer. One thing we have done in particular is introduce a number of systems completely unique to Uncharted 4: A Thief's End Multiplayer.
Time to show off some of your best – and worst – moments in the Uncharted 4 Multiplayer Beta to your fellow community members. In partnership with our pals at PlayStation, we’re running a contest where you can win some great prizes or shout-outs on social media by sharing those very moments.
We’re calling it Uncharted 101.
During the Uncharted 4 multiplayer beta, challenges will be released on social media, asking you to explore many of the interesting gameplay features in the Beta, such as using the grappling hook to deploying a Mystical in a match. We’re asking our community to share what they’ve learned using #Uncharted101ContentEntry on Facebook and Twitter, rewarding the authors of the best posts with re-posts, re-tweets, or a chance to win a copy of Uncharted 4: A Thief’s End once it’s released.
The contest starts TODAY at 12:00 PM PST!
We’ve got some great prizes lined up. 50 entrants will have a chance to win a digital copy of Uncharted 4: A Thief’s End and one entrant will have the chance to win the Uncharted 4: A Thief’s End Libertalia Collector’s Edition.
It’s easy to participate:
Were you watching The Game Awards 2015 tonight? If you weren’t, you missed some great exclusive reveals and a wonderful music act – certainly one of my favorite bands in the last few years.
But what I’m referring to is the reveal of a brand new cinematic clip from Uncharted 4: A Thief’s End! The clip shows Nathan Drake meeting a new, decidedly less than friendly character. You can watch it again below:
There’s much, much more to learn about Uncharted 4: A Thief’s End in the next few months leading up to our worldwide release on March 18, 2016. If you are attending The PlayStation Experience in San Francisco this weekend, check out our Uncharted 4 panel on Saturday, December 6 at 3:00 PM, and hit the exhibit floor to play Uncharted 4 Multiplayer.
We hope to see you there!
Every great adventure is made up of legendary tales. Uncharted: The Nathan Drake Collection packs three thrilling adventures into one amazing collection. Nathan Drake has grown from man to legend as his story permeated our studio DNA and PlayStation lore. Here’s a glimpse of that transformation:
The exchange seen here between Sully and Drake is a defining moment in the Uncharted story. Sir Francis Drake’s motto “Greatness from small beginnings” has a special place in Nathan Drake’s backstory and frames his epic journeys. He achieved greatness from humble beginnings with a lot of help along the way. Sully became a father-figure and mentor of sorts for Nate and that relationship served as a rock in the often wild, always adventurous saga that you’ll play in Uncharted: The Nathan Drake Collection.
Uncharted: The Nathan Drake Collection is the culmination of years of hard work at our studio that has been lovingly rebuilt by the team at Bluepoint Games. It’s incredible to watch Drake run, leap, and shoot on the PS4 with enhanced graphics and gameplay. Capturing those white-knuckle, trademark Uncharted moments has never been more fun than via the new Photo Mode tools built into the collection. Various improvements in lighting, rendering, texture mapping, and dynamic audio mean all three games are looking and sounding better than ever.
New trophies and modes such as our Explorer, Speed Run, and Brutal Modes will invite long time adventurers to replay these classics...
We've had a lot of fun doing Twitch broadcasts last month for the Uncharted 4 Multiplayer Beta. So much fun that we're going to start having regular Twitch broadcasts throughout the year in 2016! We're looking to run a broadcast at least twice monthly with all sorts of guests and content. As we start getting things scheduled, we'll be sure to give you a heads up with plenty of time to join us during the broadcasts. Of course, we'll have most, if not all, our broadcasts archived for later viewing as well.
Our first Twitch broadcast for 2016 is next week, Tuesday, January 12, starting at 11:30 am PT / 20:30 UTC -- what time is that in my city?
For our first broadcast, we're tackling a speedrun of Uncharted: Drake's Fortune, using the PS4 version from Uncharted: The Nathan Drake Collection. We've got some very good, highly competitive speedrunners amongst us at Naughty Dog, and they're going to do their best to rise to the challenge and set a solid speedrun time live during our broadcast. I wouldn't miss out on this.
Join us on Twitch.tv/NaughtyDog next week -- we hope to see you then!
Earlier today, the PlayStation Blog published a note from Neil Druckmann and Bruce Straley about the shift in release date for Uncharted 4: A Thief's End. We wanted to include it here as well, on the Naughty Dog blog:
Let’s start with the good news: Uncharted 4: A Thief’s End is wrapping up production and is shaping up to be the proper send off for Nathan Drake that we’ve promised you. The bad news is that we need a bit more time to finish the game so that it meets our standards and vision. Let’s cut to the chase, Uncharted 4: A Thief’s End has a new release date in North America of April 26, 2016.
This is our largest Uncharted game to date, and the team has been working incredibly hard to meet the challenge of closing out the game’s development in a timely manner. However, as we approached our final deadlines and started wrapping up the game’s levels, we realized that several key sequences needed extra resources to bring them to the finish line. After carefully considering all of our options, we decided to extend our schedule, making sure that we get a few more polish passes before submitting our gold master (the final disc for manufacturing).
Pushing the date is not an easy choice, and we wouldn’t do it if we didn’t feel in our hearts it’s the best course of action for the game. To you, our loyal fans, we hope you’ll accept our sincere apology....
Although we have sometimes claimed to have started in 1984, we were just working on garage titles back then to be honest. Things really got started in 1994 when we began working on the inaugural title of what would become the wildly successful Crash Bandicoot franchise. We developed the four Crash titles—Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, Crash Bandicoot 3: Warped and Crash Team Racing—exclusively for the PS one game console. These four titles combined sold over 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation.
Naughty Dog became a wholly owned subsidiary of Sony Interactive Entertainment, publishers of our Crash franchise and creators of the PlayStation family of consoles, in 2001. We then moved on from Crash and spent days, and occasionally nights, working on our next project: the first Jak and Daxter title. Jak & Daxter: The Precursor Legacy, came to life over a period of two years, although some of the Naughty Dog team had spent up to three years on the game by the time it was released.
The first public appearance for Jak & Daxter was at E3 in May of 2001. Since then we have released Jak II, Jak 3 and Jak X: Combat Racing. We’re also proud that all four of our PlayStation 2 titles are now part of the “Greatest Hits” portfolio in North America.
Again, it was time for us to progress and start something new,...
In our eagerness to get the story trailer out we made a regrettable mistake and didn’t thoroughly vet the art work used for an in game painting. We’ve already updated the trailer. We hold all artistry in high regard and take full responsibility for having allowed this to happen.
We want to sincerely apologize to everyone at Ubisoft, the Assassin’s Creed team, the original artist, and our fans.