As Slack continues to grow its paid business users, the company is looking for ways to help customers build integrations that make sense for the work they do.
Paid users are already big fans of Slack integrations. The company says that 94 percent of users in that bracket use apps and integrations, while 65 percent of teams have built their own. There are currently 1,500 apps available in the Slack app directory.
Missions’ technology lets people create workflows for tasks that they might normally have to talk about inside Slack and then carry out the process off-chat. With Missions, Slack hopes that users can help teams boost productivity by making things more simple for a variety of repeatable processes.
Onboarding seems to be an area where Slack sees a lot of potential for this tech, ensuring that new employees know what documents they need to fill out, who in the company they need to meet and other tasks they need to complete. Other potential areas for the app to help users include managing approvals and rejections in the hiring process as well as internal ticketing.
The company says that they’ll be supporting Missions’ customers for free for the next few months as they begin to build the technology into their platform. When you can...
For a certain kind of gamer, the premise of No Man’s Sky, that of an endless procedurally generated space universe teeming with life, was intoxicatingly perfect, almost too good to be true. After overselling that dream to the disappointment of just about everybody, Hello Games is back to make amends with a major new update: No Man’s Sky Next.
No Man’s Sky Next will introduce a spate of updates including long-awaited full multiplayer gameplay, a visual update to improve textures and add detail, first to third person perspective switching, unlimited base building and command freighters that allow you to create, upgrade and dispatch a fleet of ships from the comfort of your own bridge. You can see a few of those changes implemented in the trailer below.
The update, which will hit on July 24 as a free update to PlayStation and PC, also brings the advent of No Man’s Sky for the Xbox — great news for some console gamers who wanted to check it out without committing to a whole new system.
Whether No Man’s Sky Next will truly flesh out and deepen the innovative exploration game in a satisfying way remains to be seen, but both longtime players and those who followed along with curious hesitation now have something to look forward to. Happily, the wait won’t be long.
Not everyone has one, but for many of us, external battery packs are one of the only things that can keep us going on long trips. The perils of the modern life unfortunately include battery life limitations. It's nice to get a good deal on a battery, when you can, since they can be pretty expensive. That's why we're pointing out ChargeTech's 27,000mAh 85W battery. It doesn't have USB-C, but it does have two USB-A ports, and a sizable 85W output over the included 110V AC outlet. Read More
[Deal Alert] ChargeTech 27,000mAh 85W/110V battery for $138.75 on Amazon ($46 off) was written by the awesome team at Android Police.
We've unearthed another collection awesome pocket knives that are on sale for Prime Day, this time from Gerber.
Even we get a little... sidetracked. Here is a sampling of what our team is scooping up at great discounts today.
Thoughtfully-designed bags at bargain prices.
Today is probably the best day to stock up on this lotion — afterall it seemingly lasts forever.
This oddball chronograph had a unique design and represented an end of an era for Heuer.
42 percent off the classic trucker style.
It boasts a signature Sony design, thin with a minimalist central stand, and a picture quality that's better-than-most in its price range.
Morakniv's Garberg is a fixed-blade knife designed to handle the most crucial of survival-oriented tasks. It's handy in less dire situations too, and right now it's 46 percent off.
Watch a modern video game commercial and you’ll notice it’s pretty straightforward, and usually made up of a few key elements: Gameplay footage, epic music, maybe some plot, perhaps some voiceover from one of the characters, blurbs of favorable critical reviews, box art, and things like that. Back in the ’80s, making a game ad was a bit more of a challenge, mostly because games back then just didn’t look that good. To sell a game, you didn’t sell what it looked like: You sold how it made you feel, and the fun you could have playing it.
This led to some creative video game commercials in that era, and in 2007, the Video Game Commercial Archive released an hourlong DVD highlighting some of the most memorable. Now, that video has found its way onto YouTube, and it’s a real trip (via Boing Boing).
One thing that stuck out to me, aside from the general absurdity of most of these ads, is that there were a lot more commercials promoting a console and its library of games, instead of just a specific game. Back to the absurdity, though, there’s a boatload of it: In various ads, you can see things like baseball legend Pete Rose stumping for Atari, original songs, cartoon frogs playing Frogger, live-action aliens, bikini-clad women playing Centipede for Atari at the beach, and more that just wouldn’t make the cut on a modern commercial.
What’s your favorite ad in the video?...
Don’t look now, but the PC might not be dead. According to Gartner, collector of marketshare and industry metrics, worldwide shipments of personal computers just experienced the first year-over-year growth since 2012. Shipments totaled 62.1 million units, which is a 1.4 percent increase from the same time period in 2017. The report states “experienced some growth compared with a year ago” but goes on to caution declaring the PC industry as in recovery just yet.
The top five PC vendors all experienced growth with Lenovo seeing the largest gains of 10.5% — though that could be from Lenovo completing a joint venture with Fujitsu. HP grew 6.1%, Dell 9.5%, Apple 3% and Acer 3.1%. All good signs for an industry long thought stagnate. This report excludes Chromebooks from its data. PC vendors experienced growth without the help of Chromebooks, which are the latest challenger to the notebook computer.
Gartner points to the business market as the source of the increased demand. The consumer market, it states, is still decreasing as consumers increasing use mobile devices. Yet growth in the business sector will not last, it says.
“In the business segment, PC momentum will weaken in two years when the replacement peak for Windows 10 passes.” said Mikako Kitagawa, principal analyst at Gartner said in the report. “PC vendors should look for ways to maintain growth in the business market as the Windows 10 upgrade cycle tails off.”
Consumers will likely continue, for the most part,...
Virtual reality and water slides seem like things that shouldn’t mix. One is a still nascent technology that generally tends to rely on delicate and sensitive electronic equipment, and the other is a form of entertainment that largely involves sliding fast in an enclosed space filled with water — things which generally tend to have harmful effects on delicate and sensitive electronic equipment.
And yet, here we are, with VRSlide, which recently opened at Galaxy Erding in Germany, and proudly lays claim to the title of “first virtual reality water slide.” Now, adding virtual reality to theme park rides isn’t really anything new: Six Flags teamed up with Samsung to add Gear VR headsets back in 2016, and later upped that to augmented reality in 2017 that lets you see your surroundings.
The tech behind the VRSlide is pretty impressive — it’s a wholly custom waterproof headset that can be completely submerged (up to a few meters), powered by an integrated Samsung Galaxy S8 that runs custom software for the VR experiences, which are built in Unity. There’s a two-part tracking system that both utilizes the S8 to listen to ultrasound chirping from sensors and monitors the inertial data that gets compared to riders of various weights to figure out exactly where users...
Clearly, Roborace doesn't believe in bad luck. Last week, on Friday the 13th, the company chose to run its self-driving Robocar in front of a feverish crowd at England's Goodwood Festival of Speed. It was only the second time the team had demonstrated its futuristic vehicle publicly, following an unassisted lap in Paris roughly 13 months ago.
There was no room for error.
The absence of a human cockpit gives the car an unusually low profile. Its delicate curves were drafted by Daniel Simon, a concept-vehicle designer who has contributed to science-fiction blockbusters including Tron: Legacy, Prometheus and Oblivion. The robot racer's shape resembles a Formula 1 car, the Batmobile and a heat-seeking missile mashed together.
The machine moved slowly, though, up the famous hill-climb course. Well, slowly compared with the other vehicles that had tackled the Goodwood track that day. Roborace had capped the car at 125 KMH (roughly 78 MPH) to ensure it completed the route safely. In the world of motorsport, that's pretty slow. The robot's racing line, too, was conservative. It stuck to the center of the road, leaving plenty of tarmac on either side as it both entered and exited each corner. Ayrton Senna da Silva, it was not.
Still, the drive was a milestone for the British startup. Thousands hugged the track-side hay bales and watched as the car zipped toward the finish line. In a little under two minutes, it had completed the course and returned to its dormant state. The...