American Express experience at NBA All-Star Weekend in Los Angeles.

Adam Bjerck, member of Norway's national culinary team, is a Norwegian candidate for the Bocuse d'Or competition, and Kind has been responsible for his visual identity. In Oslo's premier culinary venue, Norway's six best chefs will compete to be the country's representative in the international Bocuse d'Or competition. Kind has developed a visual identity and communication concept for the renowned chef Adam Bjerck, one of the six competitors. The identity will also form the basis for Bjerck's work in the gourmet product segment.

Mexico City-based architect Rozana Montiel has completed a four-bedroom home in Tepoztlán, using local materials as a way to integrate the home into its natural setting. Read more

The interiors and graphics of some of the world's most famous nightclubs are profiled in a major new exhibition at the Vitra Design Museum. Read more

Danish studio NORD Architects has completed a multipurpose sports facility in Copenhagen's developing Ørestad City area. Read more

In this week’s article, I discuss how “Going Evil” can break creative log jams and encourage collaboration.

Here’s an excerpt from the article:

In many other exercises where you ask a group to talk about user experience, the designers often take over. They have the experience and generate ideas faster than their peers, so they dominate the discussion. This has the effect of pushing the non-designers aside.

Yet, in this exercise, making a design worse goes against every bit of training those designers have. It slows them down.

The people who believe they’re not designers can jump right in. A bonus is there’s no wrong answer. You can’t make something “not bad enough.” There’s always room for more badness.

Plus, it’s fun. Giggling. Laughing. Snickering. The room is alive and vibrant. This is a creative exercise with no downside. Everyone gets involved.

Read the article: Despicable Design – When “Going Evil” is the Perfect Technique

Have you had to “Go Evil” to foster a creative breakthrough? Tell us about it below.

[ Transcript Available ]

We often talk in terms of silos in organizations, where information isn’t readily shared and communication leaves something to be desired. Another way to think of a team who is heads-down working on the overall journey is to imagine swim lanes. Each department is so focused on their own part of the experience that they might not be fully aware of each step a user has to go through to complete the journey.

In this episode, Conor Ward, Head of UX and Design at Centrica & British Gas, tells a story of how mapping out the journey to acquiring a quote for boiler insurance revealed some unexpected insights. Jim Kalbach, author of Mapping Experiences, also joins the podcast to share his expertise on the subject of journey mapping.

Recorded: June 2017
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Full Transcript.

Jared Spool: This is the UIE Podcast. I’m Jared Spool.

It started as the perfect evening. An elegant dinner party at a beautiful mansion, rivers of wine lubricating conversation. But then, an unexpected turn. The power goes out, and when it returns a crime most heinous has been committed.

The remaining...

[ Transcript Available ]

The innate problem with analytics packages is they tell you if something is happening but not why. With the sheer number of numbers that you can look it, it can be hard to determine if something is even important. If it’s tracked, it must be important, right?

Much like superstition, something that is believed to be an important metric may not apply to the reality of your product or service’s experience. Understanding the behavior of your users, introducing some science, is what leads to greater context and insight.

In this episode of the UIE Podcast, Chris Callaghan of McCann UK talks about his experience of joining a team and seeing the superstition first hand: A roomful of folks attempting to derive meaning from numbers, but having the same conversations over and over. Straying from superstition and introducing science started with the simple question: “do we know if anyone outside of this room can use this?”

Kate Rutter joins us to help dispel some of the myths surrounding analytics and offers insight on how to come to true meaning.

You can find all of our podcast shows on our newly launched Podcast Network: Head on over and check out all the great shows we’ve put together over the years.

Recorded: May 2017
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In this week’s article I revisit Adam Connor’s discussion on how to set the foundation of a meaningful critique by using goals, principles, personas, and scenarios.

Here’s an excerpt from the article:

Personas and scenarios provide the “setting” for the analysis? How are we going to look at the design? Through whose eyes? With what behaviors or expectations? In what contexts?

In UX design, it’s common to say phrases like “I/You are not the user.” This can be hard for people to remember; clients and professionals with other areas of expertise, hell, sometimes even UX designers, forget it for a moment or two. By setting up solid personas and scenarios at the beginning of your project (hopefully based on research), you give yourself and your team a starting point to help guide your critique and analysis

Read the article: Setting the Foundation for Meaningful Critiques: Goals, Principles, Personas and Scenarios

Have you incorporated meaningful critiques into your design process? Comment below, we’d love to hear your answers.

Move beyond inspiration and immerse yourself at the UX Immersion: Interactions conference. Here are just two of the six industry leaders teaching master-grade workshops on groundbreaking interaction design skills you won’t find anywhere else.

Measure What Matters: Crafting UX Success Metrics Kate Rutter Explore the world of measures, metrics, and key performance indicators. Create actionable, UX-centered metrics to gain insights into your product’s progress. Move beyond the typical analytics packages to track the most important user behavior. Communicate your design wins to the people who matter the most. Lean UX: Agility Through Cross-functional Collaboration Jeff Gothelf Discover and build what your customers really want and need. Validate your product ideas and hypotheses early in the process to ensure you’re on the right track. Bake user needs into your process from the start through product launch (and beyond). Gain team-wide consensus...

In this week’s article I revisit the topic of breadcrumbs as a treatment for a symptom, instead of a way to address the root of a problem.

Here’s an excerpt from the article:

Most sites that provide breadcrumbs show the location variety. In this case, each page displays the optimal path the user could’ve clicked on to get it. For example, the page, “A Brief History of Coal Use” displays the breadcrumb trail of “Educational Activities > Energy Lessons > Coal-Introduction > Coal History” even though the user could get there without clicking on any links in that trail.

Even though path breadcrumbs are most like their fairytale ancestors, they are infrequently used on sites. It’s rarely useful to display the oft circuitous route the user takes. Attribute breadcrumbs are more common now that guided navigational techniques have come into vogue. And, designers use application breadcrumbs to denote the completed steps in a multi-step workflow, such as checkout.

Read the article: Design Cop-out #2: Breadcrumbs

What are your thoughts about breadcrumbs as a design cop out? We’d love to hear your thoughts about them below.

my part of an art trADE WITH LeafyMerilynn ;w;;;;;;
sorry for low quality TwT
hope you like it! 
In Limited TIME i put this in DL ! 

But ! 

If the rules is not applicated i CLOSE the DL immediatly 

soo the rules as simple [read the read me in ZIP folder pls] 
- Credit me pleass and TDA indeed bcs if i made this gloves this is with the fabulous base of KamaNoTenshi and TDA Crypton made by Touko-P ! 
SSOO thank you guys, and enjoy this in Limited Time again i told it. 

Gift to my friends and

They both have humanoid OC, Titania and Vincent, and I thought that they would suit each other together, somehow. ( This is not ship, by the way. :v )

Titania, Victoria2037 was interesting in Titania in my style, so I wanted to try her once and it's done now. :Đ
Vincent is always being a nice victim for my practice of drawing men. pvp
But seriously, I enjoyed capturing him on this piece. Hope it doesn't look weird. >v<''

I hope you like this.  

Reference images:
6$ or 600 points each
But if you want a batch of four it'll be 20$ or 2000 points 

Comment below with your characters reference as well as an expression you'd prefer, or you can leave that as artistic freedom.

Please do not make a mess of my comments section, this is purely for buying icons so I can keep track.
if you wish to say anything else you can either note me or message me in the correct places.

Mr. Rosean of the month
is teetering on the edge of Paramount

yep , I am jittery with excitement


i gave up sleep tonight to whip up this quick colored sketch page of the boooy
yes that's his pup form



ptm estoy obsesionado con esta transformación/estado 
Here we go, another one down the pipe! This leaves only on antagonist left after this lovely lady  

Number 18 Pidgeot

I really wanted a first gen in this group, and this seemed to fit well

I was originally going to give her wings, but on account of that would be a pain to deal with in some situations, instead she wears a wing like cloak that allows her to fly 

humm what kinda details can yall notice

Questions, comments, and suggestions welcomed as always