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The British Film Academy of Film and Television has just announced the nominees for 2018’s BAFTA Awards. Among the nominees in the category “Sound” are: BABY DRIVER Tim Cavagin, Mary H. Ellis, Julian Slater BLADE RUNNER 2049 Ron Bartlett, Doug Hemphill, Mark Mangini, Mac Ruth, Theo Green DUNKIRK Richard King, Gregg Landaker, Gary A. Rizzo, Mark Weingarten THE […]
Recently, Watson Wu helped Mercedes-Benz Canada put sound at the forefront in the company’s new commercial. The 30-second spot, mixed in 9.1-channel Dolby Atmos for theaters, gives moviegoers the chance to feel surrounded by a Mercedes-AMG Sedan as it whips around in the darkness, squealing tires and all. With a good pair of headphones (and if […]
Wait, why is there a company logo at the head of this post?! For the last few years, we’ve held a community meetup in San Franciso the Sunday of the week of GDC. We’re continuing that tradition this year, but this time we’ve got a sponsor! You may have spotted this on our Facebook or […]
I’ve been reading a book in my spare time called How to Win Friends & Influence People, by Dale Carnegie, and have been shocked by how applicable the book’s lessons are to everyday life. Carnegie’s thoughts and experiences are more than just useful for people running companies or trading stocks; they are important for us, […]
Meet David Philipp: Sound Designer and Co-Founder of The Noiseworks Ltd. Based out of London, UK, David’s work has appeared on many release trailers for Total War: Warhammer and Warhammer II as well as the Total War titles, including Rome II, Attila, Kingdoms, and Warharmmer (where he was a lead creature designer). He is also […]
In all of the industries we sound professionals work in, we are constantly looking to the future. We are looking forward at deadlines, new projects, vacations, conventions, invoices, and bills. In my experience; the past history of what we do and how we did it is a bit deemphasized. We live in a time where […]
The year 2017 has been one of many great articles, interviews, and discussions here at Designing Sound and we want to thank all of our readers for their attention, suggestions, contributions, and overwhelming support. There have been so many great films, shows, games, and events this year that we thought we would share some of our favorites for […]
Will Ralston covers a multitude of different spectrums. Originally hailing Bloomsburg, Pennsylvania, he now splits his time across the country working in multiple roles in various facets of the entertainment business with numerous credits in episodic television, feature films and a couple of video games. He has extensive experience in post production as a sound editor, Foley editor, […]
For this month’s topic of Spectrum, I decided to take the word literally, as applied to color, and consider its relationship to sound. The impetus for this decision was a conversation I had with a co-worker, the late sound designer Stillwind Borenstein, about thirteen years ago. He explained an interest that, since both sound and […]
A recent issue of the 20k podcast revolves around UI sound design and how these sounds interact with us in our everyday life. Guests are Will Littlejohn, Facebook’s Director of Sound Design and Conor O’Sullivan, Sound Design Lead at Google. You can listen to the episode here. [Image Source]
Organization is difficult for some, and absolutely vital for others. But our brains are built for abstracting and organizing, so why not run with it? In programming, abstraction describes the act of turning a complex object into a box with some inputs and outputs. If you’ve worked with Max, Pure Data, or Reaktor, you’ve seen abstraction […]
This is a guest contribution coming to us from Andy Bertolini. Having recently worked at Anki, and at Somatone before that, Andy is a fantastic Voice Over editor also deft in the arts of audio middleware. He has been the person who has solved our problems before we were aware they even existed, and we couldn’t have shipped our […]
Boom Box Post just posted a short video that takes us behind the scenes of the sound design process creating the post apocalyptic vehicle sounds (specifically the Shellraiser) of Nickelodeon’s CG Animated Teenage Mutant Ninja Turtles.  
Have you ever hit the reset button on your life? The kind where everything you know changes: your job, your home, your community. I think these major resets are happening more than we give them credit for, and yet somehow they always seems to catch us off guard. Resets can happen at any time. Your partner […]
This interview was originally conducted for inclusion in our “Failure” theme. Some extenuating circumstances kept it in the wings for a while, but it’s Ben Burtt. How could we not post it?! …and, you know, better late than never! DS: This month we’re looking at the subject of failure… BB: [Laughs] Really? DS: Yeah, we’re […]
François Dumas, now Audio Director at Ubisoft Annecy (Steep) – Credits: Ubi Blog Released in 2011 and 2013 (up until the recent Switch release), Rayman Origins and Legends were welcoming returns to the platforming genre for the armless hero, powered by Ubisoft’s own 2D engine, the magical UbiArt Framework. Sound-wise, while the crazy and catchy […]
Spectrum: “a broad range of varied but related ideas or objects, the individual features of which tend to overlap so as to form a continuous series or sequence” — I can’t imagine I’m alone in my initial draw to audio; its range of disciplines—recording, composing, acoustics, programming, performance, etc.—were all too fascinating to ignore, though I […]
Heikki Kossi is an illustrious Foley artist and supervisor from Kokkola, Finland. He and his colleagues at H5 Film Sound have provided bespoke Foley since the year 2000 for numerous feature films, shorts, video games, TV-dramas, documentaries and animations, amassing hundreds of credits (Heikki has 40 to his name in 2017 alone!). These include “Beguiled”, “Bill Nye: Science Guy”, […]
As and editor, I’m constantly sending files over to RX for general or specific improvements. One of the biggest challenges I was facing until recently was that of figuring out a way to clean up an ambisonics recording. If you try to send a 3-channel or more audio file to it, RX will prompt you […]
First let me say to those reading this in the United States, I hope you’re enjoying the tail end of the Thanksgiving break. To those outside the U.S., I hope you’ll forgive my weak attempt at a segue from a real-life holiday to a blog post title. Right, so with ‘thanks’ and ‘giving’ on my mind, I […]